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FoG 1.3.1 crash...

Posted: Sat Jul 24, 2010 7:51 pm
by gabeeg
Got the following while playing a DAG battle in FoG 1.3.1. Light Horse archers (Armenian) charged an already evaded Javelinman (Illyrian). I had the horse archer selected and clicked on the evaded Illyerian to intiate the this error before the horse archer even moved.

1.3.1 2010 07 20
gamelogic.s.OrderCharge.ExecuteCharge o gamelogic.s.OrderCharge o gamelogic.s.ChargePathImp i4i4
gamelogic.s.OrderCharge.strExecute s o gamelogic.s.OrderCharge
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

Kind Regards,


Posted: Sat Jul 24, 2010 10:48 pm
by keithmartinsmith
Thanks and fixed as part of the 132, the next update. Keith

Posted: Sat Jul 24, 2010 11:23 pm
by gabeeg
Sheeeshh, do you mind not being so focused on fixing customer issues in a timely manner and spend more time adding featur...oh've been doing that too...

It's not fair that customers of another product (recently released...I will not mention names) get to hurl abuse, accuse, complain and threaten the developer (and publisher) with loss of future business...what about us? It is rather inconsiderate of you....

:) keep up the good is appreciated

Posted: Mon Jul 26, 2010 10:01 am
by IainMcNeil
Don't worry we still get our fair share of abuse!

I recently had someone swear at me because FoG didnt run on their machine and they refused to update their drivers as we requested.

And then there was the other customer who decided to take us to trading standards because they had to download something they felt should have been included with the base game.