(Note : most values and information taken from various Wikipedia articles)
1. Geographical map scale : ca 50 km distance between tiles (Front Length = ca. 25 km)
2. Economy, ManPower, Military Unit Scale :
a) Serbia
Serbia ca. 4.5 - 5 million people.
Belgrad = ca. 100.000 people
Skopje = ca. 40.000 people
Because of the poor financial state of the Serbian economy and losses in the recently fought Balkan Wars, the Serbian army lacked much of the modern weaponry and equipment necessary to engage in combat with their larger and wealthier adversaries. There were only 180,000 modern rifles available for the operational army, which meant that the Serbian Army lacked between one-quarter to one-third of the rifles necessary to fully equip even their front line units, let alone
reserve forces. Although Serbia tried to remedy this deficit by ordering 120,000 rifles from Russia in 1914, the weapons did not begin to arrive until the second half of August.
During mobilization Serbia raised approximately 450,000 men.
The operational army consisted of 11 and 1/2 infantry (six of 1st and five of 2nd ban) and 1 cavalry division. (with additional regiments : around 250,000 men)
Serbian campaign 1914 : ca. 250.000 men, 558 Field Guns
1914 scenario :
Income : Serbia (26 points), +21 PP, Belgrad (9 points), Skopje 8
MP : 430
2 Infantry (24 MP)
6 Garrison (36 MP)
1 Cavalry ( 6 MP)
1 Artillery ( 5 MP)
-------------------------
71 MP
Upkeep 25 PP
Scaling by Divisions :
Garrison, Cavalry = ca. 1 Division
Infantry = small army (ca. 2-3 Divisions)
1 Division = ca. 12.000 men -> 1 MP = 2.000 men
Scaling by operational army :
250.000 / 71 MP -> 1 MP = ca. 3.500 men
Garrison = ca. 21.000 (1-2 divisions)
Infantry = ca. 42.000 (army of 2-3 divisions)
b) Austria Hungary
Austria Hungary : ca 51-52 million people
Vienna : ca 2.1 million people
Budapest : ca. 880.000 people
The standing peacetime Austro-Hungarian army : ca 450.000 men.
During the mobilization this number was increased to a total of 3,350,000 men of all ranks. The operational army had over 1,420,000 men, and a further 600,000 were allocated to support and logistic units (train, munition and supply columns, etc.) while the rest – around 1,350,000 – were reserve troops available for replacing losses and the formation of new units.
1918 : ca. 4.4 million men in service, ca. 2.85 million men at the front
Total : ca. 8-9 million mobilized, ca. 1 million killed
Serbian campaign 1914 :
ca 378.000 men, 756 Field Guns
The pre-war Austro-Hungarian plan for invasion of Serbia envisioned concentrating three armies (2nd, 5th and 6th) on the western and northern borders of Serbia. With the departure of the major part of the 2nd Army to the Russian front, this number fell to some 285,000 of operational troops, including garrisons
1914 scenario :
Income : Austria (54 points) +41 PP, vienna (12 points)
MP : 1600
Total army :
3 Infantry (36 MP)
8 Garrison (48 MP)
1 Cavalry ( 6 MP)
1 Artillery ( 5 MP)
-------------------------
95 MP
Upkeep 33 PP
at Serbian Front :
2 Infantry (24 MP)
2 Garrison (12 MP)
1 Cavalry ( 6 MP)
1 Artillery ( 5 MP)
-------------------------
47 MP
Scaling by operational army :
285.000 / 47 MP -> 1 MP = ca. 6.000 men
Garrison = ca. 36.000 (Corps with 2-3 divisions)
Infantry = ca. 72.000 (small army with 2 Corps)
Note :
At start, only 3 Garrison face the Russian Front in Galicia.
