suggestion: Waterbased improvements/terrains features

Moderator: Pandora Moderators

Post Reply
Mrots
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Thu Apr 04, 2013 7:14 pm

suggestion: Waterbased improvements/terrains features

Post by Mrots »

Something I would love to see make it into the game is waterbased tile improvements, oisterbeds, fish nurseries, plaktonfarms and other such matters.
It would grant the foodbasket function that coastal cities already have, but to an even greater extent. Also it will enhance the value of those cities you plant on those snaky peninsulas the map often generates.

In the same vein, the special terrains we have on land, the goldvein, the noxium field etc. could have waterbased equivalents: oisterbeds, submerged vulcanos, kelpfields. Or maybe even things like submerged noxium fields.
Krewed
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 16
Joined: Sun Jan 01, 2012 4:39 pm

Re: suggestion: Waterbased improvements/terrains features

Post by Krewed »

I agree, even underwater gold or mineral hexes. I think this would add value to the coastal cities. Good Idea!
Theodotus
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 45
Joined: Sun Nov 15, 2009 5:00 pm

Re: suggestion: Waterbased improvements/terrains features

Post by Theodotus »

These are good suggestions.
zappel
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 535
Joined: Tue Feb 28, 2012 6:44 pm

Re: suggestion: Waterbased improvements/terrains features

Post by zappel »

I agree too.
void
Proxy Studios
Proxy Studios
Posts: 256
Joined: Wed Jul 18, 2012 12:19 pm

Re: suggestion: Waterbased improvements/terrains features

Post by void »

This is indeed on our TODO list!
Lorenz Ruhmann
Proxy Studios
gibby
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 337
Joined: Sat Apr 26, 2008 12:50 am
Location: Northampton

Re: suggestion: Waterbased improvements/terrains features

Post by gibby »

Good to hear.

What about under water cities or sea cities.

cheers
Jim
SephiRok
Proxy Studios
Proxy Studios
Posts: 1024
Joined: Thu Jul 19, 2012 10:19 am
Contact:

Re: suggestion: Waterbased improvements/terrains features

Post by SephiRok »

That would be fun for an expansion.

Cheers,
Rok
Rok Breulj
Designer and Programmer
Proxy Studios
Wildfire
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 63
Joined: Mon Feb 04, 2013 6:02 pm

Re: suggestion: Waterbased improvements/terrains features

Post by Wildfire »

For an expansion, could do underwater structures, or cities. Also take in to effect global water currents. Pollution would spread to areas from cities, and Xeno's could be attracted to such (think real life Oceanic White-tip sharks that typically follow boats - few hundred years of evolution made them follow the smells accompanied by people in boats (throwing trash / dead bodies overboard attracts predators) and they still do today. Have algae blooms occur that could wipe out sea farms or reduce the effectiveness of resource tile (you send miners down, but now take extra time or resources to "clean" the algae off because it's toxic.... Have undersea vents that could cause algae blooms or reefs that cause movement modifiers - don't want to lose the hull of your shiny new light watercraft do we? Also to this, make it for the larger craft to have a need for deepwater - either made on land in sections and shipped to a single city with a deepwater port - and the water tiles need to be dredged to be able to launch said craft - but this would remove food bonus for that tile.



Whole slew of water based items could be conceived for an expansion, but for base game, I think should have at least some water based resources available to increase food, mineral production.
Giskler
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 51
Joined: Mon Feb 04, 2013 12:07 pm

Re: suggestion: Waterbased improvements/terrains features

Post by Giskler »

Yes, water is a bit boring at the moment. Could add some unique water based resources, even if you can't use formers on them they could still make it a bit more interesting to settle coastal cities (since now you get penalized for having coastal tiles that can't be improved instead of land based tiles).
Post Reply

Return to “Pandora : Public Beta”