Bug in Check Unit Count

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terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5865
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Bug in Check Unit Count

Post by terminator »

The Editor does not make the difference between Core and no-Core units with Check Unit Count :
UnitCount.jpg
UnitCount.jpg (176.74 KiB) Viewed 1531 times
(Screenshot of my next scenario)

I think that it was indicated already some time ago (?)
Last edited by terminator on Tue Apr 17, 2018 4:42 pm, edited 2 times in total.
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5865
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Bug in Check Unit Count

Post by terminator »

Could this small bug be corrected in the next patch.
I have tested now and It doesn't work: if activated count Core and noCore Units.
Thanks
Shards
Slitherine
Slitherine
Posts: 3990
Joined: Tue Aug 25, 2015 10:05 am

Re: Bug in Check Unit Count

Post by Shards »

Thanks, I'll see if it can be fixed for next patch
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5865
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Bug in Check Unit Count

Post by terminator »

This bug is now corrected (6.1.7) :D
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5865
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Bug in Check Unit Count

Post by terminator »

Actually, we can test with Check Unit Count :
- All the units (Core and no - Core units)
- only the Core units
:arrow: But to be complete we would have to be able to test also only the no - Core units

There should be 3 options with Check Unit Count :
- Core + no-Core units (OK)
- Core units (OK)
- no-Core units (missing)
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