Total Realism Mod and Danzig 1939 campaign Updated to 1.26

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Razz1
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Total Realism Mod and Danzig 1939 campaign Updated to 1.26

Post by Razz1 »

The Total Realism Mod is now updated to 1.26.

Part two with sound file had to be updated.

Part One now updated for a few more units.

Part One

https://www.sendspace.com/file/nh2isw

Part two

https://www.sendspace.com/file/zp55pa

Updated Bulgarian Units so they will be more cost effective to buy in your Core.

Danzig 1939 Campaign

https://www.sendspace.com/file/q4j65c

Includes new maps including the very first one and some original Panzer General maps.

All scenarios updated to make it challenging.



Here's the list of new maps.

Danzig
North Barbarossa
South Barbarossa
The Road to Kursk
Balkans
Crete
Bug River
D-Day
Belorussia
Cobra
Budapest

Soft cap reduced.

You can now choose a multinational core.
The benefit of minor nations is the cost in prestige and fun.

Approximate number of units available per nation:
Romania 73
Hungary 89
Slovakia 42
Bulgaria 30
France 59
Poland 36
Belgium 19
Holland 23

Several new units for Germany and Russia.

Includes enhanced sound mod.
Includes awards for all nations.
Should be used with the Big units Mod so you can see real pictures of all units.

Edit: Since Slovakia was an ally from the beginning, you won't be able to use other countries until after France. That's when they joined with Germany.

Also, there are several Yugoslavian units in the battle for the Balkans. (25)

In order to get to Crete, you need a minor victory in the Balkans.
okiemcguire
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Re: Total Realism Mod and Danzig 1939 campaign Updated

Post by okiemcguire »

Razz1,

What is the sequence of loading these to GME. Is Danzig 1939 a separate loaded mod to the TRL? I copied the TRL folder from part 1 into the MOD folder. Then I added the contents of TRL part 2 to that TRL folder in MOD. I went to GME and loaded TRL. I then started PzC, new game. I looked in the Classified folder and could not find TRL anywhere.

What am I doing wrong?
Razz1
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Re: Total Realism Mod and Danzig 1939 campaign Updated

Post by Razz1 »

Put the Danzig 1939 file into the Mod folder and load that after your TRL part 1 and TRL part 2

Then when you boot of Panzer corps you will see the Danzig Campaign listed in the left corner. Click on it.
Attachments
Danzig Campaign screen.jpg
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flakfernrohr
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Re: Total Realism Mod and Danzig 1939 campaign Updated

Post by flakfernrohr »

Managed to download the two later sendspace files, but the first has been deleted from sendspace. Is there another site to get the first download of Total Realism Mod?
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
Razz1
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Re: Total Realism Mod and Danzig 1939 campaign Updated

Post by Razz1 »

Updated Danzig Campaign and units.

Game is more difficult.
Razz1
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Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.

Post by Razz1 »

Part two updated as sound files would not work with 1.24

https://www.sendspace.com/file/mcvdku

Part One

https://www.sendspace.com/file/75m1xv
Razz1
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Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.

Post by Razz1 »

Some note for German forces:
Unique Pioneer unit that can travel on rivers with increased spotting. Can switch to a bridge unit, but much weaker than standard brucken pioneer. Can aatack without counter attack.
Panzer II Schwimpanzer that can fjord rivers and can switch to bridge unit. Can be upgraded to Marder II series
Panzer bridge unit that is a fortified bridge with great defense. Can not attack or counter attack. For those situations where you must cross a river but need the bridge to be intact
The Hornisee, a Nashorn unit that can switch to artillery mode
SdKfz 10/4 can switch to attack infantry with out counter attack.
Gephard can switch to attack infantry with out counter attack.
U boats that can dive
SdKfz 221 and 222's with hidden movement
Panzer 38(t)A that can upgrade to MarderII's
17 cm K 18 with range 4, but can not move or retreat
Increased rate of fire for these AA units; 2 cm Flakvierling 38, SdKfz 7/1 Gepard, Wirbelwind, Flak T-34 (r)
Fiesler recon plane
Sturm Panzer I range reduced

Some notes for the Campaign:

NKVD troops, cost less and can not be seen
Cavalry can be upgrade in 42, can not be seen
T-34/57 a wicked tank that will make you respect the T-34 again
BA-20 and BA-64 recon units that can not be seen
45mm AT's that can not be seen with extra movement and the ability to move into mountains
120mm motars with high rate of fire
76mm artillery with increased range and rate of fire
SU 76mm artillery with increased range and rate of fire
152 mm artillery with range of 4, but can not retreat
Increased rate of fire for self propelled Anti Flak units
U2 Night witches that will terrify your troops that can not be seen
AI fighter units that will challenge your airforce
Switchable KV-2 artillery
Switchable self propelled artillery
Switchable 25mm AA
Switchable 85mm AA
Razz1
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Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.

Post by Razz1 »

Here's a Canadian Lysander.
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Razz1
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Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.

Post by Razz1 »

Italian G.50 Arrow
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Razz1
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Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.

Post by Razz1 »

Bloch MB200
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Georg1941
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Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.

Post by Georg1941 »

Very nice new icons!!!
Razz1
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Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.

Post by Razz1 »

British Meteor
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Razz1
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Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.

Post by Razz1 »

I didn't like the graphics so I made a new Night Witch... U-2 Plane.

U-2.png (-10,-36) (9,-42) (,) (,) AirDefense1 AirDefense1 Airplanes Airplanes Airplanes
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U-2.png
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Georg1941
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Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.

Post by Georg1941 »

Nice. Great work!
Razz1
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Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.

Post by Razz1 »

Spitfire_Mk.I.png (28,-17) (-28,-17) (,) (,) FighterWings1 FighterWings1 Spitfire_1 Spitfire_2 Spitfire_2
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Spitfire_Mk.I.png
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Razz1
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Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.

Post by Razz1 »

Finish Fokker C.XX
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Fin_Fokker_CXX.png
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Georg1941
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Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.

Post by Georg1941 »

Very nice!!!
Razz1
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Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.

Post by Razz1 »

French Martin Maryland

Aka Glenn Martin 167 A-3

Fra_GlennMartin_167.png (-13,-38) (13,-38) (,) (,) BomberAttack AirDefense1 bomber1 bomber2
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Fra_GlennMartin_167.png
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Razz1
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Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.

Post by Razz1 »

A rare Fighter and later version bomber

Westland_Whirlwind.png (-1,-31) (1,-31) (,) (,) 20mm_1 20mm_1 Spitfire_1 Spitfire_2 Spitfire_2
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Westland_Whirlwind.png
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BiteNibbleChomp
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Re: Total Realism Mod and Danzig 1939 campaign Updated to 1.

Post by BiteNibbleChomp »

Razz1 wrote:French Martin Maryland

Aka Glenn Martin 167 A-3

Fra_GlennMartin_167.png (-13,-38) (13,-38) (,) (,) BomberAttack AirDefense1 bomber1 bomber2
Can't say I'm a fan of the unusually angled aircraft, but nice icons nonetheless!

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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