The starting army of AH is mostly the army for the serbian campaign. The CP player must mobilize the historical 1 million men for Galician Front on his own from the small budget of +37 PP per turn in 4 turns (4 * 37 = 148 PP), which allows additional 14 Garrison or 7 Infantry units in turns 2-8. (7 * 72.000 = ca. 500.000)
c) Germany
Germany : ca 67 million
Berlin : ca. 2 million
Standing Army 1914 : 794.000 men
8 Armies with total of 25 Corps a 2 Infantry Division + add. Corps troops.
Infantry Division = 2 Infantry Brigades + 1 Cavalry Brigade + 1 Artillery Brigade
(each Brigade has 2 regiments)
1 Corps = ca. 45.000 men (?) + 17.000 horses + 3.000 vehicles
1914-18 : Total : ca. 13 million mobilized, ca. 2 million killed
Mobilized Armies for Western Front August 1914 :
Cavalry : 4 Corps with total of 10 Cavalry Divisions (ca 64.000 men)
Infantry
1st Army : 4 Corps + 3 Reserve Corps + 3 Landwehr Brigade
2nd Army : 3 Corps + 3 Reserve Corps + 2 Landwehr Brigade (+ heavy Artillerie, Pioniers)
3rd Army : 3 Corps + 1 Reserve Corps + 1 Landwehr Brigade (+ Artillerie, Pioniers)
4th Army : 3 Corps + 2 Reserve Corps + 1 Landwehr Brigade (+ Artillerie, Pioniers)
5th Army : 3 Corps + 2 Reserve Corps + 5 Landwehr Brigade (+ Artillerie, Pioniers)
6th Army : 4 Corps + 1 Reserve Corps + 4 Ersatz Divisions (+ Artillerie, Pioniers)
7th Army : 2 Corps + 1 Reserve Corps + 2 Ersatz Divisions + 5 Landwehr Brigade
-------------------------------------------------------------------------------------------
22 Corps + 13 Reserve Corps + 6 Ersatz Divisions + 17 Landwehr Brigade
1 Corps = 2 Infantry Divisions + ... = ca. 45.000 men
1 Ersatz Division = ca. 15.000 men
4 Landwehr Brigades = 1 Landwehr Division = ca. 15.000 men (?)
Total (calculated) : ca. 1.8 million men (Western Front August 1914)
1914 scenario :
Income : Germany (? points) +75 PP, Berlin (25 points)
MP : 1900
Western Front :
8 Infantry (96 MP)
4 Garrison (24 MP)
1 Cavalry ( 6 MP)
1 Artillery ( 5 MP)
-------------------------
131 MP
Scaling by operational army :
1.800.000 / 131 MP -> 1 MP = ca. 14.000 men
(Cavalry = ca. 64.000 (4 Cavalry Corps))
Garrison = ca. 84.000 (2 Corps)
Infantry = ca. 168.000 (army with 3-4 Corps)
Note :
131 MP is 1.85 times the 71 MP of serbian forces (= 250.000 men). Compared with Serbia scale, the Germans would field only 460.000 men instead of 1.8 million men in the west. Serbias forces are scaled 4 - 5 times higher than Germanys.
3. Analysis
MP-Scaling Military Units (1 MP = ? men) :
---------------------------
Serbia : 2.000 - 3.500 men
Austria : 6.000 men
Germany : 10.000 - 14.000 men
(expected MP-scaling : 1 MP = 10.000 men)
ManPower Scaling :
------------------------
Serbia (4.5 mil) : 430 MP (= 95 MP / mil)
Austria (52 mil) : 1600 MP (= 31 MP / mil
Germany (67 mil) : 1900 MP (= 28 MP / mil)
Economic Scaling :
------------------------
Serbia (4.5 mil) : +21 PP (= 4,66 PP / mil)
Austria (52 mil) : +41 PP (= 0,8 PP / mil
Germany (67 mil) : +75 PP (= 1,11 PP / mil)
Conclusion :
Since the game has a fixed geographical scale and features only 2 sizes of Infantry units without supporting of stacking multiple units in a hex, the game developers had to scale up Serbia and other minor powers to a Great Power in terms of Economic Income, number of units, ManPower reserves while Great Powers as Austria and Germany were scaled down to allow playability and provide extra challenge for players. (Game balancing)
Analysis
Moderators: Slitherine Core, The Lordz
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- Sergeant - Panzer IIC
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Re: Analysis
Interesting little break down. Good conclusion and this is really not a historical game outside of making a decent game with a feel of a challenge and balance. Austria was a country broken into many ethnic groups and even with good equipment or more numbers would have had issues 1vs1 against Serbia(supplied by friends) and in fact when she invaded Serbia as history tells us in WW1 she did have issues...wasn't like when Italy invaded Greece in WW2 but I thought I heard it was a disaster? All to often in history we look at figures and numbers but we don't look at the guy sitting behind the antique rifle..is he willing to take 3 shots and keep firing because he's afraid what you will do to his family just beyond that village? Meanwhile when your adversary doesn't even like his own country and feels that his people are not supposed to be fighting, and runs at the first sound of a bullet aside the possibility of being shot. Force Ratio begins to change entirely...
