Total Realism Mod and Danzig 1939 campaign Updated to 1.26
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Total Realism Mod and Danzig 1939 campaign Updated to 1.26
The Total Realism Mod is now updated to 1.26.
Part two with sound file had to be updated.
Part One now updated for a few more units.
Part One
https://www.sendspace.com/file/nh2isw
Part two
https://www.sendspace.com/file/zp55pa
Updated Bulgarian Units so they will be more cost effective to buy in your Core.
Danzig 1939 Campaign
https://www.sendspace.com/file/q4j65c
Includes new maps including the very first one and some original Panzer General maps.
All scenarios updated to make it challenging.
Here's the list of new maps.
Danzig
North Barbarossa
South Barbarossa
The Road to Kursk
Balkans
Crete
Bug River
D-Day
Belorussia
Cobra
Budapest
Soft cap reduced.
You can now choose a multinational core.
The benefit of minor nations is the cost in prestige and fun.
Approximate number of units available per nation:
Romania 73
Hungary 89
Slovakia 42
Bulgaria 30
France 59
Poland 36
Belgium 19
Holland 23
Several new units for Germany and Russia.
Includes enhanced sound mod.
Includes awards for all nations.
Should be used with the Big units Mod so you can see real pictures of all units.
Edit: Since Slovakia was an ally from the beginning, you won't be able to use other countries until after France. That's when they joined with Germany.
Also, there are several Yugoslavian units in the battle for the Balkans. (25)
In order to get to Crete, you need a minor victory in the Balkans.
Part two with sound file had to be updated.
Part One now updated for a few more units.
Part One
https://www.sendspace.com/file/nh2isw
Part two
https://www.sendspace.com/file/zp55pa
Updated Bulgarian Units so they will be more cost effective to buy in your Core.
Danzig 1939 Campaign
https://www.sendspace.com/file/q4j65c
Includes new maps including the very first one and some original Panzer General maps.
All scenarios updated to make it challenging.
Here's the list of new maps.
Danzig
North Barbarossa
South Barbarossa
The Road to Kursk
Balkans
Crete
Bug River
D-Day
Belorussia
Cobra
Budapest
Soft cap reduced.
You can now choose a multinational core.
The benefit of minor nations is the cost in prestige and fun.
Approximate number of units available per nation:
Romania 73
Hungary 89
Slovakia 42
Bulgaria 30
France 59
Poland 36
Belgium 19
Holland 23
Several new units for Germany and Russia.
Includes enhanced sound mod.
Includes awards for all nations.
Should be used with the Big units Mod so you can see real pictures of all units.
Edit: Since Slovakia was an ally from the beginning, you won't be able to use other countries until after France. That's when they joined with Germany.
Also, there are several Yugoslavian units in the battle for the Balkans. (25)
In order to get to Crete, you need a minor victory in the Balkans.
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- Master Sergeant - Bf 109E
- Posts: 484
- Joined: Sun Oct 14, 2012 10:44 pm
Re: Total Realism Mod and Danzig 1939 campaign Updated
Razz1,
What is the sequence of loading these to GME. Is Danzig 1939 a separate loaded mod to the TRL? I copied the TRL folder from part 1 into the MOD folder. Then I added the contents of TRL part 2 to that TRL folder in MOD. I went to GME and loaded TRL. I then started PzC, new game. I looked in the Classified folder and could not find TRL anywhere.
What am I doing wrong?
What is the sequence of loading these to GME. Is Danzig 1939 a separate loaded mod to the TRL? I copied the TRL folder from part 1 into the MOD folder. Then I added the contents of TRL part 2 to that TRL folder in MOD. I went to GME and loaded TRL. I then started PzC, new game. I looked in the Classified folder and could not find TRL anywhere.
What am I doing wrong?
Re: Total Realism Mod and Danzig 1939 campaign Updated
Put the Danzig 1939 file into the Mod folder and load that after your TRL part 1 and TRL part 2
Then when you boot of Panzer corps you will see the Danzig Campaign listed in the left corner. Click on it.
Then when you boot of Panzer corps you will see the Danzig Campaign listed in the left corner. Click on it.
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- Danzig Campaign screen.jpg (348.87 KiB) Viewed 17321 times
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- Colonel - Ju 88A
- Posts: 1572
- Joined: Wed Aug 03, 2011 11:56 pm
- Location: Texas
Re: Total Realism Mod and Danzig 1939 campaign Updated
Managed to download the two later sendspace files, but the first has been deleted from sendspace. Is there another site to get the first download of Total Realism Mod?
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
Re: Total Realism Mod and Danzig 1939 campaign Updated
Updated Danzig Campaign and units.
Game is more difficult.
Game is more difficult.
Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.
Part two updated as sound files would not work with 1.24
https://www.sendspace.com/file/mcvdku
Part One
https://www.sendspace.com/file/75m1xv
https://www.sendspace.com/file/mcvdku
Part One
https://www.sendspace.com/file/75m1xv
Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.
Some note for German forces:
Unique Pioneer unit that can travel on rivers with increased spotting. Can switch to a bridge unit, but much weaker than standard brucken pioneer. Can aatack without counter attack.
Panzer II Schwimpanzer that can fjord rivers and can switch to bridge unit. Can be upgraded to Marder II series
Panzer bridge unit that is a fortified bridge with great defense. Can not attack or counter attack. For those situations where you must cross a river but need the bridge to be intact
The Hornisee, a Nashorn unit that can switch to artillery mode
SdKfz 10/4 can switch to attack infantry with out counter attack.
