To Tame a Land Redux!

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keyth
Major - Jagdpanther
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To Tame a Land Redux!

Post by keyth »

***** News *****

Summer 1026 A.D. News!

Seleukia falls to batesmotel!
Pelagos falls to keyth!

https://skydrive.live.com/?cid=40461478 ... 6F26%21213

Scores
batesmotel 1130
Keyth 938
Aristides 918
iandavidsmith 847
Tiavals 624
macsen 582
Turk1964 461
phlewis 233
Tophat 232

This season you may announce two attacks, and may opt to use a mercenary army from S&S for one of the attacks - the use of mercenaries is not compulsory! Mercenary armies will score 10% less renown for a win, and increase renown loss by 10% if you lose. A net zero score will be counted as -5.

___________________________________________________________________________
Spring 1026 A.D. News!

Samos falls to batesmotel!
Croatia falls to Aristides!

https://skydrive.live.com/?cid=40461478 ... 6F26%21213

Scores
iandavidsmith 909
Aristides 807
batesmotel 752
Keyth 730
Tiavals 532
macsen 485
Turk1964 466
Tophat 232
phlewis (Pat) 128

This season you may announce two attacks, and may opt to use a mercenary army from S&S for one of the attacks - the use of mercenaries is not compulsory! Mercenary armies will score 10% less renown for a win, and increase renown loss by 10% if you lose. A net zero score will be counted as -5.

___________________________________________________________________________
Winter 1025 A.D. News!

The scribes have been beaten, messengers have arrived and the map has been updated:

Koloneia has fallen to the dark blue hordes of iandavidsmith.
Zachloumia now flies the yellow banner of Aristides.
Kibyrrhaiotai is under the control of the grey faction of batesmotel.
Peloponessos has woken up with the light blue banners of keyth flying overhead.

Scores
iandavidsmith 922
Aristides 659
batesmotel 588
Keyth 569
Tiavals 533
macsen 517 (no IC available)
Turk1964 432
Tophat 232
phlewis 136

iandavidsmith gains an additional IC and a third army list (please announce which one).

Winter Quarters
As winter settles across the Empire, armies are refitted and re-equipped; no battles occur in such hostile weather. Each faction may choose to change one army list during the winter respite - please post even if you are keeping your current lists.

___________________________________________________________________________
Autumn 1025 A.D. News!

https://skydrive.live.com/?cid=40461478 ... 6F26%21213

Iberia has fallen to the faction of iandavidsmith!

iandavidsmith 642
macsen 568 (No IC available)
Tiavals 521
Turk1964 475
batesmotel 463
Aristides 430
Tophat 282
Keyth 268
phlewis 151

Declare your Autumn assault!
___________________________________________________________________________
Summer 1025 A.D.

The people of Salerno have declared their support for the faction of Tiavals.
Paphlagonia is now controlled by forces loyal to Turk1964.
After several ships were seen arriving from Aigaion, the province of Strymon is now controlled by macsen.

Scores
macsen 537 (No IC available)
Tiavals 531
Turk1964 526
batesmotel 388
Aristides 341
Tophat 289
Keyth 257
iandavidsmith 250
phlewis 204

Please declare your one attack for Summer 1025. There are no restrictions on who you can attack yet (they come in next season).


___________________________________________________________________________
Spring 1025 A.D. Battles

keyth - phlewis & macsen
batesmotel - Tiavals & macsen
Tiavals - batesmotel & keyth
phlewis - Turk1964 & Tophat
Turk1964 - Tiavals & Aristides
Aristides - keyth & macsen
Tophat - Turk1964 & batesmotel
iandavidsmith - [will join in Summer]
macsen - Tophat & phlewis

Current map:

https://skydrive.live.com/?cid=40461478 ... 6F26%21213
Last edited by keyth on Thu Jul 19, 2012 10:12 am, edited 22 times in total.
Keyth

ubi solitudinem faciunt, pacem appellant.
keyth
Major - Jagdpanther
Major - Jagdpanther
Posts: 1055
Joined: Tue Jan 05, 2010 2:03 pm
Location: Devizes, UK

Re: To Tame a Land Redux!

Post by keyth »

Player Information

keyth (Light Blue) Krete - Arab Conquest(later) & Abassid Arab(Early)
batesmotel (Light Grey) Thrakesion - Nikephorian Byzantine(early) & Ghaznavid(early)
Tiavals (Light Green) Langobardia - Abassid Arabs(Later) & Avars
Turk1964 (Orange) Cherson - Khurusanian Dynasties(Saminid) & Western Turkish(Later Khazar)
phlewis (Dark Green) Mesopotamia - Dailami Dynasties (Buyids) & Bedouin Dynasties(Hamdanid)
iandavidsmith (Dark Blue) Chaldia - Dailami Dynasties (Buyids) & Ummayad Arab & Nikephorian Byzantine(early)
Aristides (Yellow) Arentanoi - Ghaznavids & Khurasanian Dynasties(Tahirids)
Tophat (Red) Antiocheia - Dailami Dynasties (Musafarid) & Nikephorian Byzantine(later)
macsen(Purple) Aigaion - Abassid Arab(early) & Early Bulgar(later)
Last edited by keyth on Tue May 15, 2012 12:08 pm, edited 17 times in total.
Keyth

ubi solitudinem faciunt, pacem appellant.
keyth
Major - Jagdpanther
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Joined: Tue Jan 05, 2010 2:03 pm
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Re: To Tame a Land Redux!

