Modern Conflicts 1.95 (RELEASED)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Lance Corporal - Panzer IA
- Posts: 11
- Joined: Wed Aug 23, 2017 1:00 pm
Re: Modern Conflicts (Version 1.0 RELEASED)
Great news Akkula... I am looking forward to the russian campaign!
Thanks for this amazing mod
Thanks for this amazing mod
Forza FCH !!!
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- Sergeant - Panzer IIC
- Posts: 182
- Joined: Fri Sep 15, 2017 7:49 pm
- Location: Moscow, Russia
- Contact:
Re: Modern Conflicts (Version 1.0 RELEASED)
Awesomeness! A bit of fixes for NATO aswell by chance? I kind of stuck in Smolensk or something like that (should be in old PMs), though it's tempting to try and exploit current ability to "hotdrop" MBTs across the map to get past few initial turnsAkkula wrote: I am working against the clock and I expect to release the update during this week or this weekend. It will include 8 scenarios from the Russian campaign and a lot of improvements: graphics, units, balance and more.
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
Re: Modern Conflicts (Version 1.0 RELEASED)
And thanks to you for your kind words!.GodsHunt3r wrote:Great news Akkula... I am looking forward to the russian campaign!
Thanks for this amazing mod
I sent you a PMEstherr wrote:Awesomeness! A bit of fixes for NATO aswell by chance? I kind of stuck in Smolensk or something like that (should be in old PMs), though it's tempting to try and exploit current ability to "hotdrop" MBTs across the map to get past few initial turnsAkkula wrote: I am working against the clock and I expect to release the update during this week or this weekend. It will include 8 scenarios from the Russian campaign and a lot of improvements: graphics, units, balance and more.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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- Sergeant - Panzer IIC
- Posts: 182
- Joined: Fri Sep 15, 2017 7:49 pm
- Location: Moscow, Russia
- Contact:
Re: Modern Conflicts (Version 1.0 RELEASED)
Either not arrived yet, or not sent to me ^.^
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
Re: Modern Conflicts (Version 1.0 RELEASED)
Hi Estherr, I sent you another one :S, and is still in outbox folder :S
Here, another fix for the next release. Did you all notice the carrier have a mirror reflect when they change the facing direction?. It is embarrasing, but no more!:
Also we can see a new unit for the Russian arsenal, the air defence system Pantsir.
Regards,
Akkula.
Here, another fix for the next release. Did you all notice the carrier have a mirror reflect when they change the facing direction?. It is embarrasing, but no more!:
Also we can see a new unit for the Russian arsenal, the air defence system Pantsir.
Regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Modern Conflicts (Version 1.0 RELEASED)
Some firepower to counter so many threatening naval units: the Bal Coastal Missile System...
- Attachments
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- BAL Coastal Missile System-move.png (38.57 KiB) Viewed 5378 times
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- BAL Coastal Missile System-big.png (44 KiB) Viewed 5378 times
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- BAL Coastal Missile System-fire.png (42.23 KiB) Viewed 5378 times
Re: Modern Conflicts (Version 1.0 RELEASED)
Wow!, beautiful unit Guille!. As always.
Very interesting. Definitely it will be added for the second update (I dont think I will be able to add it in time in the upcoming release), it will add a lot of flavour for the naval battles.
Nice to see your units factory working without stop
Thanks a lot.
Best regards,
Akkula.
Very interesting. Definitely it will be added for the second update (I dont think I will be able to add it in time in the upcoming release), it will add a lot of flavour for the naval battles.
Nice to see your units factory working without stop
Thanks a lot.
Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Modern Conflicts (Version 1.0 RELEASED)
Thanks for your nice words, pal! I'm glad you liked that icon... Your mod deserves it, and more...
Re: Modern Conflicts (Version 1.0 RELEASED)
And what is this in the screenshot above, the type of Norwegian small ships?
When all units are available.
I hope we see the version of the multiplayer scenario. On a global or semi-global map, with all sides.
Where there will be missile systems of small and medium range, which can shoot at 10-20-30 or more hexes. More than its radius of visibility.
But also systems of air recons(including unmanned), awacs(fly radar) and land radars.
And similar long-range air defense systems.
Maybe Tomahawks, which can have several moves and the ability to change the trajectory and attack vector. To bypass anti-missile defense systems.
When all units are available.
I hope we see the version of the multiplayer scenario. On a global or semi-global map, with all sides.
Where there will be missile systems of small and medium range, which can shoot at 10-20-30 or more hexes. More than its radius of visibility.
But also systems of air recons(including unmanned), awacs(fly radar) and land radars.
And similar long-range air defense systems.
Maybe Tomahawks, which can have several moves and the ability to change the trajectory and attack vector. To bypass anti-missile defense systems.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Re: Modern Conflicts (Version 1.0 RELEASED)
Very waiting for this mod that would drive them back to America )))
Really looking forward to this mod what would the bourgeoisie to drive them back to America )))
http://oruzhie.info/artilleriya/722-a-222-bereg
http://union.4bb.ru/viewtopic.php?id=971&p=18#p102772
Really looking forward to this mod what would the bourgeoisie to drive them back to America )))
http://oruzhie.info/artilleriya/722-a-222-bereg
http://union.4bb.ru/viewtopic.php?id=971&p=18#p102772
Re: Modern Conflicts (Version 1.0 RELEASED)
Thanks for your words muy friend!.guille1434 wrote:Thanks for your nice words, pal! I'm glad you liked that icon... Your mod deserves it, and more...