i.e.
The South never had a chance in The American Civil War in terms of production and population(meanwhile many historians should have put their money on the South despite everything, she gambled too much with her limited resources) What if she had freed her slaves, won a few more battles and brought in Britain and France?
i.e.
The South never had a chance in The American Civil War in terms of production and population(meanwhile many historians should have put their money on the South despite everything, she gambled too much with her limited resources) What if she had freed her slaves, won a few more battles and brought in Britain and France?
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- Lance Corporal - SdKfz 222
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Re: Analysis
Do you have your own mod historion?
I am heavily modifying mine with new cities, bug-fixes etc. I am thinking, I am probably wasting my time, since you are always running ahead of me.
If you do, would you be interested sharing it with the community?
I am heavily modifying mine with new cities, bug-fixes etc. I am thinking, I am probably wasting my time, since you are always running ahead of me.
If you do, would you be interested sharing it with the community?
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- Lance Corporal - SdKfz 222
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- Joined: Fri Aug 03, 2007 6:05 pm
Re: Analysis
By the way, some of your reasoning can be improved. We should attempt to scale MP by war mobilization and not nation population.
Please check some calculations, which I have made:
The Entente/Central powers MP ratio in the game is 1.66 and a mobilization driven approach yields 1.69; meaning it is also playable.
PS I am sorry but transferring from excel makes tables very confusing.
Please check some calculations, which I have made:
Code: Select all
"Entente Powers, 1914" Population (M) Mobilization (M) Pop. / Mob. GDP $ GDP $ per head Game Scaling Pop. Scaling Mob. Scaling
Russian Empire (exlcuding Finland) 173.2 11.78 6.80 257.7 1488 2500 4912 2035
France 39.8 8.41 21.13 138.7 3485 1100 1129 1453
United Kingdom (excluding colonies) 46 6.21 13.50 226.4 4921 600 1304 1073
Finland (Russian Empire) 3.2 0.22 6.80 6.6 2050 100 91 38
Serbia 7 0.76 10.81 7.2 1029 430 199 131
Belgium 7.6 0.27 3.51 170 216 46
Italy 35.6 5.62 15.77 91.3 2564 700 1010 970
Portugal (excluding colonies) 6 0.10 1.67 7.4 1244 300 170 17
Roumania 7.7 0.75 9.74 11.7 1527 400 218 130
United States 96.5 4.36 4.51 511.6 5301 1800 2737 752
Greece 4.8 0.23 4.79 7.7 1592 200 136 40
"Entente Powers, Sum" 427.4 25201 8300 12120 6683
"Central Powers, 1914" Population (M) Mobilization (M) Pop. / Mob. GDP $ GDP $ per head Game Scaling Pop. Scaling Mob. Scaling
Austria-Hungary 50.6 7.8 15.42 100.5 1986 1600 1435 1347
Germany 67 11 16.42 244.3 3648 1900 1900 1900
Ottoman Empire 23 2.85 12.39 25.3 1100 1000 652 492
Bulgaria 4.8 1.2 25.00 7.4 1527 500 136 207
"Central Powers, Sum" 145.4 8261 5000 4123 3947
Entente/Central Powers Ratio 1.66 2.94 1.69
PS I am sorry but transferring from excel makes tables very confusing.
