War of the World II v1.2 (Jan 2, 2016)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: War of the World II v1.0 (Dec 9, 2015)
Thank you very much. Grear work!
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- Lieutenant-General - Do 217E
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Re: War of the World II v1.0 (Dec 9, 2015)
Each factory makes 50pp/turn up to a maximum of 750. In 1937 it is often a good idea to build a couple, and especially after you annex Austria.hugh2711 wrote: How much revenue do the factories generate each turn? i am trying to work out (at the beginning) if it is better to build factories (at 150 pp each) or just attack. thanks
Just don't fill up all of Germany with factories or you won't have anywhere to put armies!
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: War of the World II v1.0 (Dec 9, 2015)
Yeah!. I will try to play as soon as possible
Thanks a million bite!.
Keep it up with your fantastic work.
Thanks a million bite!.
Keep it up with your fantastic work.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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Re: War of the World II v1.0 (Dec 9, 2015)
Possible names for German ships:
Bismarck-class battleships
Bismarck
Tirpitz
Moltke
Schleswig-Holstein
Hindenburg-class battleships
Hindenburg
Friedrich der GroBe
Ludendorff
GroBdeutschland
OstpreuBen-class battleships
OstpreuBen
Ferdinand
Brandenburg
Fuhrer
Graf Zeppelin-class carriers
Graf Zeppelin
Peter Strasser
Clausewitz
Goering
Seelowe-class carriers
Seelowe
Barbarossa
Herkules
Kampfhund (Battle Dog)
Richthofen-class carriers
Richthofen
Immelmann
Boelcke
Wilhelm II
If you have any more suggestions, I'm happy to hear them!
- BNC
Bismarck-class battleships
Bismarck
Tirpitz
Moltke
Schleswig-Holstein
Hindenburg-class battleships
Hindenburg
Friedrich der GroBe
Ludendorff
GroBdeutschland
OstpreuBen-class battleships
OstpreuBen
Ferdinand
Brandenburg
Fuhrer
Graf Zeppelin-class carriers
Graf Zeppelin
Peter Strasser
Clausewitz
Goering
Seelowe-class carriers
Seelowe
Barbarossa
Herkules
Kampfhund (Battle Dog)
Richthofen-class carriers
Richthofen
Immelmann
Boelcke
Wilhelm II
If you have any more suggestions, I'm happy to hear them!
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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- Lieutenant-General - Do 217E
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Re: War of the World II v1.0 (Dec 9, 2015)
80 downloads and no posts (except those on release day)? This is very surprising...
- BNC
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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Re: War of the World II v1.0 (Dec 9, 2015)
Patch 1.1 coming soon.
Some changes:
Munich added to map
Certain rebellious aircraft will have their triggers fixed. (Rebellious to me, the designer )
IJN Carrier Air Goups (basically Tacs) will be much better at fighting naval forces, but IJN Str Bombers will be weakened in this regard.
Suitable deterrants to invading Asiatic Russia after conquering to the Urals.
A more aggressive UK in regards to 1938 diplomacy: if you invade too much stuff, someone's gonna get angry.
That means that a March 1939 invasion of Czechoslovakia won't always work out to be the safest option.
More action in South America - the US will defend its interests there, and actions in Europe could result in a pro-German uprising.
Brazil's declaration of war in Sept 1942 will be added to the game.
Certain hexes that were forgotten in many of the beligerent zones will now be added, rather than remaining random neutral regions.
If you find any other issues with v1.0, let me know as soon as you find them!
In addition, the foundations will be laid for the Allied scenario, though this won't be included in 1.1
- BNC
Some changes:
Munich added to map
Certain rebellious aircraft will have their triggers fixed. (Rebellious to me, the designer )
IJN Carrier Air Goups (basically Tacs) will be much better at fighting naval forces, but IJN Str Bombers will be weakened in this regard.
Suitable deterrants to invading Asiatic Russia after conquering to the Urals.
A more aggressive UK in regards to 1938 diplomacy: if you invade too much stuff, someone's gonna get angry.
That means that a March 1939 invasion of Czechoslovakia won't always work out to be the safest option.
More action in South America - the US will defend its interests there, and actions in Europe could result in a pro-German uprising.
Brazil's declaration of war in Sept 1942 will be added to the game.
Certain hexes that were forgotten in many of the beligerent zones will now be added, rather than remaining random neutral regions.
If you find any other issues with v1.0, let me know as soon as you find them!
In addition, the foundations will be laid for the Allied scenario, though this won't be included in 1.1
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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- Master Sergeant - U-boat
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Re: War of the World II v1.0 (Dec 9, 2015)
I see you haven't changed your emote habits.Richard1 wrote:Keep up the good work, BNC!
