Duncan vs Supermax 4.0 charlie (no Supermax please)

After action reports for Commander Europe at War.

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duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Fri Dec 30, 2016 1:38 am

Plus there were a lot of home guard types defending the homeland

We have made 1 strategic error and a few minor forgets but essentially you can't stop a determined axis who doesnt have to buy leaders - will be interesting to see Barbarossa - I have the turn but am away from PC

duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Fri Dec 30, 2016 8:21 pm

there were a lot of home guard produced to defend England! hence the losses

Barbarossa begins with an assault in the south

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we can't see whats happening in the North yet , will they advance there next turn? they may have been held up by the need to flood units to England as that would have taken rail points

no matter as we run trying to save our good units - we are happy to give some ground

In Persia its messy as the Axis assault begins - our priority here is to get control of the air

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duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Sat Dec 31, 2016 2:35 am

ok so its fortress europa for the Axis in Russia while they attack in Persia, we couldn't quite slow them down long enough for them to run out of oil, now they will have plenty for a while

they grind forward in Persia while we try for air superiority - they have lots of heavy units to bring forward from the south :-(

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we get what we wanted in the UK - the Luftwaffe arrives, better they are here for now :D

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we will evacuate most of our UK units

duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Sat Dec 31, 2016 2:41 am

axis strikes forward in Persia

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we pick on the Cavalry and evacuate the western Air Persia will likely fall next turn - we also give their mountain troops a headache :D - its the small things!

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haven't seen a SUB for a while - hmmm

duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Sat Dec 31, 2016 4:00 am

max is a little frustrated as our air evacs :-) - it can't really do anything

here is the start

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we spend the turn upgrading our TAC's and continue the air war - ouch he has a lot of FTR's here :-(

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Peter Stauffenberg
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by Peter Stauffenberg » Sat Dec 31, 2016 4:55 am

How is the new air base rules affect the play in the Middle East. Guess it's hard to place air units everywhere now since you must be adjacent to a resource or in a clear hex.

duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Sat Dec 31, 2016 5:03 am

makes it very hard!

duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Sat Dec 31, 2016 5:29 am

robbed as we miss by 1 step on the mountain CORPS

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Vokt
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by Vokt » Sat Dec 31, 2016 5:04 pm

Stauffenberg wrote:How is the new air base rules affect the play in the Middle East. Guess it's hard to place air units everywhere now since you must be adjacent to a resource or in a clear hex.
I see @supermax's Italian (2) and German fighters based on desert-hill terrain thus helping to build double defensive line in northern Irak. I remember that one of the goals of the changes in air bases rules was to avoid that: using air units for building double defensive lines. Shouldn't this type of terrain (desert-hills) be also banned from being possible to base air units?

Peter Stauffenberg
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by Peter Stauffenberg » Sat Dec 31, 2016 7:06 pm

It is, but maybe Supermax didn't install the latest updates. I noticed a Soviet fighter south of Tbilisi in a mountain hex. Strange

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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by GogTheMild » Sat Dec 31, 2016 8:54 pm

In 3.2 you can place an air unit in Mountain or swamp terrain if you do so when it is first built. Has this changed in 4.0? That could explain the Tbilisi FTR. But not Max's double line.
We sleep peaceably in our beds at night only because rough men stand ready to do violence on our behalf.

duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Sat Dec 31, 2016 9:00 pm

Max is on 4c

duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Sat Dec 31, 2016 9:03 pm

Persia falls and we decide to just kill the last step of the Mountain CORP

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it was very tempting to go for the weak MECH but wasn't sure our FTR's were up to it - Russian labs are terrible

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Peter Stauffenberg
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by Peter Stauffenberg » Sun Jan 01, 2017 10:59 am

GogTheMild wrote:In 3.2 you can place an air unit in Mountain or swamp terrain if you do so when it is first built. Has this changed in 4.0? That could explain the Tbilisi FTR. But not Max's double line.
That is a bug. I found it and fixed it. A thread with a hotfix to the updated game.class file is created in the main forum folder. The link is here:
http://www.slitherine.com/forum/viewtop ... 18&t=75310

Peter Stauffenberg
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by Peter Stauffenberg » Sun Jan 01, 2017 11:02 am

How is Barbarossa going with so many Russian units in southern Russia and Persia?

duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Sun Jan 01, 2017 7:03 pm

there is no barbarossa yet juts moved up to the river line - there will be a double defensive line though for the Germans, I am just moving up to that line now

duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Sun Jan 01, 2017 7:43 pm

after a quiet turn we resume our very slow grind in Persia, before

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and after, we will lose on the counter attack but we can't just stand still

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duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Sun Jan 01, 2017 8:58 pm

as expected we get countered - in return a limited offensive to kill an IT CORP

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Max see's our southern fleet, never the less we have a look for a beach


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duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Thu Jan 05, 2017 6:37 am

we push on in the West and have a terrible combat result with our SUB - crazy outcome :-(

just a really nasty outcome

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still we have a cunning plan for next turn, so this turn we have lots of air PP's spent

duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Thu Jan 05, 2017 6:40 am

arghh from bad to worse!!!!

our cunning plan to kill the FTR stationed at Kirkuk fails - really shouldn't have and to make it worse we leave the CORP at 1 step to boot!

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more progress in the west, but really we need that FTR dead

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