Post by keyth »

Campaign Rules

To Tame a Land Redux
A Campaign for Field of Glory
Decline and Fall

Background
The Emperor is old and frail, his grip upon affairs weakens. Already there have been a few small uprisings, not full-blown rebellion, but anarchy none the less for that. What the Land needs is a strong hand at the Emperor’s side, a Warlord who can keep the people united and foreign threats at bay. The Noble Houses have issued the call to arms and civil war is at hand...

The Campaign
To win the campaign a player must amass 2500 Renown, thereby gaining the support of the Emperor’s Council and the people to become Warlord. Renown is gained and lost on the battlefields of the civil war.

Each player starts with 250 Renown. Should this drop below zero, the player’s faction no longer has enough support to continue as a Major House and becomes a vassal (see below).

Each faction starts with one Inspired Commander. Additional ICs will join a faction at 750 and 1500 renown. Dead ICs cannot be replaced in any way.

Each turn represents one season. Seasons have no particular effect on the game, they are just a way of keeping track of time. A player must attack one other faction during their turn. During the first season, each player will fight two battles against randomly selected opponents, as their loyalists begin the descent into civil war.

The Map
The map is a graphical representation of the current levels of support for each faction. It has no strategic function in the campaign but is there for flavour. Each ‘block’ of 250 renown above 250 will cause a previously neutral province to declare for the player.

All players start with one province that they will keep, unless they drop below zero renown. A second province is acquired at 500, the third at 750, etc. If a player should drop back below a threshold, a province will revert to neutral or declare for another player.

Armies and Battles
Each Faction (player) starts with two available army lists from ‘Decline and Fall’. Either list may be used in each battle and can be tailored as required; army composition is not fixed in any way.

Further lists will become available as Renown increases, and more forces flock to the Faction’s banner. The thresholds for an additional list are 750 and 1500 Renown.

Battles should be fought with Fog of war and Double moves ON. The attacker should host a 500 point battle. Either player may opt to use fewer points to gain extra renown (see below). Commanders may only be ‘Field’ or ‘Troop’ unless the player decides that their IC will take the field. In this case they must select an Inspired commander but, if the commander is killed, the player takes a hit on renown - there are only so many truly great commanders, try not to get them killed! Taking the field also scores extra renown (see below).

Vassals
If your score drops below zero, you automatically become vassal to the faction that you were playing against (unless they also drop below zero after the same battle). As a vassal, you may not attack your overlord unless they attack you first. While your renown is below zero, 20% of any renown scored goes to your overlord and you retain 80%. Once your renown is above zero, there is no renown penalty for being a vassal though the attacking restriction is still in place. These rules apply each time renown drops below zero, with the new vassalage completely replacing the old one, including the attacking restriction.

If both factions drop below zero in the same battle, they become Minor Houses, gaining 75% of renown scored until above zero. No other faction gains renown from their actions.

Scoring Renown
Battles are where Renown is won and lost.

Battle 250 - ( (BP lost / Starting BP) * (Army points / 2) )
Winning +0
Own camp looted -20
Enemy commander killed, Troop +5
Enemy commander killed, Field +10
Enemy commander killed, Inspired +20
Winning using 90% PV +20
Winning using 80% PV +50
Winning using 70% PV +100
Taking the field +10
Own IC killed -100
Resigning a battle -(100 + ( (BP lost / Starting BP) * (Army points / 2) ))


Battle example:
Player A 10/40 beats Player B 40/40

Player A scores 250 - ( 10/40 (0.25) * 500/2 (250) ) = 187.5, rounded to 188
Player B scores 250 - ( 40/40 (1.00) * 500/2 (250) ) = 0

Other Rules
After the end of the second season, you cannot attack a faction that was more than (number of players/2) positions below you on the leader board at the end of the previous season on consecutive turns.

Example: with six players, the player in the lead could not attack 5th or 6th place on consecutive turns, they would have to fight 2nd, 3rd or 4th place before they could look further down the scoreboard.
Last edited by keyth on Mon Mar 26, 2012 12:25 pm, edited 3 times in total.
Keyth

ubi solitudinem faciunt, pacem appellant.
Turk1964
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
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Location: Victor Harbor South Australia

Re: To Tame a Land Redux!

