Bugs 0.1.5

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berndN
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Bugs 0.1.5

Post by berndN »

Thanks for the new version.

I had little time to test. Can you "redo" the integrated resolution UI so that there is a "OK" button and an automatic game restart if the resolution was changed? The Cancel button was not that "intuitive" handling this :)

Checking the tutorial I could see that it was named Mission0.

The rest will follow ;)
berndN
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Re: Bugs 0.1.5

Post by berndN »

Ups. To fast. The P option is a great idea. I was able to place a pin and add a text but it looks like I can add/modify only one pin? And how to change it?
pomakli
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US flags on the map!?

Post by pomakli »

Hi,

Campaign OP. bagration 1944

1. scenario "behind enemy lines June 1944"

When I select the scenario and the plan appears, the flags on the map are US-ones. (please, comrades...)

:wink:
berndN
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Re: Bugs 0.1.5

Post by berndN »

The white line square around the input box for text saving game with misalignment.
SirGarnet
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Re: Bugs 0.1.5

Post by SirGarnet »

Tried and can have multiple pins, viewable by both players in coop.

Agree the Cancel button is esxpressly counter-intuitive for changing settings - a "back" button is neutral.
pomakli
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missing "blocking trees"!

Post by pomakli »

I just finished the fourth scenario in the Op. Bagration campaign / the encirclement June 1944.

There is a map error. The map designer did not use "blocking trees" in the area, because my tank could fire through the tree. (It’s only one hex, therefore it could be a diagonal fire line!!??).

It’s on the west side of the village on the east road next to the first “light building”.
AndrewGardner
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Re: Bugs 0.1.5

Post by AndrewGardner »

berndN wrote:Ups. To fast. The P option is a great idea. I was able to place a pin and add a text but it looks like I can add/modify only one pin? And how to change it?
To add another pin, press P to enter pin mode again, and select another tile. To change or delete a pin, while in pin mode select the tile containing the pin and the panel where you enter the text will give you Update and Remove Pin options.
berndN
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Re: Bugs 0.1.5

Post by berndN »

AndrewGardner wrote:
berndN wrote:Ups. To fast. The P option is a great idea. I was able to place a pin and add a text but it looks like I can add/modify only one pin? And how to change it?
To add another pin, press P to enter pin mode again, and select another tile. To change or delete a pin, while in pin mode select the tile containing the pin and the panel where you enter the text will give you Update and Remove Pin options.
Thanks a lot. All good now. Works like a charme. Just what I missed 8)
jeggs
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Re: Bugs 0.1.5

Post by jeggs »

Another bug imho.
I can't win the second Charkow mission. The counter for the bridge flags is constantly zero. The counter for the achievements is working, however. Tried to play again, same problem.
ubcbeer
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Re: Bugs 0.1.5

Post by ubcbeer »

jeggs wrote:Another bug imho.
I can't win the second Charkow mission. The counter for the bridge flags is constantly zero. The counter for the achievements is working, however. Tried to play again, same problem.
So do I.
Znachor
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Re: Bugs 0.1.5

Post by Znachor »

In Barbarossa campaign, Typhoon - Spires of the Kremlin scenario - cannot conquer one of the victory points (named "Bridge"), located closest to the western "SE Road" victory point, as it is actally located in water next to the bridge
SSLConf_Leigh
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Re: Bugs 0.1.5

Post by SSLConf_Leigh »

wehrmacht wrote:
jeggs wrote:Another bug imho.
I can't win the second Charkow mission. The counter for the bridge flags is constantly zero. The counter for the achievements is working, however. Tried to play again, same problem.
So do I.
Same here and have tried it on all three difficulty levels.
Alexslitherine
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Re: Bugs 0.1.5

Post by Alexslitherine »

I get the same... Bridge counter is always 0/4
Alexslitherine
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Re: Bugs 0.1.5

Post by Alexslitherine »

Znachor wrote:In Barbarossa campaign, Typhoon - Spires of the Kremlin scenario - cannot conquer one of the victory points (named "Bridge"), located closest to the western "SE Road" victory point, as it is actally located in water next to the bridge
I get the same...
dcoffin
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Re: Bugs 0.1.5

Post by dcoffin »

I have this issue as well

wehrmacht wrote:
jeggs wrote:Another bug imho.
I can't win the second Charkow mission. The counter for the bridge flags is constantly zero. The counter for the achievements is working, however. Tried to play again, same problem.
So do I.
rf900
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Re: Bugs 0.1.5

Post by rf900 »

If you want to end mission 2 and continue de campaign, you can edit the mission2.bsf file, under \Battle Academy 2 Early Access\Campaigns\Kharkov\Scenarios

In line 225 change GetGlobal("bridges",count); to SetGlobal("bridges",count);
ubcbeer
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Re: Bugs 0.1.5

Post by ubcbeer »

rf900 wrote:If you want to end mission 2 and continue de campaign, you can edit the mission2.bsf file, under \Battle Academy 2 Early Access\Campaigns\Kharkov\Scenarios

In line 225 change GetGlobal("bridges",count); to SetGlobal("bridges",count);
Thanks for your Tip! :D
robbyivens
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Re: Bugs 0.1.5

Post by robbyivens »

I don't know how to use the editor to win the second Kharkov mission! Please help me, someone? I'm stuck.
rf900
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Re: Bugs 0.1.5

Post by rf900 »

You can use any basic text editor, even notepad. But it makes it easier if it has line numbers to find the exact place, you can get Notepad++ http://notepad-plus-plus.org/.

The file is write protected, so you need to "unlock" it first. Right click on it in the file explorer, and uncheck the readonly box. Then open it with the text editor and make the change. SetGlobal instead of GetGlobal.
robbyivens
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Re: Bugs 0.1.5

Post by robbyivens »

In line 225 I changed GetGlobal to SetGlobal , and it still don't work. Do I have to change every GetGlobal line?
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