[BLD] v2.3.00.1014 (RB)(mod) release build

PC/Mac : Digital version of the popular tabletop gaming system. Fight battles on your desktop in single and mutiplayer!

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cothyso
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Re: [BLD] v2.1.01.1004wip (GC4a)(mod) release build

Post by cothyso » Mon Aug 10, 2015 9:19 am

build's back up.

cothyso
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Re: [BLD] v2.1.01.1004 (GC4b)(mod) release build

Post by cothyso » Mon Aug 17, 2015 3:11 pm

Updated to FoG(U) v2.1.01.1004 (GC4b)(mod)

mcfcivo
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[BLD] v2.2.00.1006 (GC5)(mod) release build

Post by mcfcivo » Thu Aug 27, 2015 4:41 pm

Can you still zoom the battlefield in this version or is fixed, apart from the mini map option?

cothyso
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Re: [BLD] v2.1.01.1004 (GC4b)(mod) release build

Post by cothyso » Thu Aug 27, 2015 5:14 pm

zooming was always part of the battlefield, and it still is.

mcfcivo
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Re: [BLD] v2.1.01.1004 (GC4b)(mod) release build

Post by mcfcivo » Thu Aug 27, 2015 6:00 pm

How do you do it?

cothyso
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Re: [BLD] v2.1.01.1004 (GC4b)(mod) release build

Post by cothyso » Thu Aug 27, 2015 7:14 pm

same as in the old FoG(RB) - by rotating the mouse wheel

mcfcivo
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Re: [BLD] v2.1.01.1004 (GC4b)(mod) release build

Post by mcfcivo » Fri Aug 28, 2015 10:29 am

Ah right, Im on a laptop with a touch pad. I used to use the + and - in the bottom right of the old FoG for zooming.
Is there any other way of zooming with new FoG other than mouse wheel?

cothyso
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Re: [BLD] v2.1.01.1004 (GC4b)(mod) release build

Post by cothyso » Sat Aug 29, 2015 6:49 am

mcfcivo wrote:Ah right, Im on a laptop with a touch pad. I used to use the + and - in the bottom right of the old FoG for zooming.
Is there any other way of zooming with new FoG other than mouse wheel?
At the moment, no. I will add an adding zoom keyboard shortcuts task on my to do list.

cothyso
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Re: [BLD] v2.1.01.1004 (GC4b)(mod) release build

Post by cothyso » Sat Aug 29, 2015 6:49 am

And a short update.

The new FoG(U) version containing the latest requests (async tasks execution and error feedback (like PBEM server communications, saving/loading data) and buttons tooltip) will be ready no later then the beginning of next week (and there's a chance to be by this Sunday's afternoon/evening - yes, I'm still working during most of the weekends!).

mcfcivo
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Re: [BLD] v2.1.01.1004 (GC4b)(mod) release build

Post by mcfcivo » Mon Aug 31, 2015 6:57 pm

Ok thanks for that.

cothyso
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Re: [BLD] v2.2.00.1006 (GC5)(mod) release build

Post by cothyso » Fri Sep 11, 2015 3:46 pm

Updated to FoG(U) v2.2.00.1006 (GC5)(mod)

XOPT13
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How can I activate the new WFS, OFE or OFL addons in the FoG(U)?

Post by XOPT13 » Sun Oct 25, 2015 12:45 pm

cothyso wrote:Updated to FoG(U) v2.2.00.1006 (GC5)(mod)
How can I activate addons WFS, OFE, OFL, LSC in this build to play?

cothyso
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Re: How can I activate the new WFS, OFE or OFL addons in the

Post by cothyso » Sun Oct 25, 2015 1:41 pm

You'll have to wait to release of WFS, OFE and OFL, buy them and then activate them via the acquired serials for each of the new addons.

XOPT13
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Re: How can I activate the new WFS, OFE or OFL addons in the

Post by XOPT13 » Sun Oct 25, 2015 2:00 pm

cothyso wrote:You'll have to wait to release of WFS, OFE and OFL, buy them and then activate them via the acquired serials for each of the new addons.
When? :)

cothyso
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Re: [BLD] v2.2.00.1006 (GC5)(mod) release build

Post by cothyso » Mon Oct 26, 2015 5:01 am

As soon as Slitherine will announce the release date, and add them into the online store :)

cothyso
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Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build

Post by cothyso » Fri Nov 06, 2015 4:57 pm

Updated to FoG(U) v2.2.00.1012 (GC5c)(mod)

Yuknoom
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Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build

Post by Yuknoom » Sun Nov 08, 2015 2:10 pm

wow.

As someone who spends 8-12 hrs a day doing my best to deliver customer service, (I'm a solo practice veterinarian), all I can do is shake my head.
http://www.badassoftheweek.com/index.cgi?id=48066411937

badhairday
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Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build

Post by badhairday » Mon Nov 30, 2015 10:08 am

Can I ask a newb question.

I own Fields of Glory so downloaded FOG 2.2 1012, installed it entered my serial number.
In the bottom left it tells me that FOG is activated but the start new game is greyed out.
The only options I'm given are serial numbers help and quit.
What have I done wrong.

Cheers

Sean

KEYSTONE0795
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Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build

Post by KEYSTONE0795 » Tue Dec 01, 2015 3:01 pm

Badhairday,
I had the same issue. I had only registered the games with Matrix, not Slitherine. When I registered the serial numbers with Slitherine I was able to play the game.

badhairday
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Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build

Post by badhairday » Tue Dec 01, 2015 10:29 pm

Thanks but the game is registered at Slitherine already.Just in case I went to Matrix and tried to register there but it told me it already was.
It also recognizes that it has been activated on the front end of FoG 2 yet the new game button etc are still greyed out.
I removed FoG 2 and uninstalled FoG then reinstalled FoG and then reactivated FoG 2 but still the same result.

Mmmmmm bit lost at this end.

Cheers

Sean

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