D-DAY SF Campaign : Riva-Bella
Moderators: Slitherine Core, BA Moderators
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- Captain - Heavy Cruiser
- Posts: 929
- Joined: Fri Jul 23, 2010 11:08 am
- Location: France
- Contact:
D-DAY SF Campaign : Riva-Bella
Hi,
Here's the last scenario on my D-DAY Special Forces campaign : Riva-Bella.
Download : https://sites.google.com/site/bbcbaamaris/
New on version 4 :
- New scenario : Riva-Bella (see bellow).
- Somes changes for the Battle of Pegasus Bridge (stronger counter-attack and more germans on map).
- Improved Mission info panel for all scenario.
- Adds transparency to Introductive pictures.
- Permanent change of campaign's name.
Riva-Bella:
Lenght: 40 turns (20 for frenchs, 20 for germans)
Missions: You must capture four VPs, including the casino and his bunker.
Uploaded with ImageShack.us
Force Selection:
Uploaded with ImageShack.us
Initial Start:
Uploaded with ImageShack.us
Notes:
- Somes 'news' units (Free French Forces): French Commando is a British Para with new texture, French Infantry is an US ranger, French Mortar is a British Mortar, French Bren is a British Bren, French Piat is a British Piat, French Flamethrower is a British Flamethrower and French Jeep is the Tim's long range desert jeep.
- New object: US Landing Craft Infantry.
- Morale system: Captain Kieffer has the ability to boost the morale of nearby units at the beginning of each round.
- AI random placements for better replayability.
- It is a difficult mission to complete the campaign, some achievements are very hard.
Comments, feedbacks and suggestions are welcome
- LCI is very big (many polygons...) This can cause problems on small configurations
- After gather feedbacks, and possible fixes, the campaigns will be ok for user content.
Here's the last scenario on my D-DAY Special Forces campaign : Riva-Bella.
Download : https://sites.google.com/site/bbcbaamaris/
New on version 4 :
- New scenario : Riva-Bella (see bellow).
- Somes changes for the Battle of Pegasus Bridge (stronger counter-attack and more germans on map).
- Improved Mission info panel for all scenario.
- Adds transparency to Introductive pictures.
- Permanent change of campaign's name.
Riva-Bella:
Lenght: 40 turns (20 for frenchs, 20 for germans)
Missions: You must capture four VPs, including the casino and his bunker.
Uploaded with ImageShack.us
Force Selection:
Uploaded with ImageShack.us
Initial Start:
Uploaded with ImageShack.us
Notes:
- Somes 'news' units (Free French Forces): French Commando is a British Para with new texture, French Infantry is an US ranger, French Mortar is a British Mortar, French Bren is a British Bren, French Piat is a British Piat, French Flamethrower is a British Flamethrower and French Jeep is the Tim's long range desert jeep.
- New object: US Landing Craft Infantry.
- Morale system: Captain Kieffer has the ability to boost the morale of nearby units at the beginning of each round.
- AI random placements for better replayability.
- It is a difficult mission to complete the campaign, some achievements are very hard.
Comments, feedbacks and suggestions are welcome
- LCI is very big (many polygons...) This can cause problems on small configurations
- After gather feedbacks, and possible fixes, the campaigns will be ok for user content.
-
- Captain - Heavy Cruiser
- Posts: 929
- Joined: Fri Jul 23, 2010 11:08 am
- Location: France
- Contact:
New on version 4c:
- Bug fix buidling cover (hex 16, 20) for Riva-Bella.
Download: https://sites.google.com/site/bbcbaamaris/
- Bug fix buidling cover (hex 16, 20) for Riva-Bella.
Download: https://sites.google.com/site/bbcbaamaris/
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- Administrative Corporal - SdKfz 232 8Rad
- Posts: 161
- Joined: Sat Jul 31, 2010 7:15 pm
- Location: Brighton, UK
- Contact:
I found this very tough - being mostly infantry its hard to move without attracting fire. I felt I had to move quick and therefore my poor bl**dy infantry paid the price. The map itseld looks amazing - great job and I love the look of the French Commandoes.
Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME
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- Staff Sergeant - Kavallerie
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- Location: North West, UK
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- Site Admin
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- Staff Sergeant - Kavallerie
- Posts: 325
- Joined: Fri Apr 17, 2009 9:21 pm
- Location: North West, UK
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- Staff Sergeant - Kavallerie
- Posts: 325
- Joined: Fri Apr 17, 2009 9:21 pm
- Location: North West, UK
- Contact:
-
- Captain - Heavy Cruiser
- Posts: 929
- Joined: Fri Jul 23, 2010 11:08 am
- Location: France
- Contact:
Indeed this is probably the LCIs: their 3D model is large...PirateJock wrote:I've tried this map a few times and always have major slowdown, to such an extent I give up after a few clicks. I assume it's the LCI objects. Anybody know any workarounds?
Cheers
Try this light version without LCIs.
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- Staff Sergeant - Kavallerie
- Posts: 325
- Joined: Fri Apr 17, 2009 9:21 pm
- Location: North West, UK
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