POTZBLITZ V9.51 AUG23th 2019

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, The Lordz

Zombo
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by Zombo » Fri Oct 20, 2017 12:57 pm

So

how are things going?

Robotron
Lieutenant Colonel - Panther D
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by Robotron » Fri Oct 20, 2017 9:50 pm

Well, right now I'm having a beer, listening to some music and...OH, YOU'RE REFERRING TO THE MOD? :mrgreen:

Had a very hard time trying to identify the source of those "error-less" crashes KOB reported and was able to narrow down the bug to something going wrong in AI unit deployment script after a large front has collapsed due to a major faction (Austria in that case) surrendering. Was unable to fix it though. :oops:

On the other hand I managed to give the CP AI some more bite, narrowly managing to keep France alive in the last test game during 1914 ("standard" game with Germany going west without "Schlieffen" event bonus) and struggling to mount a French/British counter offensive to push the Germans back to the Reich. Toul, Verdun and Belfort have fallen but I forgot to upgrade units and bring in the Army of Africa for two turns which might have made a difference.

Rewrote the formerly random parts of the combat script to generate the flat average of the former die rolls, which seems to work quite nicely, at least in a SP scenario. 8)

Rewrote the "unit retreating" parts of the combat script AGAIN. If we now see the "phantom"-retreats again in MP I'll throw in the towel. :|

Zeps at 25PP at range 5. Might reduce them to 20PP with LOS 4.

Made Armoured Trains quite a bit less cost effective (more MP cost and more maintenance per turn) after I saw KOB spamming those for defense purposes in the savegame he provided, which felt unhistoric.

Namur now only manned by a Belgian small garrison.

Schlieffen event will instantly unlock those neutral Belgian coastal hexes ("let the last man in line brush the channel with his sleeve").

Armoured Cruisers are able to quick-retreat.

All naval units with commanders are potentially able to quick-retreat.

CP now have a one-time chance to draw Sweden into the war, following the very next turn Russia has DOWed but ONLY if CP have more INFLUENCE over Sweden than Entente and the event gets actually drawn. The whole "GERMAN-SWEDISH ALLIANCE" event was defunct in former versions.

Unexperienced Air Aces which attack enemy fighters or are involved in intercept- or escort-actions are likely to get wounded if more experienced Air Aces are involved.

Luigi Cadorna will be unlocked much sooner to plague the Italians.

Belgium will be eligible for INFLUENCE by both alliances if either "warplan Rupprecht" or "Aufmarsch Ost" was chosen by CP.

Barbed wire will be available a bit later.

Britain will start with almost no artillery research.

That's all I can think of now.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

KOB001
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by KOB001 » Sat Oct 21, 2017 12:58 pm

Robotron wrote: Had a very hard time trying to identify the source of those "error-less" crashes KOB reported and was able to narrow down the bug to something going wrong in AI unit deployment script after a large front has collapsed due to a major faction (Austria in that case) surrendering. Was unable to fix it though. :oops:
Is it possible my AI railroad script experiments caused that?

Probably not as it seems the railroad script just gets overridden by the base game.

Robotron
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by Robotron » Sat Oct 21, 2017 3:13 pm

KOB001 wrote:Is it possible my AI railroad script experiments caused that?
Maybe. I did not use your script for testing but the game crashed anyway, so it could be anything.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

Robotron
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by Robotron » Mon Oct 23, 2017 7:33 pm

Sorry for the delay but I managed to gather new insights about how AI front-balancing/unit allocation works and want to test this first.

Other changes made:

- convoys no longer qualify as "kills" for unlocking of admirals
- ammo cost for BBs, BCs and Pre-BBs reduced to zero when attacking subs. Need to get rid of that misleading "-3 ammo" tooltip, but no clue on how to.
- surrendering minor nations (Belgium, Bulgaria, Romania, Switzerland, Serbia etc.) now cause 1 collapse point for each remaining major nation in corresponding alliances
- Cadorna's suicide attacks always create 1 collapse point for Italy
- combat penalty for cavalry attacking Army Corps with "industrial warfare" upgrade extended to Reserve Corps.
- new choice event for Entente: "FORCE BELGIUM TO COOPERATE" if Belgium is still neutral. Available from 1915 if no German units in France or not enough French units in Germany. Allows both alliances to influence Belgium (normally not allowed), giving Entente a free headstart. Will anger Britain if still neutral (especially if " BRITISH WARNING TO GERMANY" was played) or anger neutral US if Britain is already at war.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

Zombo
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by Zombo » Mon Oct 23, 2017 7:55 pm

take your time, take your time :wink:

KOB001
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by KOB001 » Tue Oct 24, 2017 6:04 am

Zombo wrote:take your time, take your time :wink:
^THIS^

Robotron
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by Robotron » Sat Oct 28, 2017 1:18 pm

Applied a plethora of bugfixes and code streamlining. One final testgame then upload. ;)

Note to Entente players: the "French Doctrine changed" event will now only be available if Belgium has granted right of passage or if Germany has chosen the Schlieffen war plan.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

Robotron
Lieutenant Colonel - Panther D
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Joined: Tue Nov 23, 2010 3:35 pm

Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by Robotron » Thu Nov 02, 2017 5:11 pm

I'm still around.

