I noticed from the Gempei Kassen announcement that there is a new patch out as well. Should'nt this patch have it's own announcement? You could easily miss it when reading the Gempei Kassen message.
I've just installed it, it looks like it includes a Steppe terrain option!
Cheers
Sengoku Jidai 1.29 patch?
Sengoku Jidai 1.29 patch?
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Re: Sengoku Jidai 1.29 patch?
Sure. I'll ask the marketing team to create a sticky thread with the update announcement.
Re: Sengoku Jidai 1.29 patch?
Oh yes!
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Re: Sengoku Jidai 1.29 patch?
In the meantime, here are the patch notes:
Version 1.2.9
1. Added Steppe map type for skirmishes, campaigns and editor random maps.
2. Added descriptive tooltip to unit entries in campaign Split Army screen.
3. Added new icons for Tribal Rebels.
4. Campaign battle map widths increased for larger armies – to minimise deployment restrictions.
5. In campaign battles ending at the time limit, the side that is winning at the time limit will now win the battle (and hence force the enemy army to retreat) in reinforcement battles. (Instead of the side that waited for reinforcements automatically winning as previously).
6. In campaign battles ending at the time limit with no routs on either side, or equal routs on both sides, the defending side will win, and the invader will retreat. The defending side is the side that was in the province first, whether or not it actually owns the province. (Previously the defender would sometimes retreat after a no-score drawn battle).
7. Stopped AI in campaign battles being so contemptuous of a very small player army that it does not bother to advance at all.
8. Improved AI logic in Sengoku Jidai Campaign.
9. Pasture tiles now take blended edge in editor.
10. Corrected bug that stopped Cancel button from working in MP lobby “waiting” UI. (This button only appears when downloading/uploading an MP turn takes longer than 1 minute.)
11. Made unit icons show correctly when reinforcements arrive in Kawanakajima and Sekigahara scenarios.
12. Corrected bug that could cause anomalies when campaign army exceeds 64 units.
Version 1.2.9
1. Added Steppe map type for skirmishes, campaigns and editor random maps.
2. Added descriptive tooltip to unit entries in campaign Split Army screen.
3. Added new icons for Tribal Rebels.
4. Campaign battle map widths increased for larger armies – to minimise deployment restrictions.
5. In campaign battles ending at the time limit, the side that is winning at the time limit will now win the battle (and hence force the enemy army to retreat) in reinforcement battles. (Instead of the side that waited for reinforcements automatically winning as previously).
6. In campaign battles ending at the time limit with no routs on either side, or equal routs on both sides, the defending side will win, and the invader will retreat. The defending side is the side that was in the province first, whether or not it actually owns the province. (Previously the defender would sometimes retreat after a no-score drawn battle).
7. Stopped AI in campaign battles being so contemptuous of a very small player army that it does not bother to advance at all.
8. Improved AI logic in Sengoku Jidai Campaign.
9. Pasture tiles now take blended edge in editor.
10. Corrected bug that stopped Cancel button from working in MP lobby “waiting” UI. (This button only appears when downloading/uploading an MP turn takes longer than 1 minute.)
11. Made unit icons show correctly when reinforcements arrive in Kawanakajima and Sekigahara scenarios.
12. Corrected bug that could cause anomalies when campaign army exceeds 64 units.
Richard Bodley Scott

