Naval Academy Mod

PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

Moderators: Slitherine Core, BA Moderators

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Amaris
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Naval Academy Mod

Post by Amaris » Mon Jan 14, 2013 1:56 pm

A complete Mod for BA:

Image

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To play 'War in the Pacific' with BA:

Image

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This mod is only on 2D. If you can do 3D models for it please contact me. :?:


Edit: adding link for downloads:

Here we go: v3 is releasing!

Always the same address: http://amaris-games.com/ba-amaris/naval-academy-mod/

Notes:
- if you have installed the v2, you can delete it (unless you have games in progress.) Of course v3 is not compatible with v2.
- the download size is important: ~28Mo. I hope my hosting will hold out. Files for PC and Mac & iPad contain the two solo campaign and MP battles.
- AI is very bad (no work has been done so). So prefer the MP game.

Feedbacks are welcome. 8)

Rules: http://amaris-games.com/ba-amaris/naval ... mod-rules/

Preview of battles: http://amaris-games.com/ba-amaris/naval ... f-battles/


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As promised here is the release of version 2! :P

Also at the same link: http://amaris-games.com/ba-amaris/naval-academy-mod/

Files for PC and Mac & iPad contain the solo and multiplayer.
Remember this mod is always under heavy development. I am far from a finished product. :wink:

You can find an overview of the battles just above.
Enjoy!

Feedbacks are welcome.


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For the moment this is just a preview.
I think release a first version soon with only surface vessels such as destroyers, cruisers and battleships. To validate here this part of the gameplay.

Course, more features are planned: : aircraft carriers and air war of course but also ground forces. May be the submarines if I can properly encode their movements (dive.)

The game engine has been changed a lot. With a complex damage system for ships (integrated at the UI) and a salvo (burst) system for ships which takes into account the number of turrets, taking into account the arc firing, and the location of the target.

Hope that you like it. :wink:

Edit: adding link for downloads:

As promised version 1 is available: http://amaris-games.com/ba-amaris/naval-academy-mod/

I have a doubt about. LST but I do not have time to do better. So... :roll:

This is a multiplayer version of the mod.
You can play also against AI but the AI don't know defensive actions, etc. (for now.)

There's two battles: one small and a larger.
Small Battle:
1 BB
2 CA
4 DD

Large Battle:
4 BB
8 CA
12 DD
Last edited by Amaris on Tue Apr 23, 2013 9:46 am, edited 4 times in total.
“Take care, my friend; watch your six, and do one more roll… just for me.”

k9mike
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Re: Naval Academy Mod

Post by k9mike » Mon Jan 14, 2013 3:45 pm

Looks Awesome!!! Great Job..;)
Do you have the link for DL yet?? Would like to try it out.
Mike

morge4
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Re: Naval Academy Mod

Post by morge4 » Mon Jan 14, 2013 4:41 pm

Very cool indeed!! Can't wait to get a chance to test it out.

Oh no! you sunk my Battleship!! :)

k9mike
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Re: Naval Academy Mod

Post by k9mike » Mon Jan 14, 2013 5:40 pm

morge4 wrote:Very cool indeed!! Can't wait to get a chance to test it out.

Oh no! you sunk my Battleship!! :)
Good one Al...lol :P

Richcat
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Re: Naval Academy Mod

Post by Richcat » Mon Jan 14, 2013 9:03 pm

Very Cool 8)
Cheers
Richcat

Amaris
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Re: Naval Academy Mod

Post by Amaris » Tue Jan 15, 2013 1:08 pm

Well with some luck, first release during this week. Or next week-end !

First because I need to clean this 'working' version.

And also I would like to explain how this mod works!

Already there is a lot new features:

Image

Each ship has a counter fire and counter waterway. And each ship type has a limit at counters. When this limit is reached, the ship is sunk.

Image

There is also a complex system damage that can affect engines, turrets, etc.

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And there are also 'defensive' actions that can reduce fire and/or waterway counters.

Image
“Take care, my friend; watch your six, and do one more roll… just for me.”

morge4
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Re: Naval Academy Mod

Post by morge4 » Tue Jan 15, 2013 2:11 pm

very cool!! You have put a lot of work into this, mechanics look great!! Thanks! Looking forward to testing.

GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s » Tue Jan 15, 2013 10:36 pm

Hey Amaris, this looks like a fabulous idea. Nice job. Can't wait to see it! :-)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347

jcb989
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Re: Naval Academy Mod

Post by jcb989 » Wed Jan 16, 2013 1:44 am

holy cow

iandavidsmith
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Re: Naval Academy Mod

Post by iandavidsmith » Wed Jan 16, 2013 12:09 pm

TOP STUFF !!!

i will be inline to play this.

kingt
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Re: Naval Academy Mod

Post by kingt » Wed Jan 16, 2013 2:22 pm

Looking forward to play this one. Very nice!

