GJS'44 Campaign Main Thread - Final June 16th 1944 Tournamen

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morge4
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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by morge4 » Mon Feb 24, 2014 6:15 pm

cavehobbit wrote:I looked into the editor, the inf squad in the bunker got an extra inf squad in their backpacks :D I'd say we keep playing, just "unload" the extra inf squad and use it if you like. Don't think one more inf squad will ruin the balance much.
These's also a bug in Hillman. I forgot to change the smoke script, so any German smoke fired by mortars will stay the rest of the battle and blocking LOS, even if the smoke graphic will disappear as it should.
Nice! :mrgreen:

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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by Honour79 » Mon Feb 24, 2014 7:01 pm

I have just realized that on Pegasus the Allies can deploy BEHIND the Germans. That's where the second deploy zone were! I think that could have been good to know before the start...

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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by Honour79 » Mon Feb 24, 2014 7:02 pm

I have just realized that on Pegasus the Allies can deploy BEHIND the Germans. That's where the second deploy zone were! I think that could have been good to know before the start...

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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by Honour79 » Mon Feb 24, 2014 7:06 pm

I have just realized that on Pegasus the Allies can deploy BEHIND the Germans. That's where the second deploy zone were! I think that could have been good to know before the start...

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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by Honour79 » Mon Feb 24, 2014 7:07 pm

I have just realized that on Pegasus the Allies can deploy BEHIND the Germans. That's where the second deploy zone were! I think that could have been good to know before the start...

cavehobbit
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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by cavehobbit » Mon Feb 24, 2014 8:47 pm

You are full of surprises, Master Baggins
:mrgreen:

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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by LandMarine47 » Mon Feb 24, 2014 9:03 pm

You posted that 4 times :|

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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by LandMarine47 » Mon Feb 24, 2014 9:03 pm

You posted that 4 times :|

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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by LandMarine47 » Mon Feb 24, 2014 9:03 pm

You posted that 4 times :|

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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by LandMarine47 » Mon Feb 24, 2014 9:22 pm

You posted that 4 times :|

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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by LandMarine47 » Mon Feb 24, 2014 9:34 pm

You posted that 4 times :|

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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by LandMarine47 » Mon Feb 24, 2014 9:34 pm

You posted that 4 times :|

cavehobbit
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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by cavehobbit » Mon Feb 24, 2014 9:47 pm

You are full of surprises, Master Baggins
:mrgreen:

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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by cavehobbit » Mon Feb 24, 2014 10:03 pm

You are full of surprises, Master Baggins
:mrgreen:

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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by cavehobbit » Mon Feb 24, 2014 10:03 pm

You are full of surprises, Master Baggins
:mrgreen:

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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by cavehobbit » Mon Feb 24, 2014 10:15 pm

You are full of surprises, Master Baggins
:mrgreen:

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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by guardsman » Mon Feb 24, 2014 10:51 pm

Don't worry after the first instance you get destroyed so it's back to normal.....

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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by jcb989 » Tue Feb 25, 2014 12:26 am

cavehobbit wrote:I looked into the editor, the inf squad in the bunker got an extra inf squad in their backpacks :D I'd say we keep playing, just "unload" the extra inf squad and use it if you like. Don't think one more inf squad will ruin the balance much.
These's also a bug in Hillman. I forgot to change the smoke script, so any German smoke fired by mortars will stay the rest of the battle and blocking LOS, even if the smoke graphic will disappear as it should.
Allies are OK with the Pegasus bug (extra inf unit in backpacks).

The Hillman bug is an issue that should be resolved, or we need some sort of gentleman's agreement for ze Germans not to fire smoke?

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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by morge4 » Tue Feb 25, 2014 12:38 am

jcb989 wrote:
cavehobbit wrote:I looked into the editor, the inf squad in the bunker got an extra inf squad in their backpacks :D I'd say we keep playing, just "unload" the extra inf squad and use it if you like. Don't think one more inf squad will ruin the balance much.
These's also a bug in Hillman. I forgot to change the smoke script, so any German smoke fired by mortars will stay the rest of the battle and blocking LOS, even if the smoke graphic will disappear as it should.
Allies are OK with the Pegasus bug (extra inf unit in backpacks).

The Hillman bug is an issue that should be resolved, or we need some sort of gentleman's agreement for ze Germans not to fire smoke?
No smoke :shock:

jcb989
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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Post by jcb989 » Tue Feb 25, 2014 2:00 am

morge4 wrote:No smoke :shock:
lol yes I know. I guess the problem should be fixed before more people start that one up.

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