Erik's Multiplayer scenarios

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Erik2
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Poland 1939 updated to v3.0

Post by Erik2 »

Completly new scenario.
New map covers less territory, but is about the saem size.
This means enough room for regimental units instead of the former divisions.
New victory objectives, the Germans are on a time-table.
Left the Soviets out.

Link
https://dl.dropboxusercontent.com/u/168 ... %203.0.zip
Erik2
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Burma update to v9.2

Post by Erik2 »

US air commanders linked to US air rein forcements.
Removed duplicate spawned units.
Relocated Alliued rangoon reinforcements further west.

https://dl.dropboxusercontent.com/u/168 ... 20v9.2.zip
Erik2
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Poland updated to v3.3

Post by Erik2 »

Fixed Polish objectives that would end scenario prematurely.

https://dl.dropboxusercontent.com/u/168 ... %203.3.zip
Erik2
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Poland 1939 updated to v3.4

Post by Erik2 »

Increased Polish supply to cover Polish reinforcements.
Added graphics to reinforcement messages.

Link:
https://dl.dropboxusercontent.com/u/168 ... %203.4.zip
Erik2
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Poland updated to v3.5

Post by Erik2 »

Added 3 supply to all towns. This should help the Poles stay in supply when the Germans gobble up their country.
Fine-tuned map edge supply.

Link:
https://dl.dropboxusercontent.com/u/168 ... %203.5.zip
Erik2
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Norway 1940

Post by Erik2 »

Erik2
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Norway updated to v.1.3

Post by Erik2 »

Fixed Norwegian unit arrivals so that they happened as the Germans are getting ashore.
Added more British income as reinforcements arrive.
Changed a few Norwegian artillery units from their default 7.5cm to 10.5/15.cm.

https://dl.dropboxusercontent.com/u/168 ... 20v1.2.zip
Erik2
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Location: Norway

Norway updated to 1.3

Post by Erik2 »

Delayed Norwegian at start activations.
Added Kriegsmarine income.
Other minor stuff.

https://dl.dropboxusercontent.com/u/168 ... 20v1.3.zip
Erik2
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Crete 1941

Post by Erik2 »

Erik2
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Updated Norway to v1.4

Post by Erik2 »

Added Scharnhorst, Gneiseinau and subs for both sides.

https://dl.dropboxusercontent.com/u/168 ... 20v1.4.zip
Erik2
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Crete updated to v1.1

Post by Erik2 »

Fixed deployment of German air units.

https://dl.dropboxusercontent.com/u/168 ... 20v1.1.zip
Erik2
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Crete updated to v1.2

Post by Erik2 »

Moved German Fallschirmjäger deployments to approximate historical locations instead of over the sea.
This means the FJs may land on turn-1 and can perform a surprise attack.
Also, the follow-ups will engage the enemy one turn earlier.

https://dl.dropboxusercontent.com/u/168 ... 20v1.2.zip
Erik2
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Norway updated to v.1.5

Post by Erik2 »

Large update.
Norwegian at start units and reinforcements set at strength = 5.
Norwegian income increased.
Fallschirmjäger units spawn about 5 hexes from the various airfields they should be attacking/reinforcing.
Air-transported infantry units spawn about 5 hexes from the various airfields they should be reinforcing.
Increased income for Royal Navy and Kriegsmarine after adding subs.

https://dl.dropboxusercontent.com/u/168 ... 20v1.5.zip
Erik2
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Norway updated to v.1.6

Post by Erik2 »

Fixed a premature German victory.
Changed to winter version. It will look odd when we get to June, but the start is more correct. Maybe some day we can trigger a climate change :roll:
Replaced Norwegian infantry with Soviet Conscripts for Norwegian Home Guard units.
A few Jeger (Hunter) units in the south and all Norwegian infantry units in Northern Norway have been replaced with Finnish Ski units.

https://dl.dropboxusercontent.com/u/168 ... 20v1.6.zip
Erik2
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Crete updated to v1.3

Post by Erik2 »

Moved all Luftwaffe units to the Waffen SS faction with its own income. Added more air units. Various number of Luftwaffe units may be deployed from turns 1-6 which means the player should save units for the later para drops.
Increased village supply from 3 to 5.
Added an Italian expedition force as reinforcements.
Added more Royal Navy ships.

https://dl.dropboxusercontent.com/u/168 ... 20v1.3.zip
Erik2
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Posts: 9482
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Crete updated to 1.5

Post by Erik2 »

All German airborne units arrive with strength 10 (a number of support units were 5-strength).
Luftwaffe units are now squadrons, that means about 2-3 times as many units. The deployment is spread over the first 6 turns.
German seaborne reinforcements may be deployed at three different locations.
Royla Navy may be deployed at various locations. The deployment is spread over the first 6 turns.
Malta and Alexandria ports and airfields added.
Added the British Formidable carrier with air and support units.

https://dl.dropboxusercontent.com/u/168 ... 20v1.5.zip

Edit: Removed ports on Crete to prevent the Allied player from plastering the Royal Navy all along the coast.
Erik2
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Posts: 9482
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Norway updated to v.1.7

Post by Erik2 »

British, French and Polish reinforcements now arrive at sea, a fair distance from the nearest port.
This should make the German U-Boote more useful.
Other minor fixes.

https://dl.dropboxusercontent.com/u/168 ... 20v1.7.zip
Erik2
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Crete updated to 1.6

Post by Erik2 »

Added Kriegsmarine faction to give German player control over spawned coastal batteries.

https://dl.dropboxusercontent.com/u/168 ... 20v1.6.zip
Erik2
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Posts: 9482
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Norway updated to v.1.8

Post by Erik2 »

Added the rest of the Luftwaffe and Royal Air Force units. This will give the Germans the advantage in the air they had.
Changed purchased German units to (relatively) freely deployable historical units.
All in all this should improve play balance.

https://dl.dropboxusercontent.com/u/168 ... 20v1.8.zip
Erik2
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Iwo Jima updated to v7.3

Post by Erik2 »

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