The small ships are Skjold class corvettes.Intenso82 wrote:And what is this in the screenshot above, the type of Norwegian small ships?
When all units are available.
I hope we see the version of the multiplayer scenario. On a global or semi-global map, with all sides.
Where there will be missile systems of small and medium range, which can shoot at 10-20-30 or more hexes. More than its radius of visibility.
But also systems of air recons(including unmanned), awacs(fly radar) and land radars.
And similar long-range air defense systems.
Maybe Tomahawks, which can have several moves and the ability to change the trajectory and attack vector. To bypass anti-missile defense systems.
Yes, I am thinking to add the multiplayer option in future releases. I need to work on new scenarios for that purpose, but as you said, it would be a nice and fresh experience for all players who are curious to try new stuff.
The long range artillery/ships/submarine classes are a problem indeed, I need to find a balance between realism and gameplay. Technically they could cover any scenario hexes without problem... of course that would kill the gamplay: imagine your cruiser or anti air system hitting a target at the other side of the map.... But dont worry, It will balanced, just dont look for realism in this aspect .
Regarding the missiles, the mod already have a similar example, the Topol intercontinental missiles, you can control them in mid flight. For sure new units will come.
A global scenario is something I am thinking about, of course that would imply to add new critical nations like China, India, Japan to name a few.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: Modern Conflicts (Version 1.0 RELEASED)
To cover an old topic the M2 Bradley should have TOW missiles.
From Wikipedia:
[/quote=""]
During the Persian Gulf War, M2 Bradleys destroyed more Iraqi armored vehicles than the M1 Abrams.[8]
[/quote]
Although it would be switch mode. In TOW mode [SA=1] the 25mm will not fire, and in Gun mode the TOW will not fire
Moreover the Bradley has a telescope that can identify targets at over 4000m.
In the Gulf War the Bradley spotted for M1's because it had a longer range sight.
After the Gulf War the M1 sight was upgraded to a 3 Field Of View telescope to improve identification range.
Spotting range should be increased on both vehicles.
Note in the Gun mode the TOW launcher is not deployed.
In the TOW mode the launcher is rotated up for use.
From Wikipedia:
[/quote=""]
During the Persian Gulf War, M2 Bradleys destroyed more Iraqi armored vehicles than the M1 Abrams.[8]
[/quote]
Although it would be switch mode. In TOW mode [SA=1] the 25mm will not fire, and in Gun mode the TOW will not fire
Moreover the Bradley has a telescope that can identify targets at over 4000m.
In the Gulf War the Bradley spotted for M1's because it had a longer range sight.
After the Gulf War the M1 sight was upgraded to a 3 Field Of View telescope to improve identification range.
Spotting range should be increased on both vehicles.
Note in the Gun mode the TOW launcher is not deployed.
In the TOW mode the launcher is rotated up for use.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Modern Conflicts (Version 1.1 RELEASED)
Hello everyone.
Finally version 1.1 is live. The first part of the Russian Campaign is available, also many balance, graphical and other improvements are implemented.
I hope you all enjoy it.
Best regards,
Akkula.
DOWNLOAD LINK DOWN, NEW LINK SOON.
Check the Readme.txt file for further details about the installation.
Finally version 1.1 is live. The first part of the Russian Campaign is available, also many balance, graphical and other improvements are implemented.
I hope you all enjoy it.
Best regards,
Akkula.
DOWNLOAD LINK DOWN, NEW LINK SOON.
Check the Readme.txt file for further details about the installation.
Changelog 1.1
* Massi´s Tiles Mod included in MdC. No need for additional installation.
UNITS
Russia
* Pantsir S2
* Kamov Ka-27M
* Albatross-Class Corvette
* Project 945A-Class Submarine (Kondor)
* Multipurpose functions added to: Project 949A, Project 885
USA
* America-Class Assault Ship
* Multipurpose functions added to: Los Angeles, Los Angeles Improved, Virgina
France
* VBL RECO 12.7
Poland
* PL-01
Norway
* Norwegian Infantry
* Norwegian Heavy Infantry
* CV-9030NF1
* Leopard 2A4NO
* M109A3GN
* MA113A2
* F-16A
* Ula-Class Submarine
* Fridtjof Nansen-Class Frigate
* Skjold-Class Corvette
GRAPHICS
* Massi´s Tiles included in the mod
* Several units details adjusted.
* Now carrier units have proper icons depending their facing direction
* Challenger 1 icon reworked
* Challenger 2 icon reworked
* Cougar Mastiff icon reworked
* T-14 Armata icon reworked
* AMX-RC10 icon reworked
* ERC90F4 icon reworked
* VBL icon reworked
* KTO Rosomak icon reworked
* KTO Rosomak-M3 icon reworked
* Finnish F-18E anim fixed.
