FoG(U) update

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cothyso
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FoG(U) update

Post by cothyso » Sun Apr 26, 2015 6:50 pm

Hello guys,

First of all, please excuse me for the very sparse (euphemistically speaking) communication during the last weeks/months.

Even if I was hidden deep in my programming cave, you could have still reached me via email or PM in here if you had any urgent need (as some of you really did). Reading forums in every day and working on the myriads of small little things still needing to be completed for the release are not so compatible. And extra-long cave-working periods tend to force a sun-avoidance-behavior on programmers :)

And during all this time, all of you guys had full access to the latest open-beta build anyway.

Now, to the point.

The last couple of months (minus a week long holiday, a couple of Easter days and a few more days in which I had a very nasty cold - couple of weeks in total) were spent by me working on doing the final file formats cleaning up needed for release (and for a few near-future new features) and doing additional small fixes and polishing. Of course, the polishing is never enough (and never stops), but we've finally reached a release-sufficient level.

FoG(U) will be released on PC in the very close future. The v2.0.03.989 GC3 (to be released later on today) is the very last beta version. The RC1 (containing only some DAG SP/MP GUI modifications and any eventual critical fixes for the GC3) will be the first release candidate and will be released towards the middle of this week. This will be the release version, with any other updates being done as live updates.

The MacOS, iOS and Android versions will follow shortly (probably in this exact order). They will have the same content and the same SP & MP gameplay as the PC version, with the MP being full cross-platform. Steam integration is also something we will add in the future.

With all the polishing left behind, the few first weeks after release will concentrate on fixing anything needing fixing and polishing anything still needing polishing, then I can finally get back on the forums and go on with finalizing the horde of new and exciting features from the WIP waiting list..

Thank you for all your patience during this long and hard development road,
dan

stockwellpete
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Re: FoG(U) update

Post by stockwellpete » Sun Apr 26, 2015 8:36 pm

Thanks very much for the update, Dan. :D

Asterix_von_TWC
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Re: FoG(U) update

Post by Asterix_von_TWC » Mon Apr 27, 2015 1:09 pm

Thanks for the update! Sorry if I had been impatient, under a lot of stress myself in real life, and FoG is the best fit for a quick-fix I have :)

JocaRamiro
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Re: FoG(U) update

Post by JocaRamiro » Mon Apr 27, 2015 1:31 pm

"any urgent need"

No we didn't, even if some of us thought so.

Brigz
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Re: FoG(U) update

Post by Brigz » Mon Apr 27, 2015 10:13 pm

Thanks Dan. You're doing a great job. In all the years I've been playing computer games , I can't think of anyone who has attempted such a task for his fellow gamers as you have. It's been a long, long ride and it looks like we are almost there. Thank you.

Dave B

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Re: FoG(U) update

Post by claymore58 » Tue Apr 28, 2015 10:25 am

Plus plus with buff

cothyso
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Re: FoG(U) update

Post by cothyso » Fri May 01, 2015 7:31 pm

GC3a delayed a few days, until the middle of the next week (no sooner than Wednesday late evening).

Praeter
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Re: FoG(U) update

Post by Praeter » Mon May 04, 2015 11:19 am

Great news - looking forward to getting back into the multiplayer game and also playing on iPad!

Donovan
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Re: FoG(U) update

Post by Donovan » Tue May 05, 2015 4:15 pm

This is terrific! I appreciate the update, Dan. Can you tell us where Wolves from the Sea and Oath of Fealty fit into the timeline?

JocaRamiro
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Re: FoG(U) update

Post by JocaRamiro » Wed May 06, 2015 2:46 pm

GC3a delayed a few days, until the middle of the next week (no sooner than Wednesday late evening).

Time zone?

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Re: FoG(U) update

Post by voskarp » Wed May 06, 2015 6:10 pm

It said no sooner than, not no later than...

cothyso
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Re: FoG(U) update

Post by cothyso » Fri May 08, 2015 7:35 pm

[BLD] Latest Release - v2.0.04.991 GC3b

The GC3b (Gold Candidate 3 update 2) build containing the new SP and MP DAG game GUI, Automatic Combat Speed control and even more fixes and optimizations.

Praeter
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Re: FoG(U) update

Post by Praeter » Wed May 20, 2015 4:38 pm

I have a question about the latest update - is this the final version now? I'm wondering whether I can go and get that one and start playing, or should I wait for an official Slitherine announcement?

Jonathan4290
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Re: FoG(U) update

Post by Jonathan4290 » Wed May 20, 2015 5:11 pm

I was wondering same thing actually.
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cothyso
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Re: FoG(U) update

Post by cothyso » Thu May 21, 2015 4:49 am

Yes, it is. And until the official release and store launch, you can get it and play with it as it is in open beta.

In the mean time, I'm still doing more (GUI) polishing (the dev codebase is at revision 996 right now) and will update the GC3b soon.

Lehnardtsson
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Re: FoG(U) update

Post by Lehnardtsson » Thu May 28, 2015 11:22 am

Hello,

no time of release announced.
Is there any info?

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Re: FoG(U) update

Post by ZeaBed » Thu May 28, 2015 3:01 pm

:?

phlewis
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Re: FoG(U) update

Post by phlewis » Mon Jun 15, 2015 9:45 pm

Any idea when the official release date will be?

Not anxious or anything! :lol:

cothyso
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Re: FoG(U) update

Post by cothyso » Tue Jun 16, 2015 6:43 pm

Hello guys,

The (GUI) polishing is almost done (the dev codebase is at revision 999 right now) and FoG(U) build v2.1.00.999 release version will be ready at most on next Monday. Slitherine would announce the publishing date later on.

it took forever, but it's finally done!

Thank you all for your endless patience and support,
dan

maximvs
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Re: FoG(U) update

Post by maximvs » Tue Jun 16, 2015 10:01 pm

Well done Cothyso, what a huge job you have done. I look forward to the finished version! :)

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