FoG(U) v2.5.02.1042 GM2e (mod) final release build

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AlessandroD
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Re: FoG(U) v2.5.0.1034 GM2a (mod) final release build

Post by AlessandroD » Tue Jun 07, 2016 6:34 pm

stockwellpete wrote:
cothyso wrote:Hello guys,

No news yet, we're still waiting for the launch build's final approval. The guys from Slitherine were out of the office for the Home of the Wargamers event last week, so they must be pretty busy this week too. We'll have to see what the next weeks is bringing us..

Cheers,
dan
Dan,

Did the launch build get approval in the end? Are they building the new game or have they knocked it back to you again? Thanks.
+1

I'd like to buy this game but I prefer to wait the new version.

cothyso
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Re: FoG(U) v2.5.02.1042 GM2e (mod) final release build

Post by cothyso » Wed Jun 08, 2016 6:36 am

JocaRamiro wrote:Does every incremental release trigger a full round of Slithering testing?
The FoG(U) code base is extremely stable, I know it inside-out as I also know my programming. So, fortunately, no.
stockwellpete wrote:Did the launch build get approval in the end? Are they building the new game or have they knocked it back to you again? Thanks.
The latest FoG(U) v2.5.02.1042 GM2e contains all the modifications and passed all the requested tests. At this moment, the build was forwarded (again) to the production team for (another round of tests and) putting together the installer. They are understaffed at this moment (due to some medical holidays) though, so it might take them a week before they will have an ETA for the installer.

We should also have a discussion regarding a Steam version of the PC build, but it must wait until after release.

As soon as I'll found out anything new, I'll let you guys know.
Last edited by cothyso on Fri Jul 08, 2016 11:30 am, edited 1 time in total.

stockwellpete
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Re: FoG(U) v2.5.02.1042 GM2e (mod) final release build

Post by stockwellpete » Wed Jun 08, 2016 6:47 am

Thanks for the update, Dan.

Micha63
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Re: FoG(U) v2.5.02.1042 GM2e (mod) final release build

Post by Micha63 » Wed Jun 08, 2016 8:23 pm

Thanks for info.

AlessandroD
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Re: FoG(U) v2.5.02.1042 GM2e (mod) final release build

Post by AlessandroD » Thu Jun 09, 2016 6:02 pm

Thanks for the news.

mercerre
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Re: FoG(U) v2.5.02.1042 GM2e (mod) final release build

Post by mercerre » Fri Jun 24, 2016 7:15 pm

Any news yet of getting the latest pre-release beta through the release wickets?

Inquiring minds want to know!

V/R
Robert E. Mercer

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Re: FoG(U) v2.5.02.1042 GM2e (mod) final release build

Post by cothyso » Mon Jun 27, 2016 1:11 pm

Hello guys,

Another small update: Slitherine team started the work on finalizing the install package for FoG(U) the v2.5.02.1042 GM2e (mod) release build.

Cheers,
dan

stockwellpete
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Re: FoG(U) v2.5.02.1042 GM2e (mod) final release build

Post by stockwellpete » Mon Jun 27, 2016 5:02 pm

Good news, Dan. Sounds like we are nearly there.

Micha63
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Re: FoG(U) v2.5.02.1042 GM2e (mod) final release build

Post by Micha63 » Tue Jun 28, 2016 8:52 am

Great, sounds like you are Close to the target, Dan.

Asterix_von_TWC
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Re: FoG(U) v2.5.02.1042 GM2e (mod) final release build

Post by Asterix_von_TWC » Thu Jun 30, 2016 5:23 am

Just set aside time in my calendar for August 2018 which should see us close to release,

thanks Dan for your resilience and hard, hard work m8!

Steiner37
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Re: FoG(U) v2.5.02.1042 GM2e (mod) final release build

Post by Steiner37 » Wed Jul 06, 2016 10:12 am

Is there are any shortcut to zoom-in/out other than mouse wheel?

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