War of the World II v1.2 (Jan 2, 2016)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Georg1941
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 23
Joined: Sat Oct 10, 2015 3:08 pm

Re: War of the World II v1.0 (Dec 9, 2015)

Post by Georg1941 »

Thank you very much. Grear work!
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: War of the World II v1.0 (Dec 9, 2015)

Post by BiteNibbleChomp »

hugh2711 wrote: How much revenue do the factories generate each turn? i am trying to work out (at the beginning) if it is better to build factories (at 150 pp each) or just attack. thanks
Each factory makes 50pp/turn up to a maximum of 750. In 1937 it is often a good idea to build a couple, and especially after you annex Austria.

Just don't fill up all of Germany with factories or you won't have anywhere to put armies!

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Akkula
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1773
Joined: Sat Apr 05, 2014 12:14 am

Re: War of the World II v1.0 (Dec 9, 2015)

Post by Akkula »

Yeah!. I will try to play as soon as possible :)
Thanks a million bite!.
Keep it up with your fantastic work.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: War of the World II v1.0 (Dec 9, 2015)

Post by BiteNibbleChomp »

Possible names for German ships:

Bismarck-class battleships


:arrow: Bismarck
:arrow: Tirpitz
:arrow: Moltke
:arrow: Schleswig-Holstein

Hindenburg-class battleships

:arrow: Hindenburg
:arrow: Friedrich der GroBe
:arrow: Ludendorff
:arrow: GroBdeutschland

OstpreuBen-class battleships

:arrow: OstpreuBen
:arrow: Ferdinand
:arrow: Brandenburg
:arrow: Fuhrer

Graf Zeppelin-class carriers

:arrow: Graf Zeppelin
:arrow: Peter Strasser
:arrow: Clausewitz
:arrow: Goering

Seelowe-class carriers

:arrow: Seelowe
:arrow: Barbarossa
:arrow: Herkules
:arrow: Kampfhund (Battle Dog)

Richthofen-class carriers

:arrow: Richthofen
:arrow: Immelmann
:arrow: Boelcke
:arrow: Wilhelm II

If you have any more suggestions, I'm happy to hear them!

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: War of the World II v1.0 (Dec 9, 2015)

Post by BiteNibbleChomp »

80 downloads and no posts (except those on release day)? This is very surprising...

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: War of the World II v1.0 (Dec 9, 2015)

Post by BiteNibbleChomp »

Patch 1.1 coming soon.

Some changes:

:arrow: Munich added to map
:arrow: Certain rebellious aircraft will have their triggers fixed. (Rebellious to me, the designer :lol: )
:arrow: IJN Carrier Air Goups (basically Tacs) will be much better at fighting naval forces, but IJN Str Bombers will be weakened in this regard.
:arrow: Suitable deterrants to invading Asiatic Russia after conquering to the Urals.
:arrow: A more aggressive UK in regards to 1938 diplomacy: if you invade too much stuff, someone's gonna get angry.
:arrow: That means that a March 1939 invasion of Czechoslovakia won't always work out to be the safest option.
:arrow: More action in South America - the US will defend its interests there, and actions in Europe could result in a pro-German uprising.
:arrow: Brazil's declaration of war in Sept 1942 will be added to the game.
:arrow: Certain hexes that were forgotten in many of the beligerent zones will now be added, rather than remaining random neutral regions.
:arrow: If you find any other issues with v1.0, let me know as soon as you find them!

In addition, the foundations will be laid for the Allied scenario, though this won't be included in 1.1

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Cataphract88
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 521
Joined: Wed Apr 22, 2009 8:56 pm
Location: London

Re: War of the World II v1.0 (Dec 9, 2015)

Post by Cataphract88 »

Keep up the good work, BNC! :D :D :D
Richard
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: War of the World II v1.0 (Dec 9, 2015)

Post by BiteNibbleChomp »

Richard1 wrote:Keep up the good work, BNC! :D :D :D
I see you haven't changed your emote habits.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Akkula
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1773
Joined: Sat Apr 05, 2014 12:14 am

Re: War of the World II v1.0 (Dec 9, 2015)

Post by Akkula »

BiteNibbleChomp wrote:80 downloads and no posts (except those on release day)? This is very surprising...

- BNC
Dont worry, give people time to play the mod. I would wait even weeks to receive some feedback posts :)

Best regards.
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: War of the World II v1.0 (Dec 9, 2015)

Post by BiteNibbleChomp »

Akkula wrote:
Dont worry, give people time to play the mod. I would wait even weeks to receive some feedback posts :)

Best regards.
Akkula.
I'm a bit puzzled about that simply because normally my other mods (Kaiserschlacht in particular) would only get a couple of downloads on day 1 but still a heap of posts. This time it was a heap of downloads and a couple of posts.