* Polish Mig-29 anim fixed.
* Russian Su-25UB attack sound corrected.
EQUIPMENT
* Tanks and other armored cannot use air transport anymore.
* Some ballistic submarines now have switch option, new mode to attack ground targets from distance.
Russia
* S-300PM-2 cost increased
* Sukhoi T-50 renamed Sukhoi Su-57
* Tupolev Tu-142MZ: GA and HA removed.
* Tupolev Tu-22M3: NA reduced.
* Some Corvette-Class (destroyer) units range corrected.
* Project 971I/U/M movement fixed.
* Project 949A: NA increased.
* Project 636 class sub renamed Project 636.3
* Mil Mi-8: Name fixed.
USA
* HMMWV M1045A2: SA decreased.
* F-18E: NA slightly reduced.
* F-18F: NA slightly reduced.
* Carriers AD increased.
* Olvier Perry-Class Frigate: HA and SA reduced.
* Los Angeles-Class Sub: Defense increased.
* Virginia-Class Sub: NA increased.
UK
* Astute-Class Submarine: subattack trait fixed.
* Type-23-Class Frigate: HA and SA increased.
* MQ-9 Reaper: series family parameter fixed.
Finland
* F-18E: NA slightly reduced.
Poland
* Su-22M4: AD removed.
* Olvier Perry-Class Frigate: HA and SA reduced.
NATO CAMPAIGN
* Scenario 09: Fixed issues with Ukrainian units capturing cities.
* Scenario 13: Victory and Marginal victory conditions fixed.
* Scenario 14: Issue with Polish units fixed.
* Scenario 20: British garrison in Smolensk slightly strengthend (str and ent points). Russian blockade at the south of Smolensk slighlty weakened.
OTHERS
* Russian units awards added.
* UK units awards updated.
* Some units big pictures fixed.
* Slight UI graphics adjustements
Last edited by Akkula on Sun May 13, 2018 12:45 pm, edited 1 time in total.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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- Sergeant - Panzer IIC
- Posts: 182
- Joined: Fri Sep 15, 2017 7:49 pm
- Location: Moscow, Russia
- Contact:
Re: Modern Conflicts (Version 1.1 RELEASED)
That's great news!
But I have a problem with archive: when I download 248Mb file and try to open it, I can only see "panzercorps.exe" file inside... Is it me or archive glitch?
But I have a problem with archive: when I download 248Mb file and try to open it, I can only see "panzercorps.exe" file inside... Is it me or archive glitch?
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
Re: Modern Conflicts (Version 1.1 RELEASED)
It's you.Estherr wrote: But I have a problem with archive: when I download 248Mb file and try to open it, I can only see "panzercorps.exe" file inside... Is it me or archive glitch?
Have not tried it yet, but does appear to have all the stuff.
Edit: It loads and runs
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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- Sergeant - Panzer IIC
- Posts: 182
- Joined: Fri Sep 15, 2017 7:49 pm
- Location: Moscow, Russia
- Contact:
Re: Modern Conflicts (Version 1.1 RELEASED)
Well, lucky you. Every option I tried only show me (and extract) single .exe file...
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
Re: Modern Conflicts (Version 1.1 RELEASED)
Akkula wrote:Hello everyone.
Finally version 1.1 is live. The first part of the Russian Campaign is available, also many balance, graphical and other improvements are implemented.
I hope you all enjoy it.
Best regards,
Akkula.
Changelog 1.1
* Massi´s Tiles Mod included in MdC. No need for additional installation.
Even better news, I added a GUID file, dropped it into ~/Documents/MyGames/PanzerCorps/Mods folder and it plays without GME!!!
All I need to do is get Akkula to fix the campaign file and any dummy will be able to use it.
Akkula, look at my recent posts in Battlefield Europe for more details on what I am doing.
Estherr, I am not picking on you, I am kissing up to Akkula, so don't take it personally.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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- Sergeant - Panzer IIC
- Posts: 182
- Joined: Fri Sep 15, 2017 7:49 pm
- Location: Moscow, Russia
- Contact:
Re: Modern Conflicts (Version 1.1 RELEASED)
No offense taken, but I still can't win over that archive glitch >.<
upd: meh! Turned out being some kind of archiving tool version incompatibility... newest winzip did the trick
upd: meh! Turned out being some kind of archiving tool version incompatibility... newest winzip did the trick
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
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- Master Sergeant - U-boat
- Posts: 521
- Joined: Wed Apr 22, 2009 8:56 pm
- Location: London
Re: Modern Conflicts (Version 1.1 RELEASED)
Hi Akkula,
This version is not working for me. I installed it, following your instructions, on GME (which I have used many times in the past), but all I get is Soviet Corps!
I own Panzer Corps Gold updated to 1.31 and have the latest version of Win-Rar.
This version is not working for me. I installed it, following your instructions, on GME (which I have used many times in the past), but all I get is Soviet Corps!
I own Panzer Corps Gold updated to 1.31 and have the latest version of Win-Rar.
Richard