Panzer Corps Grand Finale: a DLC and an update!

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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Philkian
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Panzer Corps Grand Finale: a DLC and an update!

Post by Philkian »

It has taken over a year to develop more than 140 scenarios, hundreds of units and an extensive number of new features. From the cold steppes of Russia, to the hostile beaches of Sicily, the Panzer Corps Grand Campaign series of DLCs has brought to life the entire course of the war in one of the most ambitious projects ever created for wargamers.

Now, with the release of Panzer Corps ’45 West, the Grand Campaign comes to an end. In this final installment, surrounded by enemies on all sides, the once mighty German Wehrmacht faces ultimate defeat on the eve of 1945. Little do the Allies suspect that deep underground in secret bunkers, German scientists and engineers have built an arsenal of wonder weapons that could turn the tide of the war! Armed with the these new weapons, Germany sends the last of its reserves in to battle with Operation Wacht am Rhein - a final attempt to end the war favourably.

The DLC contains 5 new units including the V1, V2 and advanced jet aircraft such as the Gotha, 18 all-new scenarios that utilizes the new features implemented in Panzer Corps: Afrika Korps as well as the latest content updates. Players can import their core force from the previous campaigns, or alternatively use a preset core force and play each of the campaigns on its own or jump in at any year.

Furthermore, Panzer Corps Wehrmacht has been updated to version 1.13. The v1.13 update contains numerous improvements to the UI and the controls and features new modding possibilities. This update also includes some language fixes, adds new units and fixes the Tileset. Here the full changelog:

v1.13 – Feb 27th, 2013

• Tileset
o Mud/snow versions of ports are updated to match dry version
o Fixed jungle tiles showing as clear (in British India scenario)
o Other minor fixes

• Equipment file
o New units added: V1 Flying Bomb, V2 Rocket, Go-229 Flying Wing Fighter,
Arado E-555 Strategic Bomber, Arado Ar-234 Tactical Bomber
o Adjusted costs of Sahariana and Chevy recon units

• UI and controls
o Minor adjustments in turn splash screen: scenario name is added to information
shown; more screen space is used for victory conditions
o Number of units in reserve is now shown as N+B, where N is the number of
normal units, and B is the number of bonus units.
o Prestige tooltip in the main UI now includes per-turn prestige bonus.
o Unit's battle history now includes unit upgrades.
o It is now possible to deploy paratroopers in the air or on the ground, using the ground/air switch.
o Actual ground state is now shown during deploy phase.
o When both movement and attack is possible to a certain hex, the player can now choose movement or attack using ground/air switch.
o On scenario result screen Enter now means "proceed" and "Esc means "view battlefield".
o Once spotted, immobile structures remain spotted on the map even if there are no units spotting them (like minefields).
o Sort order in the unit list is tweaked: now SE units are always shown after "normal" units.
o Added hotkey for Switch: W
o On briefing/debriefing screen Enter can be used to close the screen (except when there is a choice of the next scenario).
o In the scenario result screen Decisive victory, marginal victory and Loss now use different images.
o The game no longer counts carriers when calculating dangerous hexes for strategic bombers.

• Modding
o Weather action now includes sandstorms.
o It is now possible to add new custom movement types.
o Prestige condition added (via Map condition, choose "Axis prestige" or "Allied prestige" from the list)
o New unit traits: "camo" (unit is hard to spot, like a minefield), "captureflag" (inverts predefined class ability to capture flags: infantry/tank/recon/AT lose it, other classes gain it), "kamikaze" (unit dies after attack), "missile" (air unit does not refuel on friendly airfields)

•Other
o Added "dice chess" cheat. Similar to "chess", but there is a certain limited randomization of combat results (unit's chance to hit and suppress can vary +-20% from its normal value).
o German localization of Africa campaign is included with this update.
o Added german Manual to german localization.
o Replaced russian Editor manual doc with pdf.
o Fixed the issue with ground units sometimes deploying on the water without transports.
o Various small fixes in russian localization.


To download the update, players can run “Check for Update” via the game menu or through : Mirror 1, Mirror 2, Mirror 3.