Maybe the update might change that.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: War of the World II v1.0 (Dec 9, 2015)

Post by BiteNibbleChomp »

New UI in v1.1:
newui.JPG
newui.JPG (7.07 KiB) Viewed 5303 times
Instead of having those annoying resource-deducting events I have simply capped PP at 9999. There is now an event that will just cut your cash to this level if you go over.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Cataphract88
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 521
Joined: Wed Apr 22, 2009 8:56 pm
Location: London

Re: War of the World II v1.0 (Dec 9, 2015)

Post by Cataphract88 »

BiteNibbleChomp wrote:
Richard1 wrote:Keep up the good work, BNC! :D :D :D
I see you haven't changed your emote habits.

- BNC
:(
Richard
Georg1941
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 23
Joined: Sat Oct 10, 2015 3:08 pm

Re: War of the World II v1.0 (Dec 9, 2015)

Post by Georg1941 »

Very nice. Nice mod!
Merry Christmas and good luck and health in the new year
Georg
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: War of the World II v1.0 (Dec 9, 2015)

Post by BiteNibbleChomp »

Richard1 wrote:
BiteNibbleChomp wrote:
Richard1 wrote:Keep up the good work, BNC! :D :D :D
I see you haven't changed your emote habits.

- BNC
:(
I'm not sure what to make of this. Are you just trying to continue polluting the forums with endless yellow faces or have they actually got some reason to be there?

If you just want to pollute forums, I would be concerned about the risk of complete stupid-yellow-face world domintation that is sure to follow!
Georg1941 wrote:Very nice. Nice mod!
Merry Christmas and good luck and health in the new year
Georg
Same to you, and indeed to all the other forum users!

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: War of the World II v1.0 (Dec 9, 2015)

Post by BiteNibbleChomp »

v1.1 Nearly Done. I'm going to do a short test before uploading in case the navy is going to do stupid stuff again.
Patch Notes
Patch Notes
patch11_1.JPG (50.03 KiB) Viewed 5222 times
Map Labels
Map Labels
patch11_2.JPG (157.77 KiB) Viewed 5222 times
Looks like someone woke a Sleeping Giant...
Looks like someone woke a Sleeping Giant...
patch11_3.JPG (129.34 KiB) Viewed 5222 times
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: War of the World II v1.0 (Dec 9, 2015)

Post by BiteNibbleChomp »

China can be conquered by mid 1939
China can be conquered by mid 1939
China.JPG (169.83 KiB) Viewed 5216 times
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: War of the World II v1.1 (Dec 23, 2015)

Post by BiteNibbleChomp »

v1.1 Released!

http://www.mediafire.com/?lqvc46mltw1rlb5

Changelist can be found in the library or about three posts above this.

If you are using the Nazi Flag add-on, you will NOT need to redownload the add-on. It is still compatible with v1.1. However, you will need to download v1.1's files in order to play the updated version.

I hope to see some AARs appearing soon (that means you, GeneralWerner :wink: )

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
JimmyC
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 632
Joined: Tue Jan 14, 2014 10:31 am

Re: War of the World II v1.1 (Dec 23, 2015)

Post by JimmyC »

I will get to this at some point, but need to finish Battlefield Europe first. If I enjoy it then for sure i will write an AAR.
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: War of the World II v1.1 (Dec 23, 2015)

Post by BiteNibbleChomp »

JimmyC wrote:I will get to this at some point, but need to finish Battlefield Europe first. If I enjoy it then for sure i will write an AAR.
I've noticed that things are looking quite brutal in BFE. Hope you enjoy this one as well, and I'm looking forward to reports from the front.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
JimmyC
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 632
Joined: Tue Jan 14, 2014 10:31 am

Re: War of the World II v1.1 (Dec 23, 2015)

Post by JimmyC »

BiteNibbleChomp wrote:
JimmyC wrote:I will get to this at some point, but need to finish Battlefield Europe first. If I enjoy it then for sure i will write an AAR.
I've noticed that things are looking quite brutal in BFE. Hope you enjoy this one as well, and I'm looking forward to reports from the front.

- BNC
Haha, yes. Although its my 2nd playthrough and i therefore have the benefit of hindsight, because i decided on different strategic objectives i am facing some difficulties. Although i expect that the difficulty will ratch up a notch with the Normandy landings.

Back to your mod though - my concern is that with some of the auxillary units removed, it will remove a lot of the flavor of the game and make it somewhat dull. I can't tell as i havent played it yet, but it seems there are many different kinds of naval vessels available (more than normal). So is this more focused on naval combat, rather than land combat?
Post Reply

Return to “Panzer Corps : Scenario Design”