The Bug Thread
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Re: The Bug Thread
no luck m8 as yet? mines working ok
Re: The Bug Thread
Waiting ....zakblood_slith wrote:no luck m8 as yet?
EDIT: Waited. Everything works.
Re: The Bug Thread
glad to here it m8, give a first impression review if you get the time, i have just posted mine
Re: The Bug Thread
Tutorial messages.
They can be obtained not only in the tutorial campaign.
If by one second look at the tutorial, and then continue with the save, the tutorial messages will be present in the loaded scenario.
Especially funny looks a message about the first use the deployment phase in the middle of the 3rd act.
In general, visit the tutorial campaign will launch messages.
They can be obtained not only in the tutorial campaign.
If by one second look at the tutorial, and then continue with the save, the tutorial messages will be present in the loaded scenario.
Especially funny looks a message about the first use the deployment phase in the middle of the 3rd act.
In general, visit the tutorial campaign will launch messages.
Re: The Bug Thread
Image when buying Salamander Centurion Devastator Squad with Graviton is missing.
Same for SA Vanguard Veterans.
Same for SA Vanguard Veterans.
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- Private First Class - Opel Blitz
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Re: The Bug Thread
Hi,
I'm not sure if this qualifies as a bug but you can buy rhino as a transport vehicle for terminators and centurions, which is against the lore and rules of the tabletop game, in which terminators can only be transported by land raiders.
I think that squiggoths should be tougher, they die too fast from heavy bolter fire.
AI acts weird, sometimes it does not move and/or fire with some units at all
In production menu Ultramarines Stormtalon is shown two times. It's exactly the same unit. It can be seen in scenario Battle for Tartarus.
I'm not sure if this qualifies as a bug but you can buy rhino as a transport vehicle for terminators and centurions, which is against the lore and rules of the tabletop game, in which terminators can only be transported by land raiders.
I think that squiggoths should be tougher, they die too fast from heavy bolter fire.
AI acts weird, sometimes it does not move and/or fire with some units at all
In production menu Ultramarines Stormtalon is shown two times. It's exactly the same unit. It can be seen in scenario Battle for Tartarus.
Re: The Bug Thread
There is no refund for transports now. If you upgrade an unit with transports to no transport, you get 0 refund.
Last edited by Galdred on Mon Nov 17, 2014 1:11 pm, edited 1 time in total.
Re: The Bug Thread
When trying to launch game, get the following error. Note that the file it's complaining is missing is the file that actually got run!
Re: The Bug Thread
Bug in the scenario CampScen5.whscn.
Scenario Objective: Clear a path to move the AUXILIARY Titan unit to the Victory Hex. WARNING: Do not move any other units near the Victory Hex!!!
But I, on the 7 turn got the victory, with this configuration units.
As can be seen near the victory hex (Zone 3) I have a lot of units.
Looked victory conditions in the editor, and was very surprised.
1 victory condition - Titan must die !? I could not allow this!
3 victory condition - Capture the primary object, and the number of orcs in zone 3 = 0. Generally Titan not being ...
4 victory condition - Capture the primary object. Generally Titan not being ...
It is necessary to change something .
Scenario Objective: Clear a path to move the AUXILIARY Titan unit to the Victory Hex. WARNING: Do not move any other units near the Victory Hex!!!
But I, on the 7 turn got the victory, with this configuration units.
As can be seen near the victory hex (Zone 3) I have a lot of units.
Looked victory conditions in the editor, and was very surprised.
1 victory condition - Titan must die !? I could not allow this!
3 victory condition - Capture the primary object, and the number of orcs in zone 3 = 0. Generally Titan not being ...
4 victory condition - Capture the primary object. Generally Titan not being ...
It is necessary to change something .
Last edited by caca on Sun Nov 16, 2014 2:30 pm, edited 1 time in total.
Re: The Bug Thread
i was told that act 1 has been thoroughly tested and asked to concentrate only on act 2 and 3, so by the looks of it caca m'8 it still isn't fully tested then
you always seem to find stuff others don't
you always seem to find stuff others don't
Re: The Bug Thread
Scenario CampScen6B.whscn
1. "IDS_MESSAGE0 Scenario Objective: Control at least three Victory Hexes at the end of the scenario. Bonus awarded for control of all Victory Hexes at the end of the scenario."
Waited bonus. But nothing is given, no "glory" or requisition points or unit ... It is insulting ....
Looked in the editor. The tag is put on the bonus, but what he gives - not understood.
