GC DLCs upgrade project (GC Complete v3)

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nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd »

Panzer Corps vanilla continued.

Barbarossa

Attached a transport to German auxiliaries
Added a Soviet KV-2
Added a road from Vilnius to Polotsk
Added a road across river Bug to Brest and to Baranovichi
Placed Soviet conscripts in Vitebsk and Mogilev
Soviet Inf are no longer passive
Moved Karl-Gerät closer to the frontline
Barbarossa.rar
(10.11 KiB) Downloaded 173 times
Kiev

Soviet Inf are no longer passive
Capturable equipment added
Soviet Pe-2 -> Tu SB
Soviet 85mm M1939 -> SU-6
Italian Inf -> Wehr Inf
Kiev.rar
(12.57 KiB) Downloaded 150 times
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nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd »

Vanilla equipment update project
equipment.rar
(28.81 KiB) Downloaded 160 times
Version 1: all German purchasable equipment and SE units are available to each theatre of war. So, for example an SE Stuka can be awarded while playing the Grand Campaign, thus no longer restricted to Afrika Korps only.

Just place and overwrite the equipment file in Panzer Corps/Data folder (back-up first!).
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Magic1111
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by Magic1111 »

nikivdd wrote:Vanilla equipment update project
...
Another good project!! :D
nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd »

Vanilla equipment update continued

Version 2:

Name changes in German infantry class units
Changed SE to SS for German infantry class units
Changed availability date for Kradschutzen to 1.1.39, reconmove skill added
Osttruppen added, a cheap infantry unit but with a basic strength of 8
equipment.png
equipment.png (131.96 KiB) Viewed 5179 times
equipment.rar
(28.64 KiB) Downloaded 166 times
Any suggestions for additional infantry are welcome; just keep in mind that i only use what is available for the vanilla version.

The updated equipment file is and remains compatible with all vanilla released content and vanilla mods.
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nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd »

Vanilla equipment update continued.
equipment.rar
(28.84 KiB) Downloaded 171 times
Version 3:

Pz II C,D (new) and F are treated as tanks but have the reconmove trait; expiration date of model C changed to 1.5.40
Removed nopurchase trait from PzIIIE
Pz IVC added
Bf 109D added
Ju 87A added
SE Panzers -> SS Panzers
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Stormbringer
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by Stormbringer »

Hello Niki

Thanks for the new equipment file.
I install the new file (version 3) and I have a problem, SE are not changed in SS for infantery et tanks
the other units are correctly installed.
"Seul celui qui sait comment mourir sait comment vivre"
nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd »

Stormbringer wrote:Hello Niki

Thanks for the new equipment file.
I install the new file (version 3) and I have a problem, SE are not changed in SS for infantery et tanks
the other units are correctly installed.
All seem to be fine from my end.
equipment2.png
equipment2.png (161.72 KiB) Viewed 5079 times
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Stormbringer
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by Stormbringer »

strange it's doesnt work for me, but it's not a big problem. I can play with SE names ^^
"Seul celui qui sait comment mourir sait comment vivre"
mc261209
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by mc261209 »

I have a doubt.
To have the GC DLCs need only download the updated the first post or files need to download the files that were placed in other posts?
Attachments
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nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd »

mc261209 wrote:I have a doubt.
To have the GC DLCs need only download the updated the first post or files need to download the files that were placed in other posts?
Most recent versions are indeed to be downloaded from the first post of this thread.
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mc261209
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by mc261209 »

I excuse not quite understand the answer.
Must then download the files to other posts besides the main?
nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd »

mc261209 wrote:I excuse not quite understand the answer.
Must then download the files to other posts besides the main?
no, links in first post are most recent
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nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd »

Panzer Corps vanilla continued.

Rush to Moscow

Soviet T-60 -> T-28
Soviet BT-5 -> KV-2
Soviet SU-5-2 added
Soviet T-38 added
German auxiliary PzIIIJ-> core PzIIIJ
Soviet Inf are no longer passive
Capturable equipment added
Added a road from Olenino to Andreapol
Rush to Moscow.rar
(14.4 KiB) Downloaded 151 times
Moscow 41

Changed several Soviet units, added several Soviet Ski inf
German auxiliary PzIIIJ-> core PzIIIJ
Soviet Inf are no longer passive
Capturable equipment added
Added a road from Olenino to Andreapol
Moscow41.rar
(15.6 KiB) Downloaded 166 times
Vanilla equipment update continued

Version 4:

Panzer_38(t)F and G added; spotting range raised to 3 for all Pz 38(t) models
SS Panzer IIIE added
equipment.rar
(28.77 KiB) Downloaded 154 times
Equipment file is and remains compatible with vanilla content. The equipment file is always updated to the latest version within a campaign at the start of the next mission or when launching a new campaign.
The equipment file should overwrite the one in the panzer corps\data folder (always back-up the original before overwriting!)
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd »

Panzer Corps vanilla continued.