Post by Turk1964 »

Gday Keyth Here are my army selections BedouinDynasties(Hamnidad of Aleppo) WesternTurkish Khazar.

Cheers Turk
batesmotel
Field of Glory Moderator
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Re: To Tame a Land Redux!

Post by batesmotel »

I'll go with Nikephorian Byzantines(early) and Ghaznavid(early).

Chris
....where life is beautiful all the time
Tiavals
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Re: To Tame a Land Redux!

Post by Tiavals »

I'll take Abassid Arabs(Later) and Thematic Byzantine(Later).
keyth
Major - Jagdpanther
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Re: To Tame a Land Redux!

Post by keyth »

I am wavering about the Khazars and may go with the early Abassids instead... Oh the decisions! :)
Keyth

ubi solitudinem faciunt, pacem appellant.
Tophat1815
Senior Corporal - Destroyer
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Re: To Tame a Land Redux!

Post by Tophat1815 »

Still very much feeling my way around the DAG system. Decided to go with:

1) Nikephorian Byzantines (Later)

2) Dailami Dynasties (Musafarid)
keyth
Major - Jagdpanther
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Posts: 1055
Joined: Tue Jan 05, 2010 2:03 pm
Location: Devizes, UK

Re: To Tame a Land Redux!

Post by keyth »

Tophat wrote:Still very much feeling my way around the DAG system. Decided to go with:

1) Nikephorian Byzantines (Later)

2) Dailami Dynasties (Musafarid)
If you'd like a few test battles, just holler and we can set something up.
Keyth

ubi solitudinem faciunt, pacem appellant.
Tophat1815
Senior Corporal - Destroyer
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Re: To Tame a Land Redux!

Post by Tophat1815 »

Sounds good to me........let me know when.
keyth
Major - Jagdpanther
Major - Jagdpanther
Posts: 1055
Joined: Tue Jan 05, 2010 2:03 pm
Location: Devizes, UK

Re: To Tame a Land Redux!

Post by keyth »

Set up a 500 point password-protected game and post the details here - if I don't pick it up, I'm sure another helpful soul will ;)
Keyth

ubi solitudinem faciunt, pacem appellant.
Tophat1815
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 113
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Re: To Tame a Land Redux!

Post by Tophat1815 »

With do so now,thanks.

Might take me a bit longer than I had thought as its a first for me using scenario editor as well.

Challenge issued,its a 500pt with a password of Clinic1 very open terrain.
phlewis
Staff Sergeant - StuG IIIF
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Re: To Tame a Land Redux!

Post by phlewis »

This time I will go with:

Early Byzantine
Bedouin Dynastic Hamdanid
Turk1964
Lieutenant Colonel - Fw 190A
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Re: To Tame a Land Redux!

Post by Turk1964 »

Gday Tophat i have picked up your challange and will use my Bedouins for a practice run :)

Cheers Turk
Tophat1815
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Re: To Tame a Land Redux!

Post by Tophat1815 »

Thanks Turk! Just wokeup and am dusting off the cobwebs with coffee. Will get things going here and get back to you in a few hours or less.

I'll not clutter this thread but use pm's in future.
Turk1964
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1138
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Re: To Tame a Land Redux!

Post by Turk1964 »

Your welcome Tophat :) Since your a new player i will run through a few things as we go . We are playing with Cavalry/mixed MF armies so there there are a few pointers worth knowing. :wink:

Cheers Turk
Tophat1815
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Re: To Tame a Land Redux!

Post by Tophat1815 »

Want to start a new thread so other new people might benefit? setup is done and in............
keyth
Major - Jagdpanther
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Re: To Tame a Land Redux!

Post by keyth »

I'll be away this weekend so I'm putting up the results of the round 1 (Spring 1025AD) draw, for anyone who has selected armies and can't wait to start :)

Remember only round 1 is a random draw, from round two onwards it's personal!
Keyth

ubi solitudinem faciunt, pacem appellant.
Turk1964
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1138
Joined: Tue May 18, 2010 1:14 pm
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Re: To Tame a Land Redux!

Post by Turk1964 »

Spring 1025 Battle Report

Turk1964 (Khazar) 15/39 defeated Tophat(Nikepherian Byzantine Later) 37/34

Turk1964 Renown
BGs lost 15 x 13(Average points) =195/2 =97 renown

Winning the Battle = =25 renown
Starting Renown = 250
Total renown = 371 Kieth to check ( i think that its correct)
A good battle that could have gone either way. Thanks for a great game Tophat
Turk1964
Lieutenant Colonel - Fw 190A
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Posts: 1138
Joined: Tue May 18, 2010 1:14 pm
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Re: To Tame a Land Redux!

Post by Turk1964 »

Spring 1025

Turk1964 attacks Tiavals Password = grasshopper
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