Erik's campaigns & mods

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McLeoudX
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Re: Erik's campaigns

Post by McLeoudX »

Erik2 wrote:You can copy the attached scenario and overwrite the old one. Note that the attached folder does not include all the graphics.
Then restart the scenario in the campaign.
I hope the new trigger works...
Ähm ... this is, what I get, when I try to start the scenario:
http://prntscr.com/jx5u3t
Where should I click, to start it??
There can only be one :)
Erik2
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Re: Erik's campaigns

Post by Erik2 »

Well, it certainly looks like you are playing an old, bugged version of the Narvik scenario.
I just tested an old Norway save and loaded the last version. It works.
Please make sure you have have the last version. Link in first post.
McLeoudX
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Re: Erik's campaigns

Post by McLeoudX »

Erik2 wrote:Well, it certainly looks like you are playing an old, bugged version of the Narvik scenario.
I just tested an old Norway save and loaded the last version. It works.
Please make sure you have have the last version. Link in first post.
OK, thanks for the fast reply.
But:
I have the new Version 2.6 from the Grand German Campaign (from today?) and I have deleted the old Version of it, before copying it into the campaign folder.
Also I have copied the small Narvik file into the 11Narvik folder.
And I have activated the WWIIHeroes(NN1.01) Mod.
There can only be one :)
Erik2
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Re: Erik's campaigns

Post by Erik2 »

And you restarted the scenario...?
McLeoudX
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Re: Erik's campaigns

Post by McLeoudX »

Erik2 wrote:Well, it certainly looks like you are playing an old, bugged version of the Narvik scenario.
I just tested an old Norway save and loaded the last version. It works.
Please make sure you have have the last version. Link in first post.
OK, thanks for the fast reply.
But:
I have the new Version 2.6 from the Grand German Campaign (from today?) and I have deleted the old Version of it, before copying it into the campaign folder.
Also I have copied the small Narvik file into the 11Narvik folder.
And I have activated the WWIIHeroes(NN1.01) Mod.
I have loaded the last Round of the Denmark Scenario, to be sure, that the winning triggers are set correct.
Also I get the screen with the 4 Norwegian Scenarios, but after every scenario start I get only the map, with no way out :(.
What is about this "italian cores", I have read abot? do I need to replace something else?
There can only be one :)
Erik2
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Re: Erik's campaigns

Post by Erik2 »

The Italians were introduced as core units in the Sea Lion branch.
That means the game expects the Italian faction to be present in all later scenarios, wether they are actually used or not.
So I added them to all later scenarios.

It is really strange that you get the strat-map error.
Can you open the Narvik scenario in the editor and check to see if the Italians (and Waffen SS) are indeed present?
McLeoudX
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Re: Erik's campaigns

Post by McLeoudX »

Erik2 wrote:Well, it certainly looks like you are playing an old, bugged version of the Narvik scenario.
I just tested an old Norway save and loaded the last version. It works.
Please make sure you have have the last version. Link in first post.
OK, thanks for the fast reply.
But:
I have the new Version 2.6 from the Grand German Campaign (from today?) and I have deleted the old Version of it, before copying it into the campaign folder.
Also I have copied the small Narvik file into the 11Narvik folder.
And I have activated the WWIIHeroes(NN1.01) Mod.
I have loaded the last Round of the Denmark Scenario, to be sure, that the winning triggers are set correct.
Also I get the screen with the 4 Norwegian Scenarios, but after every scenario start I get only the map, with no way out :(.
What is about this "italian cores", I have read about? do I need to replace something else?
OK, this is the end of the Denmark scen.
http://prntscr.com/jx6o0p
Everything seems to be ok.
Erik2 wrote:The Italians were introduced as core units in the Sea Lion branch.
That means the game expects the Italian faction to be present in all later scenarios, wether they are actually used or not.
So I added them to all later scenarios.

It is really strange that you get the strat-map error.
Can you open the Narvik scenario in the editor and check to see if the Italians (and Waffen SS) are indeed present?
I will try it, wait. By the way, I stream my game over steam ;) !
There can only be one :)
McLeoudX
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Re: Erik's campaigns

Post by McLeoudX »

Erik2 wrote:The Italians were introduced as core units in the Sea Lion branch.
That means the game expects the Italian faction to be present in all later scenarios, wether they are actually used or not.
So I added them to all later scenarios.

It is really strange that you get the strat-map error.
Can you open the Narvik scenario in the editor and check to see if the Italians (and Waffen SS) are indeed present?
OK, I have installed the sealions campaign and it doens'n't change anything. But on this way I found out, that I have perhaps a little chaos between my scenarios and the campaigns, so I check this now!
And the Editor has no way to to find the scenario, I get only two other scenarios from something else displayed!
I need to move the folder 11Narvik to this two strange scenarios .
There can only be one :)
Erik2
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Re: Erik's campaigns

Post by Erik2 »

You don't need to install any other campaign than the Germany Grand. And no scenarios need to be installed anywhere.
Everything is included in the campaign file.
But you must restart the problematic scenario, there's a button for this in options.
McLeoudX
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Re: Erik's campaigns

Post by McLeoudX »

Erik2 wrote:You don't need to install any other campaign than the Germany Grand. And no scenarios need to be installed anywhere.
Everything is included in the campaign file.
But you must restart the problematic scenario, there's a button for this in options.
Ok, checked.
I have managed now that the Editor finds the campaign and the scenarios, and I have seen, that this seems to be not in line :
http://prntscr.com/jx7h9d
Oh and I try now to restart the scenario (not the first time I try this!)
It does'n't work :(
There can only be one :)
GabeKnight
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Re: Erik's campaigns

