Panzer Corps Priorities - Your Opinions

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Shards
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Panzer Corps Priorities - Your Opinions

Post by Shards »

Hi All,

We're planning out what we want to fix up / change for the next Panzer Corps patch, and we thought it would be appropriate to ask you guys for your opinions!

So, do you have any nagging issues/bugbears/hopes for Panzer Corps that we haven't yet addressed or implemented? If so, please let us know in this thread!

Please keep them reasonable, we're talking about a patch here, not a full blown total conversion of the game :)

Looking forward to your thoughts,

Thanks,
KeldorKatarn
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Re: Panzer Corps Priorities - Your Opinions

Post by KeldorKatarn »

Let's see... nerf some of the british scouts, give the Germans a scout plane, make a grey version of the russian horse carriage and give it to the germans also (considering how widely used they were in the russian campaign), Make the Kradschützen finally available right from the start and get rid of the '41 date which is only there because the unit was created for Africa Corps (any maybe give it recon movement, since they WERE technically recon units), make sure the soft cap bug is 100% fixed, adress some issues in the replay player (doesn't react to button presses asychronously, sometimes you have to mash the pause button to get the replay to pause).

UI changes long requested:
- Make it possible to see unit trains in the UI!
- Make it possible to see the unit combat values with the XP and hero bonuses included (the options screen with the volume sliders could have a checkbox where you can select whether you want to see the combat values with or without bonuses, or maybe do some "+2" in a different color or something. It is completely useless to be able to compare combat values if those values are not the ones actually used in the game. When comparing 5 star vs 5 star units with both having a number of heroes the vanilla stats are completely useless.
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TSPC37730
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Re: Panzer Corps Priorities - Your Opinions

Post by TSPC37730 »

Thank you very much for asking about improvements. 1st on my personal wish list would be a soft cap on or off button. It seems like it would be easy to implement but I may be wrong.
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Re: Panzer Corps Priorities - Your Opinions

Post by Akkula »

My wishes:

Scenario Editor
- Increase the zones limit. 32 is so few, especially for big scenarios, I think 64 could work but more will be welcome too of course.
- Option to add descriptions or titles to the triggers, just like the old StarCraft map editor. Right now is a nightmare to find one if you are working in a big scripted scenario.
- Chance to add copy/edit options to edit triggers or content of the them.
- Ability to create "triggers condition groups" shortcut to units spawn. This would save A LOT of time and peace of mind for the modders in big scenarios.
- Option to add descriptions or titles to the tags.
- Undo option for terrain editing

Game
- I already asked (a month ago) to the developer team some new traits (I hope they havent forgotten me)
- Dont allow the strategic bombers to refuel at aircraft carriers.

Best regards.
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Emoni
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Re: Panzer Corps Priorities - Your Opinions

Post by Emoni »

Some good replies already, but I still want to know that the prestige bug is fixed for sure. Seems there was still some doubt before. I'd also like to see the full library and data on iOS included from the PC versions.
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Re: Panzer Corps Priorities - Your Opinions

Post by Magic1111 »

TSPC37730 wrote:1st on my personal wish list would be a soft cap on or off button.
My wish too!
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Re: Panzer Corps Priorities - Your Opinions

Post by b52pilot1 »

My recommendations are for the US Corps DLCs:

1) Include a campaign tree in the library.

2) Do not show minor nations units available for purchase. You cannot purchase any of the minor nations' units, so why are they even visible (sometimes a minor nation's units are the default displayed units).

Overall, a really great game....just needs a few fixes!
KeldorKatarn
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Re: Panzer Corps Priorities - Your Opinions

Post by KeldorKatarn »

Oh yeah, nearly forgot. The old "additional traits" thing. It would be cool if the standard hardcoded behavior of the units was turned into assignable traits. Like "ranged defensive fire" for artillery, or "Ini bonus against hard targets when defending" for the AT guns. At least some of these could make sense for other units, just like "recon move" and others. I'd still love to experiement with allowing AT guns to give defensive fire against hard target attackers, just like AA guns give defensive fire against air attackers. No need to actually assign those yet, that would require tons of testing to make sure the balance isn't screwed up, I realize that. Just give modders the option to experiment. And if some mods then prove they work and don't unbalance things, that kinds of thing could be incorporated into a future patch or content. But for starters it would already be awesome to be able to play around with this stuff more.
One might also come up with stuff like "destroyers give defensive fire against subs", or AA cruisers whcih give defensive fire against air attacks. That sort of thing.
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hs1611
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Re: Panzer Corps Priorities - Your Opinions

