Gemini and moon

Buzz Aldrin's Space Program Manager (SPM) Road to the Moon is the ultimate game of space exploration.

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Ponepilos
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Gemini and moon

Post by Ponepilos » Sat Nov 16, 2013 8:56 am

in BARIS you could fly around the moon will this be implanted in the next update? that would be nice :D

N_Molson
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Re: Gemini and moon

Post by N_Molson » Sat Nov 16, 2013 11:53 am

Having the possiblity of a lunar Gemini would certainly be interesting. Maybe a little riskier and less prestigious than the Apollo program, as only one astronaut could land on the Moon, and bring back less samples ?
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NASAIsAwesome
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Re: Gemini and moon

Post by NASAIsAwesome » Sat Nov 16, 2013 12:37 pm

N_Molson wrote:Having the possiblity of a lunar Gemini would certainly be interesting. Maybe a little riskier and less prestigious than the Apollo program, as only one astronaut could land on the Moon, and bring back less samples ?
The lunar Gemini craft is already inside the game XML files...it'll most likely come as another way to launch a manned lunar mission.

Nacho84
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Re: Gemini and moon

Post by Nacho84 » Sat Nov 16, 2013 1:00 pm

Indeed, yes, we have several flavours of lunar Gemini in stock for part 1!

Cheers,
Lunar Gemini  Flyby.jpg
Lunar Gemini Flyby.jpg (50.53 KiB) Viewed 3149 times
Lunar Gemini Orbit.jpg
Lunar Gemini Orbit.jpg (99.29 KiB) Viewed 3149 times
Direct Ascent Gemini.jpg
Direct Ascent Gemini.jpg (98.5 KiB) Viewed 3149 times
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager

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Re: Gemini and moon

Post by Deadmeat1471 » Sat Nov 16, 2013 2:57 pm

Awesome. <--- I use this word alot when mentioning this game.

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Re: Gemini and moon

Post by Arron69 » Sat Nov 16, 2013 3:09 pm

+1 awesome.

Andi.

Ponepilos
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Re: Gemini and moon

Post by Ponepilos » Sat Nov 16, 2013 5:26 pm

i love it :D

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Re: Gemini and moon

Post by SebbiLebga » Sat Nov 16, 2013 5:54 pm

Can't wait for it - awesome :D

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Re: Gemini and moon

Post by DGatsby » Sat Nov 16, 2013 8:04 pm

I am very excite! Personally I hope they are implemented sooner rather than later. In my opinion right now the sandbox is directionless without the moon landings. Being able to complete the goal of the game would go a long way to making it more interesting!

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Re: Gemini and moon

Post by HTower » Sat Nov 16, 2013 9:03 pm

DGatsby wrote:I am very excite! Personally I hope they are implemented sooner rather than later. In my opinion right now the sandbox is directionless without the moon landings. Being able to complete the goal of the game would go a long way to making it more interesting!
Directionless? The direction of the early game is out into space! You can't put a man on the moon without first having tested equipment, procedures and men in the Mercury and Gemini missions. Sure flying around the moon isn't as glamorous, but still vitally important. It's too bad you cannot see what happens during the game, and only what is at the end.

NASAIsAwesome
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Re: Gemini and moon

