simcc wrote:1. Defend hard with arty as there is lots of infantry. Look for the small hint and area to help the defend (there is a AT gun that you can capture to help)
I have only 1 ART and not enough resources to buy another one.
simcc wrote:2. Shooting down planes. I did that using P38 lighting and 2 AA guns the small MG ones which can really dmg small planes. The key to is station AA guns along the roads so the can use some mobility to catch those planes.
Another of those "can only be done with hindsight" things, as I mentioned. Even so, I have 1 AA gun and not enough resources to buy another one.
Also, I only have Grumman fighters and can't afford to purchase a P38.
simcc wrote:3. Capture secondary objective. Higgin boats helps alot with 2 marine squad supported by 2 DD. Don't worry bout bunker they don't hurt that much lol. No higgin boats use LV blue colour transport. Use these to soften target then move on so the main force coming from road can do the clean up and capture. Watch out for those pesky MG foxhole.
But the secondary objectives are scattered all over the map, the last in the top right corner. You can't start moving marines up there while the japanese ships are still active and then you have no destroyers. By the time your fleet returns you get 3 marines free, but there's not enough time left to cross the map with those marines?
Also, all my infantry is on foot - even engineers - and (you might start to see a pattern here) I have not enough resources to buy trucks, let alone the LV.
simcc wrote:4. Use engineers or seabees alot to take away enemy entrenchment so you can overcome their defense in 1-2 turn. Again don't worry bout them dying they are cheap to replace.
Cheap isn't free, though. I have maybe 250 resources at that point, and the early scenarios have taught me not to rely on getting any, so I'm kinda wary about spending ALL I have.
I realize you can potentially get quite some "money" in this mission since every secondary objective is "paid" (IIRC you get 50?), but if I expend the resources and fail to make my breakthrough, I'm totally f*cked.
I can only repeat myself, this game relies too much on having knowledge from having played scenarios all the way through previously. I learned most of the secondary objectives are only defended by light fortrifications, so they can relatively easily be taken, but you can't know that beforehand. If you know how many japanese will attack (approximately) and from where (approximately), you can detach forces to pursue secondary objectives early on. But if you play the scenario for the first time, this is impossible.
simcc wrote:Hope this help, by far US Guadalcanal is my favorite scenario, good job on the developer side just hate that ship disappearing act lol in turn 6 IIRC.
Whether I ever replay the US campaign depends on what patches change and how the rest of the campaign unfolds. So far, I didn't really enjoy it all that much.
Basically, I think my campaign was sunk very early on, because the game was so incredibly stingy with resources. I couldn't repair units and had to replace them. I had to always run on low reserves. I couldn't update my units let alone buy new toys. This made it harder to go for secondary goals in subsequent scenarios.
I soldiered on and the situation has stabilized in that I could usually achieve the primary objective rather easy, but I was forced to play very very conseratively.
Maybe it was just how I approached the scenarios, but I felt economically, the Japanese campaign feels like the US campaign should feel and vice versa.
As Japan, I usually had plenty resources to repair everything and to field whatever I felt could be useful. Well, within reason, as the game is extremely stingy to begin with.
As the US, I am constantly struggling to even scrape together enough to keep my planes in the air. I ended several scenarios with troops parked away in some corner because I could no longer afford to maintain fighting strength...