Killer & Filler
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- Major - Jagdpanther
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Killer & Filler
There does seem to be a shift in the games we are playing, that units are being picked with no tactical role - other than boost the army unit value. Is this a desired 'feature' or the rules. It strikes me a easier to protect the filler than in DBM (generally AoW having less of a manouver phase)
what is you opinion?
Simon
what is you opinion?
Simon
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- Major - Jagdpanther
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If you can find a list that allows such a thing, let me know. The only "filler" BGs of 4 bases permitted should be in armies that are only allowed a maximum of 4 or 6 of that type.list_lurker wrote:This is true. I look forward to seeing how everyone else structures their army, and uses it. Usk will be interesting.
I'd hate to see a half dozen , 4 stand BG LI (~90pts) ,(+6 units), used just to bump up the army size and hide in terrain
Simon
I have run Medieval French with two BG's of mob hiding at the back. As long as you don't let the enemy get near them you are fine but.....shall wrote:Interestingly the only true filler I have tried were families from the Ancient Britons...they proved to be a liability as Terry got his Roman Auxilia into charge reach of them. They were more than a bit of a worry.....
Si
I think one of the armies with the most potential filler will be Assyrian but in DBM they could have 50 Hd if they wanted.
Hammy
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- Major - Jagdpanther
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There's a challange....If you can find a list that allows such a thing, let me know.
So, from the first list I pick up....
Thematic Byzantine.
"archers in seperate units" : Light Infanty - Poor - Drilled - Unprotected - Bow @ 3 x 4 = 12
"archers in seperate units" : Light Infanty - Poor - Drilled - Unprotected - Bow @ 3 x 4 = 12
Javelimenmen : Light Infanty - Poor - Drilled - Unprotected - Javelin /Light Spear @ 2 x 4 = 8
Slingers : Light Infanty - Poor - Drilled - Unprotected - Sling @ 2 x 4 = 8
Theres 4 units for a princely sum of 40 points.
I suspect that Horse archers in units of 4 (avg / bow @5) are better 'value' - due to increased 'get out of the way ability'... Surely lots of armies with units like this!!
Simon
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Fair enough. The list should not allow the archers to be in BGs of 4. (According to the usual list policy should be 6-8 ).list_lurker wrote:So, from the first list I pick up....
Thematic Byzantine.
"archers in seperate units" : Light Infanty - Poor - Drilled - Unprotected - Bow @ 3 x 4 = 12
"archers in seperate units" : Light Infanty - Poor - Drilled - Unprotected - Bow @ 3 x 4 = 12
Javelimenmen : Light Infanty - Poor - Drilled - Unprotected - Javelin /Light Spear @ 2 x 4 = 8
Slingers : Light Infanty - Poor - Drilled - Unprotected - Sling @ 2 x 4 = 8
Theres 4 units for a princely sum of 40 points.
Can't avoid the slingers and javelinmen being in units of 4 as there are only 4 in the list.
So that would still be 3 BGs for 36 points.
The problem is while they may be a bit too effective as filler, we don't want to turn LF into suicide troops either by making their loss unimportant.
Except that average unprotected horse archers cost 8 points. Don't think there are many poor ones in the lists.I suspect that Horse archers in units of 4 (avg / bow @5) are better 'value' - due to increased 'get out of the way ability'... Surely lots of armies with units like this!!
Last edited by rbodleyscott on Tue Dec 19, 2006 11:48 am, edited 2 times in total.
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Yes it is. but there will still be lists that can have a few small units of 4 LF. The question is whether it is enough of a problem to be worth complicating the very nice simple attrition points system we have at present.list_lurker wrote:If its just a list design oversight then OK...The list should not allow the archers to be in BGs of 4. (According to the usual list policy).
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- Major - Jagdpanther
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Devil and the deep blue here...Yes it is. but there will still be lists that can have a few small units of 4 LF. The question is whether it is enough of a problem to be worth complicating the very nice simple attrition points system we have at present.
Either that or count as naught for losses, and then become expendable (another foible)
Armati had the idea of 'core units' ,on a list by list basis, by which loss of those accounted toward defeat. Maybe you could do somethins like that? Not elegant though
Simon
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Best I can find is SeleucidThematic Byzantine.
"archers in seperate units" : Light Infanty - Poor - Drilled - Unprotected - Bow @ 3 x 4 = 12
"archers in seperate units" : Light Infanty - Poor - Drilled - Unprotected - Bow @ 3 x 4 = 12
Javelimenmen : Light Infanty - Poor - Drilled - Unprotected - Javelin /Light Spear @ 2 x 4 = 8
Slingers : Light Infanty - Poor - Drilled - Unprotected - Sling @ 2 x 4 = 8
Theres 4 units for a princely sum of 40 points.
2 x BG's of archers : Light infantry -poor-undrilled-unprotected-bow @ 3 x 6 = 18 each
2 x BG's of slingers :Light infantry-poor-undrilled-unprotected-sling @ 2 x 6 = 12 each
4 units for 60 points (not bad).
Put these with a BG of Javelimen: Light infantry-average-drilled-unprotected-javelin @ 2 x 6 = 12 and you get 5 BG's for 72 points.
All you need is a flank with some terrain and its not such a bad choice.
Don M
I am very familiar with Armati and it does not work like that.list_lurker wrote:Armati had the idea of 'core units' ,on a list by list basis, by which loss of those accounted toward defeat. Maybe you could do somethins like that? Not elegant though
Armati separates troops in key units (their loss works for the army defeat) and non key units (whose loss is irrelevant).
This allows truly expandable troops, some of which can be reasonnably effective (e.g. peltasts in the hellenistic period).
On the other hand, it means that to defeat a medieval army requires to destroy at least some knight units.
The separation between core and bonus is irrelevant to being key or not. The role of core is more like the minimum number of units in an army list, the bonus being the optional and maximum number of troops for each type.
Best regards
Vincent
Vincent