Post by hs1611 »

On the Reserve List let me sort my units any way I want.
By unit type, date created, alphabetically, or even by drag & drop.
Mark50
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Re: Panzer Corps Priorities - Your Opinions

Post by Mark50 »

My first wish is that this thread is taken seriously by the developers. :D Ok, now for the other wishes:

1. Please place the Customs button for scenarios at the top of the scenarios list and not at the bottom as it is now. By this stage the "vanilla" scenarios have been played by most people and custom scenarios are the new thing. It`s annoying to keep scrolling down everytime you want to play or test a new custom scenario.

2. Would it be possible to make it so that (maybe with the use of a trait) strategic bombers in particular and tactical bombers that have no active air attack do not turn towards the fighter that attacks them? It doesn`t make sense logically and it looks bad graphically since most of them have their animation firing backwards anyway.

3. It would be nice in my opinion if aircraft carriers only refuel/rearm aircraft with a specific trait. If it requires too much editing for the equipment file at least consider enabling this for modders.

4. I think submarines should not fire back when they are attacked by surface ships. The game does not currently allow for more complicated mechanics for submarines (like Pacific General had), but still, since surface ships only attack submarines when in adjacent hexes one has to presume this simulates depth charges and hence the submarine would be submerged or be busy submerging so it shouldn`t fight back.

5. If at all possible, could adding new terrain types be made available to modders?

6. It would be nice if the images from Graphics/Overlays for movement are diversified or at least the implementation not be hardcoded anymore. I`m talking about the image that, in game, shows you in which of the hexes highlighted for movement the artillery(for example) will turn into its specific transport. Currently there`s an image of a truck(movetruck) and one for a halftruck(movehalftrack). We have nothing for tracked vehicles (like the Kangaroo) or horse-carts.

7. Could we get a proper/specific sound for the horse transports? Currently they just use that of the cavalry. Not necessarily wrong, but it would be nice to hear some wheels screeching etc.

8. Would it be possible - for modders - to add more theatres that act like the original ones (Europe and Africa/Desert) in that they tie a unit to that theatre and exclude it from any others? Currently added theatres work like those from Allied Corps in that they exclude the unit from that particular theatre. I`ve had a rather frustrating experience with this here:
viewtopic.php?f=147&t=64818&p=577850#p577850
Mainly because there is a single column in the equipment file for both exclusive and excluding theatres and because it seems the game interprets numbers as multiple digits so when you get to theatre 10 it will think you`ve mentioned theatres 1 and 0. Which makes this feature rather pointless since most usable theatres (up to 8 iirc) are already used in the original game.

Edit: 9. it would be nice to have a trait for high altitude (and maybe one for very high speed) for aircraft. This way, when a bomber with the trait is attacked by a fighter that doesn`t have this trait the bomber will have a good chance to evade the attack (similar to what the submarines do currently). This would simulate those situations when rather old and slow fighters had really slim chances to catch up with fast modern bomber flying at high altitudes.

Thank you!
Last edited by Mark50 on Wed Jul 06, 2016 2:01 pm, edited 1 time in total.
Sourdust
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Re: Panzer Corps Priorities - Your Opinions

Post by Sourdust »

