To Tame A land 2.0

Forum for campaigns based around the Field of Glory digital version

Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft

Turk1964
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1138
Joined: Tue May 18, 2010 1:14 pm
Location: Victor Harbor South Australia

Re: To Tame A land 2.0

Post by Turk1964 »

Gday Mac im sure ive played played 2 challanges.Will have to check my completed games. Yes i agree with your proposal so we can wind this campaign up. :)
Turk1964
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1138
Joined: Tue May 18, 2010 1:14 pm
Location: Victor Harbor South Australia

Re: To Tame A land 2.0

Post by Turk1964 »

Ok have checked my records ive played Phlewis and Iandavidsmith but only one was my challange.

CHALLANGE for Macsen password=goatherder
macsen
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 425
Joined: Fri May 28, 2010 3:50 pm
Location: Toronto, Canada

Re: To Tame A land 2.0

Post by macsen »

I actually checked the average win in points and it varies by player. Those at the top win by, on average, over 50 and it trends down to the bottom of the table as you would expect.

So we could play two players each in a round but if two people beat say Pat then who gets his one region?
iandavidsmith
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1379
Joined: Tue Dec 15, 2009 11:56 am

Re: To Tame A land 2.0

Post by iandavidsmith »

macsen wrote:I actually checked the average win in points and it varies by player. Those at the top win by, on average, over 50 and it trends down to the bottom of the table as you would expect.

So we could play two players each in a round but if two people beat say Pat then who gets his one region?
They could duke it out in a quick 250 pt game or a roll of the die on your part.
Ian
Aristides
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 413
Joined: Thu Feb 02, 2012 11:08 pm
Location: Imladris, Ch'ang-an, Delphi

Re: To Tame A land 2.0

Post by Aristides »

I like the idea of a quick duke-out! But we are trying to shorten the campaign... Also if it is just via coin flip, might make less worthwhile to go for a guy with just one province...
‘I go North, to the swords and the siege,
That yet for a while rivers may run clean and birds build their nests,
Ere Night comes.’
iandavidsmith
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1379
Joined: Tue Dec 15, 2009 11:56 am

Re: To Tame A land 2.0

Post by iandavidsmith »

Aristides wrote:I like the idea of a quick duke-out! But we are trying to shorten the campaign... Also if it is just via coin flip, might make less worthwhile to go for a guy with just one province...
250 pts could be quick , plus you could out a 8 turn time limit on it like Eric did in his comp.
Aristides
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 413
Joined: Thu Feb 02, 2012 11:08 pm
Location: Imladris, Ch'ang-an, Delphi

Re: To Tame A land 2.0

Post by Aristides »

I really like the smaller games - but experience would seem to indicate that a new game, even a small one, might delay things. Somebody has to make the challenge, it needs to be picked up, weekends, ppl busy with loeg, and even 8 turns might be the best part of a week, depending on time differences etc... I like the idea but my 2 drachma says given the context, it wouldnt help.
‘I go North, to the swords and the siege,
That yet for a while rivers may run clean and birds build their nests,
Ere Night comes.’
Turk1964
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1138
Joined: Tue May 18, 2010 1:14 pm
Location: Victor Harbor South Australia

Re: To Tame A land 2.0

Post by Turk1964 »

Its quite the cunnundrum really but with having only six players left it will become very monotonous.600 pts armies and sudden death after this season ends to decide the final 3.Then we look at who is where on the existing ladder top player sits it out and the other 2 battle to see who takes on the winner.Another option is to play another saeson whover is on top when the season is over is the winner.What do you all think ?
Aristides
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 413
Joined: Thu Feb 02, 2012 11:08 pm
Location: Imladris, Ch'ang-an, Delphi

Re: To Tame A land 2.0

Post by Aristides »

As suggested previously, my preference would be:

One (or two) more rounds, and then the top 4 go through to a knock-out round.
Then the two winners play for 1st and 2nd place and the 3rd and 4th play off for bronze.

Fast, fair and fun.
‘I go North, to the swords and the siege,
That yet for a while rivers may run clean and birds build their nests,
Ere Night comes.’
phlewis
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 251
Joined: Sat Apr 17, 2010 7:25 pm

Re: To Tame A land 2.0

Post by phlewis »

Is the desire just to get the campaign over with or are we planning to replace it with a new campaign?