Get more information on Panzer Corps Grand Campaign ’45 West from its official product page.
FZSC
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by FZSC »

I install 1.13 and my russian autoplay picture \Panzer Corps\AutoPlay\Images\gamemenu-RU.bmp changed to gamemenu-E.bmp
Set russian language in settings in main menu didn't change this.
Last edited by FZSC on Thu Feb 28, 2013 3:48 pm, edited 1 time in total.
guille1434
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by guille1434 »

One question about patches: Having the original game, wich is v1.00, in case one has to reinstall it, is it necessary to install the game and ALL the patches (v1.05, v1.10, etc...) or you can patch the original game with this last file directly to v1.13? (In one word, is this patch cumulative?)

Thanks!
VPaulus
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by VPaulus »

guille1434 wrote:One question about patches: Having the original game, wich is v1.00, in case one has to reinstall it, is it necessary to install the game and ALL the patches (v1.05, v1.10, etc...) or you can patch the original game with this last file directly to v1.13? (In one word, is this patch cumulative?)

Thanks!
Patches are cumulative. You only need to install the last one.
guille1434
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by guille1434 »

Thanks VPaulus for the prompt answer!
So, in my case that I have purchased the Afrika Korps expansion, the install sequence would be: PzCorps v1.00, then AK and at last Patch v1.13?
Or is it better to install the original game, then patch it to v1.13 and then install AK and eventually any DLC (I purchased a few of them also)?

Cheers!
VPaulus
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by VPaulus »

guille1434 wrote: So, in my case that I have purchased the Afrika Korps expansion, the install sequence would be: PzCorps v1.00, then AK and at last Patch v1.13?
Yes. Patch 1.13 or DLC 45 West is always the last to be installed.


For those who have the DLC's as well, can install using this order:

1. Panzer Corps 1.00
2. DLC's 39,40,41,42,43 East, 44 East and 45 East
3. Afrika Korps
4. DLC 42-43 West and 44 West
5. Patch 1.13 or DLC 45 West
guille1434
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by guille1434 »

Thanks VPaulus, you are most helpful!! :-)
huertgenwald
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by huertgenwald »

:shock: 828 MB ? Really ?
KeldorKatarn
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by KeldorKatarn »

Yeah and the update application keeps telling me the server is down. Hey you guys, stop downloading until I'm done! :D
guille1434
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by guille1434 »

Indeed, I could only download the patch from the mirror at Atomic Gamer (mirror 1).
mautschi
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by mautschi »

I assume it's not possible to create a listing with all of the modified files ?
Magic1111
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by Magic1111 »

mautschi wrote:I assume it's not possible to create a listing with all of the modified files ?
Yes, 2nd this, that would be very helpful! :D
mautschi
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by mautschi »

Yes, would be a great help for updating older modifications...
Garry
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by Garry »

Hi,

I am from German website gamona.de. We added a lightning fast mirror for the latest patch 1.13.
As I am not allowed to add an URL here, go to our website and enter "Panzer Corps" into the search bar.

Please feel free to add this mirror to your official mirror list on the main page.

Cheers
Garry
bebro
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by bebro »

Thanks for the heads up, it seems to be http://www.gamona.de/downloads/panzer-c ... 30449.html

Quite fast indeed.


And thx for the patch, Slitherine/Lords :)
Delta66
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by Delta66 »

Thanks again for keeping improving the game, and hearing the community demands.
floplop
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by floplop »

it says it has 18 new scenarios?? how can I access them??

thanks
KeldorKatarn
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by KeldorKatarn »

I guess GC 45 West has 18 new ones, not the patch
KeldorKatarn
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by KeldorKatarn »

@VPaulus. I don't have any of the GC West yet, I have GC East until 45 and AK installed and now installed the patch. When I buy the DLC West, do I need to re-install something or can I just install those in order and since west 45 comes with this patch anyway again I'll be fine?
VPaulus
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Re: Panzer Corps Grand Finale: a DLC and an update!

Post by VPaulus »

KeldorKatarn wrote:@VPaulus. I don't have any of the GC West yet, I have GC East until 45 and AK installed and now installed the patch. When I buy the DLC West, do I need to re-install something or can I just install those in order and since west 45 comes with this patch anyway again I'll be fine?
No need to re-install anything, KeldorKatarn. You'll be fine.
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