- Include "rate of fire" in unit information screen - it's a critical piece of information that is currently not transparent to the player!
- allow inspection of units via right click in the unit deployment phase, not just during the battle itself
- I would love a feature that indicates when a battle was particularly lucky or unlucky - eg, a special sound or graphic to show when a given battle was at the 1% tail of the probability distribution for that battle, if that makes sense. Then you could also track for each unit how many really lucky & really unlucky battles it has been involved in.
- Recon planes should have the "evade" characteristic that submarines have.
- AT guns should provide some kind of AT support to units next to them, similar to how artillery and fighters provide support. Perhaps units getting attacked by armor, but with a friendly AT unit next to them, get a bonus to att and def equal to 1/3 of the AT unit's hard attack value, or something like that. Right now this aspect of combined arms really doesn't work well, a change along these lines would make towed AT much more interesting, and reflect how they were used historically much better, and also help with the survivability of infantry units especially from '43 onward.
- Ideally, old scenarios could be given a brush-up to build in new equipment introduced in the various expansions and DLCs. I think there are existing mods that have done this, so most of the work is done - just make it official!
- I'd love to see some refinement of the purchasing system. In my opinion, special units like Tiger tanks and Me262s should have an escalating cost - eg, the first one you can buy at regular price, the second is +25%, the third is +50%. This would make it much harder for players to upgrade all their tanks or whatever to Tigers or KV2s or whatever, while still allowing 1 or 2 units reasonably to be in the core. Also, I'd like to be able to purchase 2 or 3 star experience units at a significant additional cost. Right now, it's just too painful to have a 0 star unit added to your core force in 1944 or 1945, too hard for them to get experience unless it's an artillery unit.
- destroyers should be a support unit if adjacent to a friendly ship getting attacked by a submarine - ie, the destroyer should get to take a shot at the sub before the sub shoots at the target. Perhaps a similar mechanic for ships to provide some flak cover for transports they are escorting etc.
- agree, subs shouldn't get to shoot back when they get attacked by surface ships.
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Re: Panzer Corps Priorities - Your Opinions

Post by Sourdust »

Oh, and definitely include all campaign trees in the library, and please fix the terribly written mission briefings in US Corps! I've offered elsewhere to assist with this task, haven't had a reply...
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Re: Panzer Corps Priorities - Your Opinions

Post by BiteNibbleChomp »

Sourdust wrote: please fix the terribly written mission briefings in US Corps!
and Soviet Corps.

- BNC
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Shards
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Re: Panzer Corps Priorities - Your Opinions

Post by Shards »

HI All,

Thanks for the ideas so far! We'll be going through and evaluating these as we plan out the next patch.
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Re: Panzer Corps Priorities - Your Opinions

Post by ptje63 »

-Make value changes from heroes immediately visible when checking units stats, for instance with a "+1". Now I have to keep track manually for each unit.
-Move the changes from 1.20 version to the advanced settings menu, so one can check these on/off instead of being forced to choose for all changes at once.
-Add an option to choose what is visible on the screen when clicking on a unit, for instance: now the amount of hex movement is visible, but not the range or visibility. This can be changed in in Close Combat for instance (fatigue, ammo, etc.)
-Add a proper upgrade chart with dates when upgrade is available, for each side.
-Range of view for ships way too low
-Have a proper sorting of the unit list, prefer each unit type alphabetically by name given to unit or at least being able to choose.

Thanks in advance ;-)
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Re: Panzer Corps Priorities - Your Opinions

Post by robman »

1. Totally agree that subs being depth-charged should not return fire, and that recon planes should have evade trait. In fact, I would say that all recon that does attack in its turn should have evade trait.
2. Fix iPad glitch that allows V weapons to refuel at airstrips.
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Re: Panzer Corps Priorities - Your Opinions

Post by goose_2 »

Rate of fire displayed so it can be considered when purchased
Prestige soft cap easy switch off button
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Re: Panzer Corps Priorities - Your Opinions

Post by TSPC37730 »

I'd also like to see a slider where you can add to or subtract from the number of units you can deploy. I think there's a cheat for this somewhere.
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Re: Panzer Corps Priorities - Your Opinions

Post by GSlapshot »

I would agree on an earlier post to eliminate the minor nation units since I have never used them. Also make the Kradschutzenm a recon unit and available in 1939 since it was used in Poland.
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Re: Panzer Corps Priorities - Your Opinions

Post by Razz1 »

b52pilot1 wrote:My recommendations are for the US Corps DLCs:

2) Do not show minor nations units available for purchase. You cannot purchase any of the minor nations' units, so why are they even visible (sometimes a minor nation's units are the default displayed units).
Actually, you can make the units available. There's a trick in scenario design.
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