Re: Analysis
Hi,
you can improve your table by inserting "blanks", e.g. :
Mobilization depends on many parameters :
population, duration of conflict (Russia left early), losses, necessary troops to effectively defend / attack, supply limit (how many troops can be effectively supplied in field)
ManPower is usually calculated by Total Population / 4.
50% of Population is male, 50% is female.
Additionally half of the males/females is either too young or too old.
In World War 1 the healthiest and trained (reservist) males were sacrificed in the first years leaving the not so healthy, young and untrained ones for the later years to fill the lines. This is simulated in the game by a drop of quality when MP drops.
In wartime, the males usually shift from industry to military service while their woman often shift from homework to industrial labour. (Specialists usually are exempt from military service.)
When industry is mobilized for war, the production of weapons, ammo and supplies can go up by many hundred % compared to peacetime production. You can also buy weapons and ammo from foreign countries (convoys).
Therefore the industry production (PP) / Income should not automatical decrease if MP reserves go down.
Peacetime Military Forces in Europe were financed by budgets of 2.5 - 5% of National GDP.
War was financed by War bonds (or printing money), not only by taxes or GDP. During war, the budgets were permanenly increased to cover the military costs necessary to continue the war. In 1918, Great Britain spent more than 50% of GDP for its military forces. (After the war they were nearly bankrupt.)
CtGW does not simulate national ressources as Food, Energy (Coal, Oil), Raw Ressources (Iron), Industrial Capacity or GDP in detail, only MP and PP.
you can improve your table by inserting "blanks", e.g. :
Code: Select all
A | B
-------
1 | 2
population, duration of conflict (Russia left early), losses, necessary troops to effectively defend / attack, supply limit (how many troops can be effectively supplied in field)
ManPower is usually calculated by Total Population / 4.
50% of Population is male, 50% is female.
Additionally half of the males/females is either too young or too old.
In World War 1 the healthiest and trained (reservist) males were sacrificed in the first years leaving the not so healthy, young and untrained ones for the later years to fill the lines. This is simulated in the game by a drop of quality when MP drops.
In wartime, the males usually shift from industry to military service while their woman often shift from homework to industrial labour. (Specialists usually are exempt from military service.)
When industry is mobilized for war, the production of weapons, ammo and supplies can go up by many hundred % compared to peacetime production. You can also buy weapons and ammo from foreign countries (convoys).
Therefore the industry production (PP) / Income should not automatical decrease if MP reserves go down.
Peacetime Military Forces in Europe were financed by budgets of 2.5 - 5% of National GDP.
War was financed by War bonds (or printing money), not only by taxes or GDP. During war, the budgets were permanenly increased to cover the military costs necessary to continue the war. In 1918, Great Britain spent more than 50% of GDP for its military forces. (After the war they were nearly bankrupt.)
CtGW does not simulate national ressources as Food, Energy (Coal, Oil), Raw Ressources (Iron), Industrial Capacity or GDP in detail, only MP and PP.
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- Lance Corporal - SdKfz 222
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Re: Analysis
Hi Historion,
Thanks for your reply.
How do you count spaces to leave effective blanks in between, or do you do this manually one by one? I have tried tabulations, but it failed.
The available manpower is different to the actual manpower, which is tied to the population. For example Austria-Hungary conscripted only 0.29% of its population, compared to 0.47% in Germany, 0.35% in Russia and 0.75% in France. There are various reasons such as the ethnic integrity of a nation, the public opinion against the war, the political will, the government type, how threatening the war is for the country and how involved its people feel in it. In terms of game mechanics the actual manpower is handled by MP resources.