Najanaja
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Re: Naval Academy Mod

Post by Najanaja » Thu Jan 17, 2013 2:45 am

yep - me too!

Amaris
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Re: Naval Academy Mod

Post by Amaris » Thu Jan 17, 2013 4:17 pm

It makes me happy to see that it looks to please. :P

I guess the first release will be for this week-end. Sorry boys. :roll:

In the meantime I invite you to familiarize yourself with the new rules: http://amaris-games.com/ba-amaris/naval ... mod/rules/

And a world exclusive :mrgreen: the first screens of carrier in action:

Image

Image
“Take care, my friend; watch your six, and do one more roll… just for me.”

GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s » Thu Jan 17, 2013 9:37 pm

VERY COOL Amaris!!

Are you going to name your capital ships? eg. Yorktown, Hornet, Saratoga, Kaga, Akagi, Hiryu, Soryu?
I've been itching to play Midway using the BA engine for a loooooong, loooooong time...
Would be happy to help with historical research, to get you names, performance stats and silhouettes...

Vive le weekend.
:-)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347

Najanaja
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Re: Naval Academy Mod

Post by Najanaja » Thu Jan 17, 2013 11:35 pm

Nice work!!
i see that battleships and cruisers have the same "AP" numbers. i would have thought that BBs should be higher?

Amaris
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Re: Naval Academy Mod

Post by Amaris » Fri Jan 18, 2013 6:30 am

GottaLove88s wrote:Are you going to name your capital ships? eg. Yorktown, Hornet, Saratoga, Kaga, Akagi, Hiryu, Soryu?
Yes. And even with their own sprites. :P
The limit of units in the file squads.csv is sufficient for this I guess.
GottaLove88s wrote:Would be happy to help with historical research, to get you names, performance stats and silhouettes...
As I'm working on this project for months, I already have a good amount of documentation (Jane's naval ships 1938 for example.) :P
By cons I suck at drawing. :roll:
Arminius wrote:i see that battleships and cruisers have the same "AP" numbers. i would have thought that BBs should be higher?
That is why the mod is not out yet. :P I still have plenty of little details to fix.
“Take care, my friend; watch your six, and do one more roll… just for me.”

Amaris
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Re: Naval Academy Mod

Post by Amaris » Sat Jan 19, 2013 1:11 pm

As promised version 1 is available: http://amaris-games.com/ba-amaris/naval-academy-mod/

I have a doubt about. LST but I do not have time to do better. So... :roll:

This is a multiplayer version of the mod.
You can play also against AI but the AI don't know defensive actions, etc. (for now.)

There's two battles: one small and a larger.
Small Battle:
1 BB
2 CA
4 DD

Large Battle:
4 BB
8 CA
12 DD

As you can see only the ship with guns. Carrier, submarine, and more :?: :idea: will come.

It is possible that there are some bugs...
Balancing was also quickly.

First of all I want to test the concept. If you like it or not!
Secondly I want to know if you find that it renders well naval fighting.
In particular the burst system and the damage system.

Enjoy!
“Take care, my friend; watch your six, and do one more roll… just for me.”

morge4
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Re: Naval Academy Mod

Post by morge4 » Sat Jan 19, 2013 10:27 pm

created 2 small open challenges...one from each side

Amaris
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Re: Naval Academy Mod

Post by Amaris » Sun Jan 20, 2013 9:21 am

:arrow: Adding a link. LST for the solo.

Not certain that it works...

Somebody to offer me an ipad? Just to test the .LST. :roll:

No one ? Well this then: http://www.slitherine.com/giftcards :mrgreen:

Well stop kidding! Feedbacks would be welcome. :!:

Don't be shy!

Post here. Or send me a PM or email at navalacademy@amaris-games.com

Thanks. :P
“Take care, my friend; watch your six, and do one more roll… just for me.”

Richcat
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Re: Naval Academy Mod

Post by Richcat » Sun Jan 20, 2013 1:05 pm

Hi Amaris
I got the download and unzip version to work last night but can't get the LST files to work on PC. Tried copy and paste of url from the navalacademy website' not the one here on the forum and just for luck the one here as well.
Played the small battle and really enjoyed it, hunting down the Japanese ships (they are not very active as you suggested)- Sunk all of them but with losses, had to use the fire fighting and pumps a few times. :D

Wow - A lot of thought and time has obviously gone into this. 8)

After a few goes with the small battle some quick further additions, feedback and thoughts for future development
Islands, reefs, harbours to hide in or get repaired in.
Mine fields
Fog/clouds/storms
Aircraft carriers and subs - that's coming I believe.
Q ships
Supply ships
Convoys
Picking up survivors
When the turrets/ship are damage after a hit can we have the continuous burning/smoke as tanks do, until fire fighting puts it out.
or sinks.
Cheers
Richcat

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