Aggressors: Ancient Rome is announced!

Get all the latest news on Slitherine.

Moderator: Slitherine Core

Post Reply
AlbertoC
Slitherine
Slitherine
Posts: 1211
Joined: Wed Mar 09, 2016 5:22 pm

Aggressors: Ancient Rome is announced!

Post by AlbertoC » Fri May 04, 2018 2:28 pm

Cowards die many times before their deaths;
The valiant never taste of death but once.


Julius Caesar, Shakespeare

Slitherine announces Aggressors: Ancient Rome - the new turn-based 4X strategy game that brings you back to the ancient world. A mix of deep gameplay and rich historical flavour, Aggressors lets you relive history as the ruler of one of the mighty civilizations of the Mediterranean world. Choose Rome to conquer the Mare Nostrum, or Carthage and build an immortal trading empire. Choose one of twenty available factions and conquer the world, changing the course of history, from Egypt to Athens and Sparta.



Be like Gaius Marius, with his exceptional abilities in reforming Rome and its army. You can manage all aspects of your empire: war, trade, internal politics, diplomacy and cultural development. Rule your empire by managing its internal politics and developing its economy. Establish trade routes to reap wealth, ensure the loyalty of your citizens, manage demographics, technological research, internal reforms, and laws; the tools at your disposal are endless and seamlessly integrate with each other. But beware: citizens react to the current situation and they can move to other places when they are not happy.

Be like Caesar, with his unparalleled strategic genius.Experience the incredibly deep combat system, with each unit having its own abilities and traits, with terrain affecting the outcome in a meaningful way. Army morale and the supply system are crucial and need to be considered before any battle. You will need all your guile and strategic mastery to triumph on the battlefield. Vae victis!

Be like Hannibal, play your own way and surprise the enemy. Play on your strengths, beware of your weaknesses. The ancient world is brutal, for no mercy shall be given to the defeated. Twenty factions, from migrating barbarian tribes to advanced empires, which interact with each other through an extremely detailed diplomatic system. Make use of more than ten available diplomatic agreements, including the possibility of forming Federations and Confederations as well as affecting nations and provinces in your sphere of influence.

Believe us, you never played a 4X like Aggressors. Manage all aspects of your mighty empire with complete freedom: you can decide to start with an advanced nation surrounded by newer civilizations, or you can choose to start as a young tribe, ready to take on an older and decadent empire… or you can decide to completely randomize the map and play in a uniquely generated world. The choice is yours!Dive into Aggressor at your own pace: thanks to the tutorial and tool tips you can gradually explore all the options available to you.

Image
Image

Aggressors: Ancient Rome will be available on Steam and PC in Q3. The Beta is open now! Slitherine is looking for experienced players who want to test their abilities in Aggressors. Join up here!

Image

GMC Neon
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Tue Aug 01, 2017 12:00 pm

Re: Aggressors: Ancient Rome is announced!

Post by GMC Neon » Fri May 04, 2018 3:07 pm

sounds good :)

bazjak
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Fri Dec 28, 2012 9:32 am

Re: Aggressors: Ancient Rome is announced!

Post by bazjak » Fri May 04, 2018 3:35 pm

This looks good
Will wait with anticipation for it

AlexDetrojan
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 198
Joined: Tue Oct 17, 2017 2:48 pm

Re: Aggressors: Ancient Rome is announced!

Post by AlexDetrojan » Fri May 04, 2018 4:57 pm

Well done Slitherine! This one looks like it may become a classic. You're in beta, so what would be the likely timeline for release?
Cheers
Alex

harley9699
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 23
Joined: Fri May 04, 2007 9:00 pm

Re: Aggressors: Ancient Rome is announced!

Post by harley9699 » Fri May 04, 2018 8:05 pm

AlexDetrojan wrote:Well done Slitherine! This one looks like it may become a classic. You're in beta, so what would be the likely timeline for release?
Cheers
Alex
Bottom of this page http://www.matrixgames.com/news/2584/Ag ... announced! says Q3.

EngineerKenny123
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Wed Mar 28, 2018 11:51 pm

Re: Aggressors: Ancient Rome is announced!

Post by EngineerKenny123 » Sat May 05, 2018 4:16 pm

Another definite buy - for sure - but first you have to push Gladius out the door - I am SO waiting for that one. Thank you for continuing to make great products at very reasonable prices. Count on me for continued support!

athineos
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 38
Joined: Thu Dec 29, 2016 7:00 pm

Re: Aggressors: Ancient Rome is announced!

Post by athineos » Sun May 06, 2018 5:31 pm

It will be the only one in a long time (Turn-based, Ancient times, Random Map generator) to appear with these features and it will be an instant hit if done properly. One question. Will the Random map generator have a feature to generate a random map and then edit it to make your own scenario?

pavelk
Kubat Software
Kubat Software
Posts: 2212
Joined: Mon May 16, 2016 4:27 pm

Re: Aggressors: Ancient Rome is announced!

Post by pavelk » Sun May 06, 2018 5:33 pm

athineos wrote:It will be the only one in a long time (Turn-based, Ancient times, Random Map generator) to appear with these features and it will be an instant hit if done properly. One question. Will the Random map generator have a feature to generate a random map and then edit it to make your own scenario?
Hi Athineos,
thank you for your feedback.

The answer to your question is yes. It is already part of the beta version but we will add the support to create the new map from scratch as well (without pregenerated world)

athineos
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 38
Joined: Thu Dec 29, 2016 7:00 pm

Re: Aggressors: Ancient Rome is announced!