So are the available and the actual conscription rate. At the outbreak of WWI, the number of people volunteering to enlist for the Australian Imperial Force was so high that recruitment officers were forced to turn people away. Here the distance to the war theater, the supply effectiveness and its cost, the production capacity, the army needs and the actual manpower availability are the determining factors. In terms of game mechanics the actual conscription rate is probably a combination of MP and PP resources.
Therefore, if I had to rescale MP to a more realistic historical version, I would have also taken into account both nation population and the actual conscription rates, which occurred in WWI. In an simplified attempt , I would say 50-50.
To conclude, I present below three historical alternatives based on population, mobility and their combination:
Scaling is based on MP of Germany.
I am thinking to combine these with a flat 2% yearly increase in MP based on max MP. Please let me know, what you think.
Cheers
Thanks for your reply.
How do you count spaces to leave effective blanks in between, or do you do this manually one by one? I have tried tabulations, but it failed.
The available manpower is different to the actual manpower, which is tied to the population. For example Austria-Hungary conscripted only 0.29% of its population, compared to 0.47% in Germany, 0.35% in Russia and 0.75% in France. There are various reasons such as the ethnic integrity of a nation, the public opinion against the war, the political will, the government type, how threatening the war is for the country and how involved its people feel in it. In terms of game mechanics the actual manpower is handled by MP resources.
So are the available and the actual conscription rate. At the outbreak of WWI, the number of people volunteering to enlist for the Australian Imperial Force was so high that recruitment officers were forced to turn people away. Here the distance to the war theater, the supply effectiveness and its cost, the production capacity, the army needs and the actual manpower availability are the determining factors. In terms of game mechanics the actual conscription rate is probably a combination of MP and PP resources.
Therefore, if I had to rescale MP to a more realistic historical version, I would have also taken into account both nation population and the actual conscription rates, which occurred in WWI. In an simplified attempt , I would say 50-50.
To conclude, I present below three historical alternatives based on population, mobility and their combination:
Code: Select all
Entente Powers, 1914 | Game Scaling (1914) | Pop. Scaling | Mob. Scaling | Pop. And Mob. Scaling
Russian Empire (exlcuding Finland) | 2500 | 4912 | 2073 | 3492
France | 1100 | 1129 | 1453 | 1291
United Kingdom (excluding colonies) | 600 | 1304 | 1073 | 1189
Finland (Russian Empire) | 100 | 91 | 38 | 64
Serbia | 430 | 199 | 131 | 165
Belgium | 170 | 216 | 47 | 131
Italy | 700 | 1010 | 971 | 990
Portugal | 300 | 170 | 17 | 94
Roumania | 400 | 218 | 130 | 174
United States | 1800 | 2737 | 753 | 1745
Greece | 200 | 136 | 40 | 88
Entente Powers, Sum | 8300 | 12120 | 6724 | 9422
Central Powers, 1914 | Game Scaling (1914) | Pop. Scaling | Mob. Scaling
Austria-Hungary | 1600 | 1435 | 1347 | 1391
Germany | 1900 | 1900 | 1900 | 1900
Ottoman Empire | 1000 | 652 | 492 | 572
Bulgaria | 500 | 136 | 207 | 172
Central Powers, Sum | 5000 | 4123 | 3947 | 4035
Entente/Central Powers Ratio | 1.66 | 2.94 | 1.70 | 2.34
I am thinking to combine these with a flat 2% yearly increase in MP based on max MP. Please let me know, what you think.
Cheers
Re: Analysis
Good Analysis Historian!
The Turkish OOB and manpower are equally unbalanced. Granted the units were weak and poorly supplied. Then again, the Russians should be weak as well, but they are strong as hell. This game takes too many liberties in the name of "gameplay" in my opinion. So much so, that as a wargamer, I regret buying the game.
The Turkish OOB and manpower are equally unbalanced. Granted the units were weak and poorly supplied. Then again, the Russians should be weak as well, but they are strong as hell. This game takes too many liberties in the name of "gameplay" in my opinion. So much so, that as a wargamer, I regret buying the game.