Stalingrad Campaign

Modders can post their questions on scripting and more.

Moderators: Slitherine Core, BA Moderators

Amaris
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 929
Joined: Fri Jul 23, 2010 11:08 am
Location: France
Contact:

Stalingrad Campaign

Post by Amaris » Thu Apr 21, 2016 4:06 pm

Image

Hello, actually I'm working on Stalingrad campaign as you perhaps know.

:arrow: The first step is to add some specific elements to Stalingrad: ruins, industrial buildings, factory, ...

Grain Elevator :
Image Image Image

Industrial buildings:
Image Image Image

Train:
Image

Fuel tank:
Image

I'll add more factory, specially the large ones. :wink: Ruins, debris, new trenches, shell hole, ditch, ... are already planned :

Ruins:
Image

More ruins: (we need a lot of :mrgreen:)
Image

Shell hole:
Image

Ditch:
Image

Factory:
Image

:arrow: The Second step is to add some new units if necessary. Any suggestions? :idea: :?:

:arrow: And the third step is to see how render the urban combat and the house to house tactical. In a perfect world/game we need to have different floors for the large building. But I guess I can't deal with this features... So here again all suggestions are welcome! :idea: :?:
“Take care, my friend; watch your six, and do one more roll… just for me.”

glenghiscan
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 378
Joined: Sat Sep 07, 2013 11:43 am

Re: Stalingrad Campaign

Post by glenghiscan » Fri Apr 22, 2016 3:23 pm

Looking good any idea on when we can play the map

DonCzirr
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 311
Joined: Fri Aug 08, 2014 4:03 am

Re: Stalingrad Campaign

Post by DonCzirr » Fri Apr 22, 2016 4:51 pm

First off - bless you Sir for taking a stab at this when Slitherine would not. :P

As for:

:arrow: The Second step is to add some new units if necessary. Any suggestions? :idea: :?:



Commissars perhaps ? - to shoot cowards who betray the Revolution?

.
.

One other thing (which maybe you already have planned for the final version) is to make the ground more Stalingrad-like:

Image
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

http://www.facebook.com/KurtvonKnispel

Amaris
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 929
Joined: Fri Jul 23, 2010 11:08 am
Location: France
Contact:

Re: Stalingrad Campaign

Post by Amaris » Sat Apr 23, 2016 9:57 am

:arrow: About ground: good idea! We need some new textures for tiles.

:arrow: About Commissars: um not sure. Or make special moral rules for Russian troops... Perhaps make some 'leader' features like well a famous ww2 tactical wargame.

:arrow: About new units I've spotted:

- German 2.8 cm sPzB 41:

Image

- URSS 203mm m 1931 "Stalin's sledgehammer"

Image

Well I'm not sure it was used into Stalingrad but it's rocks! :mrgreen:
“Take care, my friend; watch your six, and do one more roll… just for me.”

pomakli
Captain - Bf 110D
Captain - Bf 110D
Posts: 879
Joined: Thu Dec 03, 2009 12:40 pm
Location: Munich/Germany

Re: Stalingrad Campaign

Post by pomakli » Sun Apr 24, 2016 9:36 am

Thanks "Amaris" this game rocks... Thank you again, again and again...

Amaris
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 929
Joined: Fri Jul 23, 2010 11:08 am
Location: France
Contact:

Re: Stalingrad Campaign

Post by Amaris » Mon Apr 25, 2016 3:57 pm

pomakli wrote:Thanks "Amaris" this game rocks... Thank you again, again and again...
Welcome. 8)

A new object - Stalingrad rail station in progress:

Image Image
“Take care, my friend; watch your six, and do one more roll… just for me.”

morge4
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2084
Joined: Fri Apr 29, 2011 2:56 pm
Location: Penalty Box
Contact:

Re: Stalingrad Campaign

Post by morge4 » Wed Jul 13, 2016 4:14 pm

Great to see you back and modding!!! Can't wait until you have this completed and am able to play. Cool new graphics as always in your mods.

thanks for putting it together. :D

jcb989
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1407
Joined: Fri Nov 05, 2010 12:02 am
Location: Bradenton, Florida

Re: Stalingrad Campaign

Post by jcb989 » Mon Aug 22, 2016 11:42 pm

I've been away but I'm ready for a big fight

Amaris
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 929
Joined: Fri Jul 23, 2010 11:08 am
Location: France
Contact:

Re: Stalingrad Campaign

Post by Amaris » Thu Oct 06, 2016 3:27 pm

Hello! I'm still alive :roll: and still working on Stalingrad! :P

Working on ground textures:
Image

Image

RailStation n°2:
Image

Grain Elevator:
Image

I'm still not completely satisfied with the final rendering, but it begins to look more to a ruined city like Stalingrad.
“Take care, my friend; watch your six, and do one more roll… just for me.”

