D-DAY SF Campaign : Riva-Bella

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Amaris
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D-DAY SF Campaign : Riva-Bella

Post by Amaris » Sat Jan 15, 2011 12:42 pm

Hi,

Here's the last scenario on my D-DAY Special Forces campaign : Riva-Bella.

Download : https://sites.google.com/site/bbcbaamaris/

New on version 4 :

- New scenario : Riva-Bella (see bellow).
- Somes changes for the Battle of Pegasus Bridge (stronger counter-attack and more germans on map).
- Improved Mission info panel for all scenario.
- Adds transparency to Introductive pictures.
- Permanent change of campaign's name.

Riva-Bella:

Lenght: 40 turns (20 for frenchs, 20 for germans)

Missions: You must capture four VPs, including the casino and his bunker.

Image

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Force Selection:

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Initial Start:

Image

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Notes:

- Somes 'news' units (Free French Forces): French Commando is a British Para with new texture, French Infantry is an US ranger, French Mortar is a British Mortar, French Bren is a British Bren, French Piat is a British Piat, French Flamethrower is a British Flamethrower and French Jeep is the Tim's long range desert jeep.

- New object: US Landing Craft Infantry.

- Morale system: Captain Kieffer has the ability to boost the morale of nearby units at the beginning of each round.

- AI random placements for better replayability.

- It is a difficult mission to complete the campaign, some achievements are very hard.

Comments, feedbacks and suggestions are welcome ;-)

- LCI is very big (many polygons...) This can cause problems on small configurations :?:

- After gather feedbacks, and possible fixes, the campaigns will be ok for user content.

Merr
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Post by Merr » Sat Jan 15, 2011 4:54 pm

Great! Thanks for your work Amaris!

Rosseau
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Post by Rosseau » Sun Jan 16, 2011 1:16 am

Really appreciate it.

Both of you deserve a lot of credit for continuing to offer such quality mods and scenarios.

tim1966
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Post by tim1966 » Sun Jan 16, 2011 10:54 am

Looks excellent - downloading it now.
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Amaris
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Post by Amaris » Sun Jan 16, 2011 12:44 pm

New on version 4c:

- Bug fix buidling cover (hex 16, 20) for Riva-Bella.

Download: https://sites.google.com/site/bbcbaamaris/

tim1966
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Post by tim1966 » Sun Feb 06, 2011 9:36 pm

I found this very tough - being mostly infantry its hard to move without attracting fire. I felt I had to move quick and therefore my poor bl**dy infantry paid the price. The map itseld looks amazing - great job and I love the look of the French Commandoes. 8)
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PirateJock_Wargamer
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Post by PirateJock_Wargamer » Mon Apr 18, 2011 8:30 am

I've tried this map a few times and always have major slowdown, to such an extent I give up after a few clicks. I assume it's the LCI objects. Anybody know any workarounds?

Cheers

pipfromslitherine
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Post by pipfromslitherine » Mon Apr 18, 2011 3:27 pm

LCI? I can take a look at the map and work out what the slowdown is if needed.

Cheers

Pip

PirateJock_Wargamer
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Post by PirateJock_Wargamer » Mon Apr 18, 2011 3:51 pm

LCI = Landing Craft Infantry

Cheers

tim1966
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Post by tim1966 » Mon Apr 18, 2011 8:02 pm

Open it in the editor and remove the LCI's. (Try not to look at the German positions :D !)
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PirateJock_Wargamer
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Post by PirateJock_Wargamer » Tue Apr 19, 2011 8:30 am

Doh! Should have thought of that :oops: Will give it a go.

Thanks

Amaris
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Post by Amaris » Wed Apr 20, 2011 6:53 am

PirateJock wrote:I've tried this map a few times and always have major slowdown, to such an extent I give up after a few clicks. I assume it's the LCI objects. Anybody know any workarounds?

Cheers
Indeed this is probably the LCIs: their 3D model is large...

Try this light version without LCIs.

PirateJock_Wargamer
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Post by PirateJock_Wargamer » Wed Apr 20, 2011 8:12 am

That's great Amaris - Thanks. My men can now run up that beach at top speed ... just need to figure out how to stop them getting shot :wink:

Cheers

drjeff21
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Post by drjeff21 » Mon Dec 05, 2011 10:09 pm

Very nice job. I really like this one and it is quite challenging.

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