FoG(U) update

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fogman
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Re: FoG(U) update

Post by fogman » Mon Jul 06, 2015 9:52 pm

JocaRamiro wrote:The vigil continues.
at least it's not a wake...

oldbear1962
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Re: FoG(U) update

Post by oldbear1962 » Mon Jul 06, 2015 10:51 pm

Not much of an update, I'm afraid.

ZeaBed
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Re: FoG(U) update

Post by ZeaBed » Tue Jul 07, 2015 12:08 am

But a true one. Stockwellpete is checking with Iain. All is well and all will be well, in the garden.

stockwellpete
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Re: FoG(U) update

Post by stockwellpete » Tue Jul 07, 2015 5:58 am

Iain from Slitherine has told me that work on the game is continuing and that there are no major problems with the new version of the game to be addressed now. Patience, patience . . . :wink:

oldbear1962
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Re: FoG(U) update

Post by oldbear1962 » Tue Jul 07, 2015 8:33 am

So not quite as 'ready' as the post of June 23rd suggested? Can't say I'm overly worried as Pike and Shot is keeping my attention anyway. In fact, If it wasn't for the existence of FoG I'd have expected the next version of P&S to cover medieval. Napoleonic it should be, then. :wink:

fogman
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Re: FoG(U) update

Post by fogman » Tue Jul 07, 2015 9:11 pm

i don't think Pike and shot would work for medieval. I doesn't work for early renaissance as of now. the best bets are the wars of Louis XIV and eventually the Seven Years war.

cothyso
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Re: FoG(U) update

Post by cothyso » Wed Jul 08, 2015 7:46 am

Hello guys,

I've got feedback from Slitherine. They've reviewed the build, and asked for some more minor GUI changes needing a couple of days or so of work. During this time I haven't stayed with my hands crossed, I've started working on updating the Editor, and I have to finish some WIP code I'm working on for the Editor in order to have the build working and do the minor GUI changes Slitherine requested for the release build.

Cheers,
dan

Geordietaf
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Re: FoG(U) update

Post by Geordietaf » Wed Jul 08, 2015 10:55 am

Well, if the fat lady isn't singing yet, she does at least seem to be practising her scales. Well done Dan.

oldbear1962
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Re: FoG(U) update

Post by oldbear1962 » Wed Jul 15, 2015 8:13 am

The silence remains deafening...

cothyso
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Re: FoG(U) update

Post by cothyso » Wed Jul 15, 2015 10:41 am

Hello guys,

A new FoG(U) v2.1.01.1002 GC4a build containing all the requested minor GUI changes was sent for evaluation on 13th July Monday morning. I've also sent two beta mod builder versions (one on Monday morning, together with the release build, and another one yesterday evening) to modders. As soon as we'll get feedback from Slitherine regarding the release build, I'll let you know.

Cheers,
dan

cothyso
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Re: FoG(U) update

Post by cothyso » Wed Jul 29, 2015 5:18 pm

A small update,

Slitherine hasn't reviewed the v2.1.01.1004wip GC4a release build yet (sent for reviewing on 16th july), Tamas is away and will be back from holiday on 5th August, but before Tamas will be back Iain will also leave for holiday and return on 17th August.

So Slitherine can't start review/asses the build sooner than 17th August. We'll continue push new builds until then (updating the Editor, fixing small bugs found out in the mean time, more optimization and polishing), and you'll have full access to them anyway

Cheers,
dan

JocaRamiro
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Re: FoG(U) update

Post by JocaRamiro » Thu Jul 30, 2015 3:13 pm

Hello Dan,

Thank you for the news. The content is a bit depressing, but on the other hand, August is for vacation.

However, the definiteness and responsiveness is much appreciated - at least by me.

JR

oldbear1962
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Re: FoG(U) update

Post by oldbear1962 » Sun Aug 02, 2015 8:38 pm

Sooner or later they are going to run out of excuses...

ZeaBed
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Re: FoG(U) update

Post by ZeaBed » Sun Aug 02, 2015 10:40 pm

They haven't provided any excuses or explanations. If we know anything it's because cothyso has taken the trouble to keep at it beyond the call of his self-imposed task. For one I would at least like to see his hard work brought to fruition by slitherine.

cothyso
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Re: FoG(U) update

Post by cothyso » Sat Aug 29, 2015 6:46 am

A short update.

The new FoG(U) version containing the latest requests (async tasks execution and error feedback (like PBEM server communications, saving/loading data) and buttons tooltip) will be ready no later then the beginning of next week (and there's a chance to be by this Sunday's afternoon/evening - yes, I'm still working during most of the weekends!).

cothyso
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Re: FoG(U) update

Post by cothyso » Thu Sep 10, 2015 4:43 pm

The new version (2.2.00.1006 GC5 by now) is ready. I'm doing the last minutes tests tonight, and I'll release the build tomorrow around noon.

cothyso
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Re: FoG(U) update

Post by cothyso » Sun Sep 13, 2015 3:54 am

FoG(U) updated to v2.2.00.1006 GC5 (on 11th September. so for two days, by now)

ichirou989
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Re: FoG(U) update

Post by ichirou989 » Mon Sep 21, 2015 8:01 am

After a lot of perseverance, your hard work has paid off; well done sir! And a big thank you and congratulations from me for sure. I'm curious now to hear how Slitherine officially plans to release this.

oldbear1962
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Re: FoG(U) update

Post by oldbear1962 » Mon Sep 21, 2015 9:19 am

Not so much 'how' as 'when'... it was supposed to be good to go in late June.

Geordietaf
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Re: FoG(U) update

Post by Geordietaf » Sat Sep 26, 2015 1:12 pm

I'm starting to feel an 'if' coming on....

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