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: War of the World II v1.0 (Dec 9, 2015)
Dont worry, give people time to play the mod. I would wait even weeks to receive some feedback postsBiteNibbleChomp wrote:80 downloads and no posts (except those on release day)? This is very surprising...
- BNC
Best regards.
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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- Lieutenant-General - Do 217E
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Re: War of the World II v1.0 (Dec 9, 2015)
I'm a bit puzzled about that simply because normally my other mods (Kaiserschlacht in particular) would only get a couple of downloads on day 1 but still a heap of posts. This time it was a heap of downloads and a couple of posts.Akkula wrote:
Dont worry, give people time to play the mod. I would wait even weeks to receive some feedback posts
Best regards.
Akkula.
Maybe the update might change that.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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- Lieutenant-General - Do 217E
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Re: War of the World II v1.0 (Dec 9, 2015)
New UI in v1.1:
Instead of having those annoying resource-deducting events I have simply capped PP at 9999. There is now an event that will just cut your cash to this level if you go over.
- BNC
Instead of having those annoying resource-deducting events I have simply capped PP at 9999. There is now an event that will just cut your cash to this level if you go over.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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Re: War of the World II v1.0 (Dec 9, 2015)
BiteNibbleChomp wrote:I see you haven't changed your emote habits.Richard1 wrote:Keep up the good work, BNC!
- BNC
Richard
Re: War of the World II v1.0 (Dec 9, 2015)
Very nice. Nice mod!
Merry Christmas and good luck and health in the new year
Georg
Merry Christmas and good luck and health in the new year
Georg
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Re: War of the World II v1.0 (Dec 9, 2015)
I'm not sure what to make of this. Are you just trying to continue polluting the forums with endless yellow faces or have they actually got some reason to be there?Richard1 wrote:BiteNibbleChomp wrote:I see you haven't changed your emote habits.Richard1 wrote:Keep up the good work, BNC!
- BNC
If you just want to pollute forums, I would be concerned about the risk of complete stupid-yellow-face world domintation that is sure to follow!
Same to you, and indeed to all the other forum users!Georg1941 wrote:Very nice. Nice mod!
Merry Christmas and good luck and health in the new year
Georg
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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Re: War of the World II v1.0 (Dec 9, 2015)
v1.1 Nearly Done. I'm going to do a short test before uploading in case the navy is going to do stupid stuff again.
- BNC
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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- Lieutenant-General - Do 217E
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Re: War of the World II v1.0 (Dec 9, 2015)
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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- Lieutenant-General - Do 217E
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Re: War of the World II v1.1 (Dec 23, 2015)
v1.1 Released!
http://www.mediafire.com/?lqvc46mltw1rlb5
Changelist can be found in the library or about three posts above this.
If you are using the Nazi Flag add-on, you will NOT need to redownload the add-on. It is still compatible with v1.1. However, you will need to download v1.1's files in order to play the updated version.
I hope to see some AARs appearing soon (that means you, GeneralWerner )
- BNC
http://www.mediafire.com/?lqvc46mltw1rlb5
Changelist can be found in the library or about three posts above this.
If you are using the Nazi Flag add-on, you will NOT need to redownload the add-on. It is still compatible with v1.1. However, you will need to download v1.1's files in order to play the updated version.
I hope to see some AARs appearing soon (that means you, GeneralWerner )
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: War of the World II v1.1 (Dec 23, 2015)
I will get to this at some point, but need to finish Battlefield Europe first. If I enjoy it then for sure i will write an AAR.
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Re: War of the World II v1.1 (Dec 23, 2015)
I've noticed that things are looking quite brutal in BFE. Hope you enjoy this one as well, and I'm looking forward to reports from the front.JimmyC wrote:I will get to this at some point, but need to finish Battlefield Europe first. If I enjoy it then for sure i will write an AAR.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: War of the World II v1.1 (Dec 23, 2015)
Haha, yes. Although its my 2nd playthrough and i therefore have the benefit of hindsight, because i decided on different strategic objectives i am facing some difficulties. Although i expect that the difficulty will ratch up a notch with the Normandy landings.BiteNibbleChomp wrote:I've noticed that things are looking quite brutal in BFE. Hope you enjoy this one as well, and I'm looking forward to reports from the front.JimmyC wrote:I will get to this at some point, but need to finish Battlefield Europe first. If I enjoy it then for sure i will write an AAR.
- BNC
Back to your mod though - my concern is that with some of the auxillary units removed, it will remove a lot of the flavor of the game and make it somewhat dull. I can't tell as i havent played it yet, but it seems there are many different kinds of naval vessels available (more than normal). So is this more focused on naval combat, rather than land combat?