Your task will not be an easy one. Your enemy is well trained, well equipped and battle hardened, he will fight savagely.
But this is the year 1944! Much has happened since the Nazi triumphs of 1940-41. The United Nations have inflicted upon the Germans great defeats, in open battle, man to man. Our air offensive has seriously reduced their strength in the air and their capacity to wage war on the ground. Our home fronts have given us an overwhelming superiority in weapons and munitions of war, and placed at our disposal great reserves of trained fighting men. The tide has turned! The free men of the world are marching together to victory!
I have full confidence in your courage, devotion to duty and skill in battle. We will accept nothing less than full victory!
Good Luck! And let us all beseech the blessings of Almighty God upon this great and noble undertaking.
-- Gen. Dwight D. Eisenhower
Invasion has begun!!!

GJS is created to provide a strategic sense to BA. Each player is responsible for the battles that fight their Battle Groups (BG) brigade size. After the battle, casualties and conquered flags are recorded to determine the conquest of the area. BGs move in a strategic map that represents the Normandy area covered by CW units . The map and counters come from GJS Close Combat mod. Due to BA characteristics, GJS is not a real and exact simulation (nor is the intention), I say it to anyone to question why not appear SdKfz 251/10 than were part of 2nd Bon 130th Panzer Lehr Regiment.

Each BG has a "pool" with their available units: type and number of infantry, armor, support weapons... Troops are determined in relation to the pool, some will be fixed, the other will be chosen by each player according to the pool specifications.
There will be two sort of battles: attack/defense (if a BG enters an enemy occupied area) or ME (if BGs come at same time). In the first type, 26 units attack 20 defenders units; in the second, fight 20 points by side.
I carried out a series of modifications experimentally:
-number of men increased: HMG to 5, Infantry to 8, Inf AT, flamethrowers, scouts and mortars to 4
-the HMGs move a tile, as mortars.
(these issues, together with the number of units per battle (26-20) can be changed acording to the experience of campaign's first turns)
I need four British players. It will be tritated responsability in matches and the way shown in this forum. Refrain casual players, minimum of nine/ten turns per week. According as campaign progresses, there will be more BGs and number of players will be increased. Any unjustified delay sending turns will cause the loss of command, being relieved immediately by another player.
1 german player: Granfali
4 british players:
-3rd British Infantry Division:
-3rd Canadian Infantry Division:
-50th British Infantry Division:
-6th British Airborne Division:
All those interested in participating send me an email to granfali -at- gmail dot com (do not do it through this thread please)
RULEBOOK (press here)