Post by NASAIsAwesome » Sat Nov 16, 2013 9:11 pm

HTower wrote:
DGatsby wrote:I am very excite! Personally I hope they are implemented sooner rather than later. In my opinion right now the sandbox is directionless without the moon landings. Being able to complete the goal of the game would go a long way to making it more interesting!
Directionless? The direction of the early game is out into space! You can't put a man on the moon without first having tested equipment, procedures and men in the Mercury and Gemini missions. Sure flying around the moon isn't as glamorous, but still vitally important. It's too bad you cannot see what happens during the game, and only what is at the end.
Found this little interesting tidbit while going through the XML files. The Gemini lunar missions are in there, all right, and all we need to do is to find a way to "activate" them.
</Program>
<Program PgmCtgID='29' PgmID='00' ProgramCategoryGroupID='1' OpeningCost='1688'> <!-- 29-00-Circumlunar reconnaissance mission -->
<RequiredMsnComponents ID1='TITAN_II' ID2='TITAN_IIIC' ID3='GEMINI' ID4='GEMINI_TRANSTAGE' NumMsnCmps='4'/>
<HistoricFacts>
</HistoricFacts>
</Program>
<Program PgmCtgID='29' PgmID='01' ProgramCategoryGroupID='1' OpeningCost='1899'> <!-- 29-01-Lunar orbital reconnaissance mission -->
<RequiredMsnComponents ID1='SATURN_IB' ID2='GEMINI' ID3='GEMINI_LUNAR_PROPULSION_MODULE' NumMsnCmps='3'/>
<HistoricFacts>
</HistoricFacts>
</Program>
<Program PgmCtgID='29' PgmID='03' ProgramCategoryGroupID='1' OpeningCost='6752'> <!-- 29-02-Direct ascent -->
<RequiredMsnComponents ID1='SATURN_V' ID2='GEMINI_DIRECT_ASCENT' NumMsnCmps='2'/>
<HistoricFacts>
</HistoricFacts>
</Program>
<Program PgmCtgID='29' PgmID='04' ProgramCategoryGroupID='1' OpeningCost='6752'> <!-- 29-03-Three crew LOR -->
<RequiredMsnComponents ID1='SATURN_IB' ID2='SATURN_V' ID3='APOLLO_CSM' ID4='LEM' ID5='LUNAR_ROVER' NumMsnCmps='5'/>
<HistoricFacts>
</HistoricFacts>
</Program>
<Program PgmCtgID='29' PgmID='05' ProgramCategoryGroupID='1' OpeningCost='6752'> <!-- 29-04-Earth orbit rendezvous -->
<RequiredMsnComponents NumMsnCmps='0'/>
<HistoricFacts>
</HistoricFacts>
</Program>

</Programs>

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Re: Gemini and moon

Post by krgu48 » Sat Nov 16, 2013 9:43 pm

hehehe :) No longer can you wait for these missions :D

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Re: Gemini and moon

Post by DGatsby » Sun Nov 17, 2013 2:54 am

Maybe if we wish hard enough it will be activated...

Nacho84
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Re: Gemini and moon

Post by Nacho84 » Sun Nov 17, 2013 8:11 am

DGatsby wrote:Maybe if we wish hard enough it will be activated...
See my answers in this related thread.

I still have to modify the data scripts for the lunar missions so that they are compatible with the animations. I'll try to fit those as soon as I can, but too many things on my plate at the moment I'm afraid :(

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager

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Ponepilos
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Re: Gemini and moon

Post by Ponepilos » Sun Nov 17, 2013 9:10 am

Nacho84 wrote:
DGatsby wrote:Maybe if we wish hard enough it will be activated...
See my answers in this related thread.

I still have to modify the data scripts for the lunar missions so that they are compatible with the animations. I'll try to fit those as soon as I can, but too many things on my plate at the moment I'm afraid :(

Cheers,
hi Nacho84,

you and your team does a great job don´t worry. we have waited so long for this. we can wait a little bit longer :P

greets

DGatsby
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Re: Gemini and moon

Post by DGatsby » Sun Nov 17, 2013 7:38 pm

Oh hey, don't worry man! Like what has been said, you guys are doing a great job with the game! I certainly don't mean to rush you.

N_Molson
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Re: Gemini and moon

Post by N_Molson » Sun Nov 17, 2013 8:13 pm

Yes, let's do things at a steady pace and hunt the bugs one by one. A good bug is a dead bug. :mrgreen:
Nicolas Escats
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krgu48
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Re: Gemini and moon

Post by krgu48 » Sun Nov 17, 2013 8:15 pm

N_Molson wrote:Yes, let's do things at a steady pace and hunt the bugs one by one. A good bug is a dead bug. :mrgreen:
I agree :D

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