Sea Lion '42

Roads added
Allied Inf are no longer passive
Some Allied plane changes
Added auxiliary Bf 109F
Sea Lion 42.rar
(11.56 KiB) Downloaded 151 times
Stalingrad

Auxiliary Wehr Inf -> Auxiliary Romanian Mnt Inf
Added Soviet planes, some ground unit changes
Additional auxiliary Axis units
Stalingrad.rar
(17.14 KiB) Downloaded 156 times
Kursk

Some Soviet unit changes
Some Axis auxiliary unit changes
Axis airfield added near Sumy
Additional deployment zones
Kursk.rar
(10.87 KiB) Downloaded 154 times
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Magic1111
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by Magic1111 »

Stormbringer wrote: I install the new file (version 3) and I have a problem, SE are not changed in SS for infantery et tanks
the other units are correctly installed.
Do you play with german language?
nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd »

Panzer Corps vanilla continued.

Moscow 43

Added road from Olenino to Andreapol
Added a transport to certain Axis auxiliaries
Added two Soviet planes
Some Soviet unit changes
Soviet infantry is no longer passive
Capturable equipment added
Moscow 43.rar
(14.71 KiB) Downloaded 173 times
Gustav Line

Some Allied unit changes
Gustav Line.rar
(11.53 KiB) Downloaded 156 times
Vanilla equipment update continued.

Version 5

Bf 110e added, all availability dates for Bf 110x changed, also certain changes to fuel, ammo, SA, HA, AA.
Stug IIIA nonpurchase trait removed, Stug IIIE added
equipment.rar
(28.83 KiB) Downloaded 163 times
Equipment file is and remains compatible with vanilla content. The equipment file is always updated to the latest version within a campaign at the start of the next mission or when launching a new campaign.
The equipment file should overwrite the one in the panzer corps\data folder (always back-up the original before overwriting!)
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd »

More Soviet Corps v0.2 is available

I decided to merge the Soviet Corps early mission pack with this thread. As usual, the most recent versions of completely finished DLCs can be downloaded from the links in the first post of this thread.

SC early mission pack is updated to v0.2. This version adds German localization with the compliments of Maho1973.

https://www.sendspace.com/file/58h79f

Taking a backup of the panzer corps/data folder before overwriting is recommended.
The extracted content will overwrite 3 files in your panzer corps\data folder: the campaign.pzdat, BattleofKhalkhinGol.pzloc and BattleofKhalkhinGol.pzdat files

The "More Soviet Corps" project adds 11 additional early-war missions to the Soviet Corps campaign!


Scenario list:

Yangasaala training mission
Battle of Lake Khasan
Battle of Khalkhin-Gol
Invasion of Poland: Bastion Polesie, battle of Szack, battle of Wytyczno
Winter War: Petsamo, Ivalo, Salla, Kemijarvi, Viipuri
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Farre
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by Farre »

Hello

Can i buy SS troops directy like vanilla troops? This is panzercorps grand campaign 39-45?
Can i captured russian IS tanks?
can i put this on gme folder and unactived airboremongis elite units and activated this mode?
Farre
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by Farre »

Any suggestions for additional infantry are welcome; just keep in mind that i only use what is available for the vanilla version.

yes this antitank panzer troops. those who have an manportable anti-tank recoilles : https://en.wikipedia.org/wiki/Panzerfaust
captainjack
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by captainjack »

Suggested Infantry upgrades using existing icons.

German Bridge Engineers should have 43 version with slightly improved combat stats.

US SE Airborne should have a 43 version. The Rangers are still useful after 43 so an upgrade is not essential.

UK SE troops. I think that the SAS need a 43 upgrade. SE Commandos probably don't. Give LRDG an upgrade in 43. Create SE LRDG, which switch to SAS instead of standard infantry (strictly speaking LRDG became the SAS so this a bit unhistorical but close enough).

And some AT gun ideas:
German 75mm AT is given HA more like other 75mm - 16 or better, rather than almost the same as 50mm. It was definitely a big improvement over the 50mm, but at present the improvement is small for a gun that could take out most soviet tanks until the end of the war.

French 25mm HA increased to 5 or 6 (Germans rated it as good as their 37mm)
French 47mm HA AT increased. It was as good as or maybe better than the Czech 47 in Panzerjager 1, but they were in short supply so probably 8 to represent a mix of 25 and 47 rather than 10 or 11).

Italian 47mm given HA 8 - same as in the feeble SPAT. It was quite a good AT gun. Possibly allow a switch to direct fire artillery as it was used in the field for artillery support. Direct fire (range 1) allows you to use AT effects and standard icon.
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