If you just want to get it over just declare the person at the top the winner. They have obviously been doing the best so far.
Aristides
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 413
Joined: Thu Feb 02, 2012 11:08 pm
Location: Imladris, Ch'ang-an, Delphi

Re: To Tame A land 2.0

Post by Aristides »

I think the desire is to speed it up so it can be concluded satisfactorily rather than just chucking it away. Also, some if us like campaign format but want it more so (ie rather than just a league table with chrome, something where strategic decisions matter and substantially affect the battles played (and vice versa)).
‘I go North, to the swords and the siege,
That yet for a while rivers may run clean and birds build their nests,
Ere Night comes.’
Aristides
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 413
Joined: Thu Feb 02, 2012 11:08 pm
Location: Imladris, Ch'ang-an, Delphi

Re: To Tame A land 2.0

Post by Aristides »

Two victories vs tiavals:

My Buzzy Teens (24/43) vs his Tahirids (44/41)
My Tahirids (41/43) vs his Avars (48/44)
‘I go North, to the swords and the siege,
That yet for a while rivers may run clean and birds build their nests,
Ere Night comes.’
Aristides
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 413
Joined: Thu Feb 02, 2012 11:08 pm
Location: Imladris, Ch'ang-an, Delphi

Re: To Tame A land 2.0

Post by Aristides »

Aristides wrote:Two victories vs tiavals:

My Buzzy Teens (24/43) vs his Tahirids (44/41)
T lost all his generals, i believe... T?
‘I go North, to the swords and the siege,
That yet for a while rivers may run clean and birds build their nests,
Ere Night comes.’
macsen
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 425
Joined: Fri May 28, 2010 3:50 pm
Location: Toronto, Canada

Re: To Tame A land 2.0

Post by macsen »

Two games to go, Tiavals v Batesmotel and me v the turk.

Now to the end. My notes....

I don't like 250 pt games, too much to chance or even more so than 500 pts.

Coin tossing is best left to ANZAC day. If you win you win, you don't get the chance to test your luck even further.

Top four going to knock out is fine except we already know who they are, Turk and Pat are just too far back to catch up in a round or two.

Yes Pat there will be another campaign, I want to do one on the fall of Roman Britain using Wolves, when it finally appears :evil:. Yes Aristides a real campaign where decisions matter and you have to think strategically as well as win battles. I may even include plagues :mrgreen:

So we have plenty of ideas out there but how do we decide how to wrap this up?
Aristides
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 413
Joined: Thu Feb 02, 2012 11:08 pm
Location: Imladris, Ch'ang-an, Delphi

Re: To Tame A land 2.0

Post by Aristides »

"Turk and Pat are just too far back to catch up in a round or two."

No offense to these two worthies, but do we need to find a concluding form to the campaign that includes the possibility of them winning? Turk would have to win about 10 games by the old system to get in the top 4 so maybe it's fair to say that by this stage of the campaign they're not contenders (this is for them to say, though)?
‘I go North, to the swords and the siege,
That yet for a while rivers may run clean and birds build their nests,
Ere Night comes.’
Turk1964
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1138
Joined: Tue May 18, 2010 1:14 pm
Location: Victor Harbor South Australia

Re: To Tame A land 2.0

Post by Turk1964 »

Battle Report

Turk1964(Saminids)13/36 def Macsen(Abbisads)40/40

I think i killed one of Macs FCs not sure.

Thanks for the game Mac.

Ok since im down the bottom and its technically impossible for me to reach the top 4 i would be happy to go along with a top 4 Knockout.Looking at the scores thus far it would also be practical just to award Batesmotel the crown.Lets see the standings at the end of this round and decide from there :)
batesmotel
Field of Glory Moderator
Field of Glory Moderator
Posts: 3594
Joined: Thu Mar 13, 2008 8:52 pm

Re: To Tame A land 2.0

Post by batesmotel »

batesmotel (Nikephorian Byzantine-early) 43/44
tiavals (Avars) 43/43

Definitely a Pyrrhic victory in this case. Byzatnies lost 2 TCs and their camp. Avars lost no commanders and weren't looted so I suspect this is actually an Avar victory on points. Tiavals, thanks as always for a great game.

Chris
....where life is beautiful all the time
macsen
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 425
Joined: Fri May 28, 2010 3:50 pm
Location: Toronto, Canada

Re: To Tame A land 2.0

Post by macsen »

batesmotel wrote:batesmotel (Nikephorian Byzantine-early) 43/44
tiavals (Avars) 43/43

Definitely a Pyrrhic victory in this case. Byzatnies lost 2 TCs and their camp. Avars lost no commanders and weren't looted so I suspect this is actually an Avar victory on points. Tiavals, thanks as always for a great game.

Chris
Dead right, -14 to 10 to the Avars.
Aristides
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 413
Joined: Thu Feb 02, 2012 11:08 pm
Location: Imladris, Ch'ang-an, Delphi

Re: To Tame A land 2.0

Post by Aristides »

Aristides wrote:
Aristides wrote:Two victories vs tiavals:

My Buzzy Teens (24/43) vs his Tahirids (44/41)
T lost all his generals, i believe... T?
looks like 2 FCs...
‘I go North, to the swords and the siege,
That yet for a while rivers may run clean and birds build their nests,
Ere Night comes.’
phlewis
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 251
Joined: Sat Apr 17, 2010 7:25 pm

Re: To Tame A land 2.0

Post by phlewis »

I have no problem with a knockout round for the top 4. I have no illusions about winning. I just like having a reason for the battles to matter.

Since Wolves isn't out yet are we going to do anything in the interim?
Post Reply

Return to “Field of Glory Campaigns”