.The rail_travel.lua is used for railroad-pathfinding. So, what were the changes you made, forbid rail movement for the AI entirely? That of course would severely weaken the AI.
Are you experienced with lua? Any help would be most useful as four eyes see more than two, especially when it comes down to fix the replay crash bug, which should have top priority
Only a little but the more eyes the better.
Hey if I could forbid rail movement it would at least show the file did something!
Hmmm Zombo hosted a 1914 game.The hosting player is meant to start the Potzblitz t 1914-1918 scenario.
Any other scenario is guaranteed to crash or behave weirdly (even more than Potzblitz) due to the many changes made to the scripts as detailed in the opening post.
Could the source of the replay bug be something as simple as that?
I agree the MP bug should be top priority.
When exactly did the replay bug start showing itself (which versions etc)? Has anyone managed to complete a game without the bug showing up? If we had a list of all reported MP crashes we might have better luck identifying a source?