Status of GS v3.10

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Peter Stauffenberg
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Status of GS v3.10

Post by Peter Stauffenberg »

There are currently no bugs we know of in GS v3.10.

Once we have got the result of the vote regarding Scapa Flow we will be finalizing the files and sending them to Slitherine.

So it won't be long until Slitherine will start making the GS v3.10 version. I don't know when they have time to release it though.
GogTheMild
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Re: Status of GS v3.10

Post by GogTheMild »

It may be too late to take on new suggestions (or it may already have been actioned) but it has always struck me as odd that the Italians can build naval units at Tirana. I understand why this is - Albanian territory is listed as Italian at the start of the game and Tirana is a mainland port linked to Rome. But this, along with the fact that Albania can generate pro-Axis partisans :shock: :roll: , seems an argument for reassigning Albania as occupied territory from the start. Maybe even capable of generating pro-Allied partisans! (For which see: https://en.wikipedia.org/wiki/National_ ... _(Albania) )

A minor point I know, but it would contribute slightly towards historical realism.
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Peter Stauffenberg
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Re: Status of GS v3.10

Post by Peter Stauffenberg »

Italy can not build any units in Tirana. They need a contiguous line of Italian core hexes to Rome to be able to produce.

I checked and you can indeed place new NAVAL units in ports with supply level 5 where the controlling land hex is a core hex. It has been like this for a long time. So you can even place units in Sicily since the port in Messina helps giving supply level 5 to Sicily. You can't place a unit on Sardinia, though.

Should you be able to even place land units in Tiara and Sicily?
GogTheMild
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Re: Status of GS v3.10

Post by GogTheMild »

I only mentioned NAVAL units. I think that this is unrealistic. If there is an easy to code way to prevent it I think that it would be an improvement. I agree with no land units in Tirana (although this seems inconsistent with being able to place naval units)

I agree with being able to place new land units in Sicily if connected to Rome. Again it seems inconsistent to be able to place naval units but not land units. But I see this as a larger change to the game and I think that it needs wider discussion before being changed. (Although I would vote for a change :) .)
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richardsd
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Re: Status of GS v3.10

Post by richardsd »

placing land units on sicily is a big change
Peter Stauffenberg
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Re: Status of GS v3.10

Post by Peter Stauffenberg »

I will have a look into it.
richardsd
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Re: Status of GS v3.10

Post by richardsd »

I mean't to game balance
OxfordGuy3
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Re: Status of GS v3.10

Post by OxfordGuy3 »

richardsd wrote:I mean't to game balance
It would be quite a change to game balance, though also would seems realistic. Not sure how I feel about this one, though wouldn't want it's inclusion to delay 3.1, if means more play testing
Peter Stauffenberg
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Re: Status of GS v3.10

Post by Peter Stauffenberg »

Issue fixed. Now you can't place Italian naval units in Sicily or Albania. I found another bug too regarding France not being able to place naval units in southern France.

These issues have been there since the vanilla game period. So I think it's very rare people are affected by them. E. g. how often do you build naval units for France?
richardsd
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Re: Status of GS v3.10

Post by richardsd »

Stauffenberg wrote:Issue fixed. Now you can't place Italian naval units in Sicily or Albania. I found another bug too regarding France not being able to place naval units in southern France.

These issues have been there since the vanilla game period. So I think it's very rare people are affected by them. E. g. how often do you build naval units for France?
thats fine - it was placing land builds in Sicily that worried me
Peter Stauffenberg
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Re: Status of GS v3.10

Post by Peter Stauffenberg »

Slitherine / Matrixgames are working on the GS v3.10 installers for PC and MAC. So all files have been finalized.
OxfordGuy3
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Re: Status of GS v3.10

Post by OxfordGuy3 »

Stauffenberg wrote:Slitherine / Matrixgames are working on the GS v3.10 installers for PC and MAC. So all files have been finalized.
Excellent! :-)
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Re: Status of GS v3.10

Post by Cataphract88 »

Great news! :D :D :D
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Re: Status of GS v3.10

Post by captkiwi »

It's been a month now, any closer to the release date?
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Re: Status of GS v3.10

Post by chillstream »

I'm also awaiting 3.10 eagerly...
Peter Stauffenberg
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Re: Status of GS v3.10

Post by Peter Stauffenberg »

No. We are struggling with the installer. It's picky when it comes to serial numbers and my serial number is now suddenly invalid. It's vacation time so it takes time to find the issue and make new installers.
captkiwi
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Re: Status of GS v3.10

Post by captkiwi »

thanks Stauffenberg....I'll try again next month... :D :D
Peter Stauffenberg
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Re: Status of GS v3.10

Post by Peter Stauffenberg »

I got a new serial number and the installer went well. I could run GS v3.10 after upgrading from GS v3.0.

So Slitherine will make the new installer available any day now. :)
captkiwi
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Re: Status of GS v3.10

Post by captkiwi »

That's music to my ears.....thanks to all involved.
BPINisBACK
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Re: Status of GS v3.10

Post by BPINisBACK »

Great!!!
Will the current games compatible with 3.10??
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