Post by athineos » Sun May 06, 2018 5:46 pm

pavelk wrote:
athineos wrote:It will be the only one in a long time (Turn-based, Ancient times, Random Map generator) to appear with these features and it will be an instant hit if done properly. One question. Will the Random map generator have a feature to generate a random map and then edit it to make your own scenario?
Hi Athineos,
thank you for your feedback.

The answer to your question is yes. It is already part of the beta version but we will add the support to create the new map from scratch as well (without pregenerated world)

This is so exciting! I hope you guys take your time and don't rush it out the door too fast... A lot of us are waiting for something like this for a long time. Too many developers are rushing products too fast with limited replay value and bad manuals. It looks like you are on the right track. I can't wait! Keep us posted about the Game's progress and thanks for the quick reply.

pavelk
Kubat Software
Kubat Software
Posts: 2212
Joined: Mon May 16, 2016 4:27 pm

Re: Aggressors: Ancient Rome is announced!

Post by pavelk » Sun May 06, 2018 5:52 pm

athineos wrote:This is so exciting! I hope you guys take your time and don't rush it out the door too fast... A lot of us are waiting for something like this for a long time. Too many developers are rushing products too fast with limited replay value and bad manuals. It looks like you are on the right track. I can't wait! Keep us posted about the Game's progress and thanks for the quick reply.
We will definitely keep you informed. And dont worry, we do not rush too fast. The game is in development almost for ten years! :D

Lysimachos
Major - Jagdpanther
Major - Jagdpanther
Posts: 1097
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Re: Aggressors: Ancient Rome is announced!

Post by Lysimachos » Mon May 07, 2018 9:55 am

It is possible to know which kind of mechanism will be used to resolve the battles?
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)

AlbertoC
Slitherine
Slitherine
Posts: 1211
Joined: Wed Mar 09, 2016 5:22 pm

Re: Aggressors: Ancient Rome is announced!

Post by AlbertoC » Mon May 07, 2018 1:48 pm

Lysimachos wrote:It is possible to know which kind of mechanism will be used to resolve the battles?
Hi Lysimachos, this will actually be explained thoroughly later on, but basically the outcome of battles between units is determined by many different parameters and conditions.

If the conditions are favourable you're likely to win, and the better your advantage the more chances you'll have to win that battle.

athineos
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 38
Joined: Thu Dec 29, 2016 7:00 pm

Re: Aggressors: Ancient Rome is announced!

Post by athineos » Tue May 08, 2018 7:00 pm

pavelk wrote:
athineos wrote:This is so exciting! I hope you guys take your time and don't rush it out the door too fast... A lot of us are waiting for something like this for a long time. Too many developers are rushing products too fast with limited replay value and bad manuals. It looks like you are on the right track. I can't wait! Keep us posted about the Game's progress and thanks for the quick reply.
We will definitely keep you informed. And dont worry, we do not rush too fast. The game is in development almost for ten years! :D

Can you combine armies? For example infantry and Cavalry into a combined force? How about generals? Can you assign a general to an army?

pavelk
Kubat Software
Kubat Software
Posts: 2212
Joined: Mon May 16, 2016 4:27 pm

Re: Aggressors: Ancient Rome is announced!

Post by pavelk » Tue May 08, 2018 7:19 pm

athineos wrote:Can you combine armies? For example infantry and Cavalry into a combined force? How about generals? Can you assign a general to an army?
All this will be described in detail in upcoming dev diaries. But in short specially for you:

There are no generals neither combined armies, however the tactical dimension of the game is very deep. Things like:
  • type of defended terrain,
  • morale of the army
  • composition of the army
  • loyalty of the army
  • soldiers' pay and enough food for the army
  • trainings of the army (many different army extensions)
  • readiness for the battle
  • fortifications
  • defensive facilities (defensive walls, forts, fortified cities)
  • supplies of food for the units and cities
  • experience of the army
  • some other factors
play crutial role in all battles. You will definitely be surprised how many factors are involved in every battle on every battlefront.

Ironclad
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1157
Joined: Wed Dec 02, 2009 6:57 pm

Re: Aggressors: Ancient Rome is announced!

Post by Ironclad » Wed May 09, 2018 7:29 am

So there is no tactical map?

Scotty123
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 85
Joined: Mon Jul 24, 2017 7:40 pm

Re: Aggressors: Ancient Rome is announced!

Post by Scotty123 » Sat May 12, 2018 7:34 pm

what is meant by 4X turn based? Can the game handle multiplayer or PBEM?

Thanks

zakblood
Most Active User 2017
Most Active User 2017
Posts: 13576
Joined: Thu Jun 12, 2014 6:44 pm

Re: Aggressors: Ancient Rome is announced!

Post by zakblood » Sat May 12, 2018 8:10 pm

Code: Select all

https://en.wikipedia.org/wiki/4X
4X is a genre of strategy-based video and board games in which players control an empire and "eXplore, eXpand, eXploit, and eXterminate".

Scotty123
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 85
Joined: Mon Jul 24, 2017 7:40 pm

Re: Aggressors: Ancient Rome is announced!

Post by Scotty123 » Sun May 13, 2018 4:20 pm

LOL NOT REALLY SURE WHAT THAT MEANS BUD. CAN THE GAME PBEM AND IS IT ABLE TO HANDLE MULTIPLAYER.
THANKS

Post Reply

Return to “News & Announcements”