2. It looks like a bug. After 10 turn, I stood on the defensive, but no one attacked me.
It appeared that the Orcs from zone 2 to 9 turn, reached the zone 1 and stood there until the end of the scenario.
But I slowly go through the campaign. Dev need much faster ....
EDIT:I have a save game. If necessary, I can lay out.
1. "IDS_MESSAGE0 Scenario Objective: Control at least three Victory Hexes at the end of the scenario. Bonus awarded for control of all Victory Hexes at the end of the scenario."
Waited bonus. But nothing is given, no "glory" or requisition points or unit ... It is insulting ....
Looked in the editor. The tag is put on the bonus, but what he gives - not understood.
2. It looks like a bug. After 10 turn, I stood on the defensive, but no one attacked me.
It appeared that the Orcs from zone 2 to 9 turn, reached the zone 1 and stood there until the end of the scenario.
Personally I do not feel confident to start from the middle of the campaign ...zakblood_slith wrote:i was told that act 1 has been thoroughly tested and asked to concentrate only on act 2 and 3, so by the looks of it caca m'8 it still isn't fully tested then
you always seem to find stuff others don't
But I slowly go through the campaign. Dev need much faster ....
EDIT:I have a save game. If necessary, I can lay out.
Re: The Bug Thread
That pic of Scen5 looks amazing, though I'd feel bad for your CORE units in that situation if the game was allowed to continue. Victory at that point is a preservation mechanism for players who don't follow the Scenario Objective text. Definitely working as intended. Lore spoilers, but Princepts can't survive the end of that scenario no matter how hard you try.
As for Scen6B, I'll see about that text, other text along those lines got reworked but that one apparently got missed. Also, when I just let the AI push, it seems to be working. Not sure what caused the AI in your playthrough to lag behind with its final wave. See attached.
As for Scen6B, I'll see about that text, other text along those lines got reworked but that one apparently got missed. Also, when I just let the AI push, it seems to be working. Not sure what caused the AI in your playthrough to lag behind with its final wave. See attached.
- Attachments
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- 6b.jpg (127.24 KiB) Viewed 7093 times
Last edited by Kerensky on Sun Nov 16, 2014 6:19 pm, edited 1 time in total.
Re: The Bug Thread
Exclusive transports is most likely not a feature that will make it into 1.0, but we'll try our best! A word on the AI, yes there are many times where the AI is deliberately leashed. It does seem odd, but unleashing the AI entirely, especially in early game, would make it far too deadly an opponent. In almost every scenario of the game, the AI forces outnumber the players forces, so their application of strength must be carefully balanced. Squiggoths were intentionally reduced, but I'll give them another look.Metheldaen wrote:Hi,
I'm not sure if this qualifies as a bug but you can buy rhino as a transport vehicle for terminators and centurions, which is against the lore and rules of the tabletop game, in which terminators can only be transported by land raiders.
I think that squiggoths should be tougher, they die too fast from heavy bolter fire.
AI acts weird, sometimes it does not move and/or fire with some units at all
In production menu Ultramarines Stormtalon is shown two times. It's exactly the same unit. It can be seen in scenario Battle for Tartarus.
Re: The Bug Thread
You are right. If my unit enters the zone of visibility of orcs, they begin to attack. I do not know how in this game, but PzC is consistent with the behavior of units active defense. Attack - meant to go to the enemy's flag and on the way to destroy them....Kerensky wrote:Also, when I just let the AI push, it seems to be working. Not sure what caused the AI in your playthrough to lag behind with its final wave. See attached.
The behavior of these orcs are very strange. They on the script "attack" begin to move and stop.
But how should behave AI you know better than me ....
Re: The Bug Thread
SA Centurion Assault Squad with Meltaguns and SA Predator Destructor {Upgraded} side panel icons also missing on purchase screen.
Blood Angels Captain Tycho's squad can be upgraded to any BA infantry and lost. Intended?
Blood Angels Captain Tycho's squad can be upgraded to any BA infantry and lost. Intended?
Re: The Bug Thread
The SA assault Squad with meltaguns is also missing its meltagun.Fiach wrote:SA Centurion Assault Squad with Meltaguns and SA Predator Destructor {Upgraded} side panel icons also missing on purchase screen.
Blood Angels Captain Tycho's squad can be upgraded to any BA infantry and lost. Intended?
Re: The Bug Thread
I don't believe there is a Salamander Assault squad with melta guns...? They have bolt pistols, like the other assault squads.
As for Tycho, I'll investigate, thanks!
As for Tycho, I'll investigate, thanks!