To those who are interested:

I injected scripted parts into the AI files to

- properly use of artillery instead of crazily shifting artys around...at least if there's enough ammo available and enemies are in range. There's a "fire plan" part to check for viable targets from top priority targets down to "just waste surplus ammo".
- properly use of aircraft...if there are any targets around
- properly assault key cities (Paris, Warsaw, Belgrade...) if there are opportunities to take that city

You will finally see properly manned fronts in SP, especially in the west, if everything goes more or less "by the book".

New early Entente events: "Expand Royal Flying Corps" and "Royal Navy Fleet Review" to give additional early Entente event choices.

Stay tuned.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

Zombo
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by Zombo » Thu Nov 02, 2017 8:49 pm

So much love given to SP :wink:

KOB001
Corporal - 5 cm Pak 38
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by KOB001 » Fri Nov 03, 2017 9:57 am

Robotron wrote:I'm still around.

To those who are interested:

I injected scripted parts into the AI files to

- properly use of artillery instead of crazily shifting artys around...at least if there's enough ammo available and enemies are in range. There's a "fire plan" part to check for viable targets from top priority targets down to "just waste surplus ammo".
- properly use of aircraft...if there are any targets around
- properly assault key cities (Paris, Warsaw, Belgrade...) if there are opportunities to take that city

You will finally see properly manned fronts in SP, especially in the west, if everything goes more or less "by the book".

New early Entente events: "Expand Royal Flying Corps" and "Royal Navy Fleet Review" to give additional early Entente event choices.

Stay tuned.
Amazing.

Robotron
Lieutenant Colonel - Panther D
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by Robotron » Fri Nov 03, 2017 6:45 pm

Zombo wrote:So much love given to SP :wink:
I love ALL my mod's fans...SP or MP...all four of them. :mrgreen:
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

Zombo
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by Zombo » Sat Nov 04, 2017 2:46 pm

all four of them
there are a few more hiding in the shadows

KOB001
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Joined: Mon Jul 03, 2017 9:12 pm

Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by KOB001 » Sat Nov 04, 2017 3:40 pm

Zombo wrote:
all four of them
there are a few more hiding in the shadows
When it is complete I'm sure some of those youtubers would be willing to give it a go.

Kossatx
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by Kossatx » Sun Nov 05, 2017 7:11 pm

Sorry, a simple question, ¿how diplo points are gained?

Robotron
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by Robotron » Sun Nov 05, 2017 7:59 pm

Kossatx wrote:Sorry, a simple question, ¿how diplo points are gained?
Actually the question is not that simple to answer but I'll give you a rough outline:

diplomatic points are gained by:

- having as many as possible nations in your alliance
- capturing enemy capitals or key cities/fortresses
- triggering certain events like "Diplomatic Efforts"
- you receive rate of "interest" on unused diplomatic points at the end of your turn
- having the greater total of invested influence points on neutrals
- a result of certain INTEL effects
- if an alliance has the greater total morale at the beginning of 1915 or later

And quite a few more factors that escape me at the moment.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

Kossatx
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by Kossatx » Sun Nov 05, 2017 8:37 pm

Thanks very much Robotron, again :D

gogopher
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by gogopher » Tue Nov 07, 2017 5:02 am

awesome mod...i dont have the proper words but the game finally feels like ww1...with options...having a bit of a crash issue three kinds...1) game randomly crashes from time to time on my turn...no apparent triggers other than it happens more once i use auto-save (could be coincidence)...2) lost my game CP 17 jun 1917 (i was losing but man was it a fun loss)...game just crashed on allied turn same place everytime (no idea again on the trigger)...3) game crashed second time i used bomber to strat bomb city...crashed over and over so i stopped and game went on fine till jun 17 1917 then as i said crashed on allied turn for no reason

even with the crashes it is crazy good and im glad u are still supporting it...i attached save if u are interested (i think i did anyways)

edit: sorry i attached it twice
Attachments
AutoSaveEndTurn.zip
(169.68 KiB) Downloaded 32 times
AutoSaveEndTurn.zip
(169.68 KiB) Downloaded 34 times

Zombo
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by Zombo » Tue Nov 07, 2017 10:19 am

The Word is spreading! The Word is spreading!

Robotron
Lieutenant Colonel - Panther D
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Re: POTZBLITZ V5.21 (beta), OCT 8th

Post by Robotron » Tue Nov 07, 2017 3:37 pm

@gogopher: sorry to hear about the crashes. Please try to provide the logfile next time right after the game has crashed BEFORE reloading the game.
Having BOTH the logfile and the last autosave available yields better chances for me to get at the cause of the crash just in case I can't reproduce the crash from the autosave for some reason.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

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