Gephard can switch to attack infantry with out counter attack.
U boats that can dive
SdKfz 221 and 222's with hidden movement
Panzer 38(t)A that can upgrade to MarderII's
17 cm K 18 with range 4, but can not move or retreat
Increased rate of fire for these AA units; 2 cm Flakvierling 38, SdKfz 7/1 Gepard, Wirbelwind, Flak T-34 (r)
Fiesler recon plane
Sturm Panzer I range reduced
Some notes for the Campaign:
NKVD troops, cost less and can not be seen
Cavalry can be upgrade in 42, can not be seen
T-34/57 a wicked tank that will make you respect the T-34 again
BA-20 and BA-64 recon units that can not be seen
45mm AT's that can not be seen with extra movement and the ability to move into mountains
120mm motars with high rate of fire
76mm artillery with increased range and rate of fire
SU 76mm artillery with increased range and rate of fire
152 mm artillery with range of 4, but can not retreat
Increased rate of fire for self propelled Anti Flak units
U2 Night witches that will terrify your troops that can not be seen
AI fighter units that will challenge your airforce
Switchable KV-2 artillery
Switchable self propelled artillery
Switchable 25mm AA
Switchable 85mm AA
Unique Pioneer unit that can travel on rivers with increased spotting. Can switch to a bridge unit, but much weaker than standard brucken pioneer. Can aatack without counter attack.
Panzer II Schwimpanzer that can fjord rivers and can switch to bridge unit. Can be upgraded to Marder II series
Panzer bridge unit that is a fortified bridge with great defense. Can not attack or counter attack. For those situations where you must cross a river but need the bridge to be intact
The Hornisee, a Nashorn unit that can switch to artillery mode
SdKfz 10/4 can switch to attack infantry with out counter attack.
Gephard can switch to attack infantry with out counter attack.
U boats that can dive
SdKfz 221 and 222's with hidden movement
Panzer 38(t)A that can upgrade to MarderII's
17 cm K 18 with range 4, but can not move or retreat
Increased rate of fire for these AA units; 2 cm Flakvierling 38, SdKfz 7/1 Gepard, Wirbelwind, Flak T-34 (r)
Fiesler recon plane
Sturm Panzer I range reduced
Some notes for the Campaign:
NKVD troops, cost less and can not be seen
Cavalry can be upgrade in 42, can not be seen
T-34/57 a wicked tank that will make you respect the T-34 again
BA-20 and BA-64 recon units that can not be seen
45mm AT's that can not be seen with extra movement and the ability to move into mountains
120mm motars with high rate of fire
76mm artillery with increased range and rate of fire
SU 76mm artillery with increased range and rate of fire
152 mm artillery with range of 4, but can not retreat
Increased rate of fire for self propelled Anti Flak units
U2 Night witches that will terrify your troops that can not be seen
AI fighter units that will challenge your airforce
Switchable KV-2 artillery
Switchable self propelled artillery
Switchable 25mm AA
Switchable 85mm AA
Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.
Here's a Canadian Lysander.
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- CAN_Westland_Lysander.png (51.03 KiB) Viewed 15918 times
Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.
Italian G.50 Arrow
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- G.50_Arrow.png (50.29 KiB) Viewed 15914 times
Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.
Bloch MB200
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- Bloch_MB200.png (93.94 KiB) Viewed 15830 times
Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.
Very nice new icons!!!
Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.
British Meteor
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- Meteor_Mk.III.png (53.24 KiB) Viewed 15741 times
Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.
I didn't like the graphics so I made a new Night Witch... U-2 Plane.
U-2.png (-10,-36) (9,-42) (,) (,) AirDefense1 AirDefense1 Airplanes Airplanes Airplanes
U-2.png (-10,-36) (9,-42) (,) (,) AirDefense1 AirDefense1 Airplanes Airplanes Airplanes
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- U-2.png (31.07 KiB) Viewed 15666 times
Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.
Nice. Great work!
Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.
Spitfire_Mk.I.png (28,-17) (-28,-17) (,) (,) FighterWings1 FighterWings1 Spitfire_1 Spitfire_2 Spitfire_2
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- Spitfire_Mk.I.png (57.72 KiB) Viewed 15538 times
Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.
Finish Fokker C.XX
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- Fin_Fokker_CXX.png (58.08 KiB) Viewed 15532 times
Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.
French Martin Maryland
Aka Glenn Martin 167 A-3
Fra_GlennMartin_167.png (-13,-38) (13,-38) (,) (,) BomberAttack AirDefense1 bomber1 bomber2
Aka Glenn Martin 167 A-3
Fra_GlennMartin_167.png (-13,-38) (13,-38) (,) (,) BomberAttack AirDefense1 bomber1 bomber2
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- Fra_GlennMartin_167.png (63.48 KiB) Viewed 15461 times
Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.
A rare Fighter and later version bomber
Westland_Whirlwind.png (-1,-31) (1,-31) (,) (,) 20mm_1 20mm_1 Spitfire_1 Spitfire_2 Spitfire_2
Westland_Whirlwind.png (-1,-31) (1,-31) (,) (,) 20mm_1 20mm_1 Spitfire_1 Spitfire_2 Spitfire_2
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- Westland_Whirlwind.png (56.02 KiB) Viewed 15425 times
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- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.
Can't say I'm a fan of the unusually angled aircraft, but nice icons nonetheless!Razz1 wrote:French Martin Maryland
Aka Glenn Martin 167 A-3
Fra_GlennMartin_167.png (-13,-38) (13,-38) (,) (,) BomberAttack AirDefense1 bomber1 bomber2
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War