Post by GabeKnight »

McLeoudX wrote:And I have activated the WWIIHeroes(NN1.01) Mod.
What's this? If that's some OoB mod, that could be responsible for all your troubles...
McLeoudX
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Re: Erik's campaigns

Post by McLeoudX »

GabeKnight wrote:
McLeoudX wrote:And I have activated the WWIIHeroes(NN1.01) Mod.
What's this? If that's some OoB mod, that could be responsible for all your troubles...
Thats right, it adds some heroes to the game and I have installed it , when I installed the grand campaign, becuas I have read, that this is necessary.
If not, I can surely try it without!
There can only be one :)
McLeoudX
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Re: Erik's campaigns

Post by McLeoudX »

GabeKnight wrote:
McLeoudX wrote:And I have activated the WWIIHeroes(NN1.01) Mod.
What's this? If that's some OoB mod, that could be responsible for all your troubles...
Thats right, it adds some heroes to the game and I have installed it , when I installed the grand campaign, becuas I have read, that this is necessary.
If not, I can surely try it without!
Ok, the first start works well, at next I try to move the last save file and try then to start the Norwegian scenarios,
Thanks for the hint
Ok, the save file shows the same error (strategic map instead of start the briefing).
I think I should play it once again from the start, to be sure, that is not the mod which produces the error!
see you later (much later *g)
There can only be one :)
GabeKnight
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Re: Erik's campaigns

Post by GabeKnight »

McLeoudX wrote:I think I should play it once again from the start, to be sure, that is not the mod which produces the error!
see you later (much later *g)
After every update, the least you'll have to do is to RESTART the scenario, because the savegame files always include the old scenario files (the version they were saved with).
But instead of playing, try using the #igotnukes cheat first to advance to the Norway missions and see if they start alright.
McLeoudX
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Re: Erik's campaigns

Post by McLeoudX »

GabeKnight wrote:
McLeoudX wrote:I think I should play it once again from the start, to be sure, that is not the mod which produces the error!
see you later (much later *g)
After every update, the least you'll have to do is to RESTART the scenario, because the savegame files always include the old scenario files (the version they were saved with).
But instead of playing, try using the #igotnukes cheat first to advance to the Norway missions and see if they start alright.
Thanks, @GabeKnight & @Erik2
I have got it.
I have bombed my way through to Narvik, and now I can see it!
BIG THANK you both!
OH, but the mod is not the Problem, I did'n't know, that it is necessary after every update to restart the campaign (that's a little nervy!)
There can only be one :)
GabeKnight
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Re: Erik's campaigns

Post by GabeKnight »

McLeoudX wrote:OH, but the mod is not the Problem, I did'n't know, that it is necessary after every update to restart the campaign (that's a little nervy!)
Usually only a scenario restart's necessary after the updates. Don't know why you had to restart the whole campaign this time. Maybe because of the added Italian faction or some other (more-or-less) major changes done in the campaign by Erik.

Anyways...I'm glad you sorted things out. :)
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Re: German Grand Campaign updated to 2.6

Post by Nameless »

Erik2 wrote:Thanks to everybody that provided feedback to the German Grand Campaign.
Campaign is updated to v2.6 in the first post.

Changes:

63Minsk41
Replaced 21cm mor with Karl
Soviet fighters start in hangars

64Smolensk41
Fixed missing primary flag
Fixed events generating extra specialisation points
T34 booty is now a core unit

66Novgorod
Added more German supply

68Leningrad41
Added more German supply
Brandenburger spawns are now core units
Added 'scenario turn limit' trigger to Rudanfort to allow time for placement of 21cm mortars

71Vyazma
Added Ugra airfield terrain
KV1-booty is now a proper German version
Changed Mozhaysk trigger event to Turn Start
Added more Soviet supply
Changed static units around Vyazma to 'local defense'

32Dover
Replaced neutral sea mines with Kriegsmarine mines
Replaced British substitute aux unit

33Canterbury
Added Matilda picture to message
Moved German air unit and Fallchirmjäger spawns to hangar
All FJ spawns are now core
Pak 38 is now core

34Gravesend
Added missing British air supply
Removed 2-hex conditions
Replaced British substitute aux unit
Replaced Matilda graphic with Valentine
Construction groups are now non-core
Added 3 turns

35Thames
Fixed ports
Removed 2-hex conditions
Added 2 turns

36Basildon
Added supply to northern road/rail exits
Moved 3.7cm flak out of heavy woods
Fixed Gravesend trigger

37Luton
Fixed FJ trigger
Fixed RAF trigger

51LondonS
Replaced British substitute aux units
Fixed Brentwood trigger

23Dunkerque
Removed British gunboat
Replaced Schnellboote with Naval Command Points

11Narvik
Fixed triggers

14Albert
Removed 2-hex conditions
Fixed triggers
Removed gunboat and fixed ownership of hex

Great! Thanks, Erik!
Erik2
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Re: Erik's campaigns

Post by Erik2 »

McLeoudX

Nice to see you back on the battlefield.
And as Gabe mentioned, you should only need to restart a scenario to get back on track after an update.
WarHomer
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Re: Erik's campaigns

Post by WarHomer »

Have the new heroes from PanzerKrieg been added? I think that´s what disuaded me from my last playthrough of the great campaign.

How about the heroes from Sandstorm, as I believe there are quite a few Italian core units in the Sea Lion part (never played this part though).
Erik2
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Re: Erik's campaigns

Post by Erik2 »

I have not gotten around to add the Sandstorm commanders.
I was thinking about adding them whenever the German Grand moves to North Africa.
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