DonCzirr
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 311
Joined: Fri Aug 08, 2014 4:03 am

Re: Stalingrad Campaign

Post by DonCzirr » Thu Oct 06, 2016 3:50 pm

Looking Great Amaris - keep up the good work ....

Only thing I would add would be more grit / destruction to the sidewalks / plaza tiles ...

Other than that - coming along very nicely.

Thanks
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

http://www.facebook.com/KurtvonKnispel

MacD2013
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 182
Joined: Tue Sep 10, 2013 4:47 pm

Re: Stalingrad Campaign

Post by MacD2013 » Wed Oct 12, 2016 12:48 am

This looks legit!

Amaris
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 929
Joined: Fri Jul 23, 2010 11:08 am
Location: France
Contact:

Re: Stalingrad Campaign

Post by Amaris » Fri Nov 04, 2016 3:09 pm

Image

First (beta test) release: version 0.1 -> http://amaris-games.com/wp-content/uplo ... INGRAD.LST

Image

Warning: this battle is not finish! So the difficulty and the balance is not set correctly for now.

This is a test to verify if the new models are not too complex and if the battle run fine on low or medium computer / Ipad. Please post here your feedback - thanks.
“Take care, my friend; watch your six, and do one more roll… just for me.”

jpinard
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sat Feb 09, 2013 1:26 am

Re: Stalingrad Campaign

Post by jpinard » Fri Nov 04, 2016 8:46 pm

Wow this looks INCREDIBLE!

DonCzirr
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 311
Joined: Fri Aug 08, 2014 4:03 am

Re: Stalingrad Campaign

Post by DonCzirr » Fri Nov 04, 2016 9:02 pm

Hi Amaris - wht dir do I copy the CPF file to ?
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

http://www.facebook.com/KurtvonKnispel

pipfromslitherine
Site Admin
Site Admin
Posts: 8707
Joined: Wed Mar 23, 2005 10:35 pm

Re: Stalingrad Campaign

Post by pipfromslitherine » Fri Nov 04, 2016 9:30 pm

You copy the LST link into the custom user popup on the user content download screen.

Cheers

Pip
follow me on Twitter here

DonCzirr
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 311
Joined: Fri Aug 08, 2014 4:03 am

Re: Stalingrad Campaign

Post by DonCzirr » Sat Nov 05, 2016 2:42 am

Thanks for the tip Pip !

Looking really good Amaris.

Just loaded the first mission and was panning around - has a good Stalingrad feel to it.

Will attempt to play sometime in the coming week.
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

http://www.facebook.com/KurtvonKnispel

Amaris
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 929
Joined: Fri Jul 23, 2010 11:08 am
Location: France
Contact:

Re: Stalingrad Campaign

Post by Amaris » Sat Nov 05, 2016 10:16 am

Thx 8)

I guess we need more rubble on street but as there are already a lot of objects (OBJECTCOUNT 3812) and some 3D models are heavily complex. I test on my Ipad Air and the game seems run fine.

Note:
- there is only one battle for now! Don't worry other is planning.
- the walls can be destroy by all units: this requires no move and one satchel charge.
“Take care, my friend; watch your six, and do one more roll… just for me.”

glenghiscan
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 378
Joined: Sat Sep 07, 2013 11:43 am

Re: Stalingrad Campaign

Post by glenghiscan » Tue Nov 08, 2016 1:56 pm

Just played it for the first time it's a brutal map as I'm sure you intended even down to shelling your own troops my 1st attempt I got 1 flag with 6 units remaining I'm sure I'll do better next time keep up the good work it looks like this maps going to be a cracker when it's done

Amaris
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 929
Joined: Fri Jul 23, 2010 11:08 am
Location: France
Contact:

Re: Stalingrad Campaign

Post by Amaris » Thu Nov 10, 2016 2:22 pm

Yeah this battle is too brutal. And russians are too many. I was able to take the control of the rail station but not more. :lol:

Otherwise no slowdown?
“Take care, my friend; watch your six, and do one more roll… just for me.”

glenghiscan
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 378
Joined: Sat Sep 07, 2013 11:43 am

Re: Stalingrad Campaign

Post by glenghiscan » Sat Nov 12, 2016 10:31 am

Able to capture 3 flags by flanking wide right and left run out of time to capture the 4th will you be making multiplayer maps aswell as the single player ?

Post Reply

Return to “Battle Academy 2: Modders Corner”