Just finishing my Legendary game. It's much to exiting atm. No worries. I will raze Holland soon enough.Cablenexus wrote: ↑Tue Jul 10, 2018 10:43 amGoedemorgen and Goodmorning n0kn0k,
Did you had time to try the new version of the Holland scenario already?
I send the link a few days ago via the PM, I see you did not received it yet.
I would appreciate if you find a moment to report your findings.
It's much easier to install (and play) now and also Pavel want some feedback about the terrain textures in the other thread.
[Release]Holland -Battle over Rhenus 50 B.C.
Re: [Release]Holland -Battle over Rhenus 50 B.C.
Re: [Release]Holland -Battle over Rhenus 50 B.C.
Is it WAD that you give countries like Eberones some melee units, but there are no cities that can produce or service them?
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Re: [Release]Holland -Battle over Rhenus 50 B.C.
I don't understand you right.
Do you mean the milites units? This can be true. They had a few serving in Roman Empires army at some point, but they can't produce them themself.
Is that logical? Or should I change this?
Or add this in a flavor text?
Re: [Release]Holland -Battle over Rhenus 50 B.C.
The Eborones start off with several warriors, but no cities that can produce warrors or heal them.
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Re: [Release]Holland -Battle over Rhenus 50 B.C.
Ah ok, this is the same for almost all tribes I think, I have to check it again.
It is intentional. The tribe just landed there, they can only produce settlers or nomads. You have to assign a speciliaztion yourself. That was the idea.
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Re: [Release]Holland -Battle over Rhenus 50 B.C.
I was thinking more about this today.
Still I think the best solution is to let them just specialized in settlers and nomads (or even nothing) instead of assigning armies already.
The scenario already take away lot's of freedom compared to a normal map since it those tile ownership and towns assigned.
So better to let the player decide where he wants to specialize in armies and where not.
For some tribes I assigned them already btw. But the reason for this is more resources and size related for the specific tribe.
Playing as Eburones on medium now myself I don't have a size or resources problem really.
Still I think the best solution is to let them just specialized in settlers and nomads (or even nothing) instead of assigning armies already.
The scenario already take away lot's of freedom compared to a normal map since it those tile ownership and towns assigned.
So better to let the player decide where he wants to specialize in armies and where not.
For some tribes I assigned them already btw. But the reason for this is more resources and size related for the specific tribe.
Playing as Eburones on medium now myself I don't have a size or resources problem really.
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Re: [Release]Holland -Battle over Rhenus 50 B.C.
I do not exactly understand why this unit can't recover here. Is it the town size or my lack of gold (I have 2.3)?
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Re: [Release]Holland -Battle over Rhenus 50 B.C.
Battle between watchtower and army (army survived) does not show unit numbers killed (v5c)
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Re: [Release]Holland -Battle over Rhenus 50 B.C.
Now, the battle after the above battle between an army and an army doesn't show kills in detail anymore.
It's enemy AI turn btw when this happens.
It's enemy AI turn btw when this happens.
Re: [Release]Holland -Battle over Rhenus 50 B.C.
Because there are no people around from which the men can be recruited.It is the town size.Cablenexus wrote: ↑Wed Jul 11, 2018 9:25 pmI do not exactly understand why this unit can't recover here. Is it the town size or my lack of gold (I have 2.3)?
Next build.Cablenexus wrote: ↑Wed Jul 11, 2018 9:37 pmBattle between watchtower and army (army survived) does not show unit numbers killed (v5c)
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Re: [Release]Holland -Battle over Rhenus 50 B.C.
Happy people. I'm doing well with Eburones in Holland. Turn 15 now. No issues experienced yet.
Re: [Release]Holland -Battle over Rhenus 50 B.C.
I keep forgetting to ask, is there a way you could lable the rivers with their historical names? You mention the rivers a lot in your faction descriptions.
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Re: [Release]Holland -Battle over Rhenus 50 B.C.
I really want to implement this since the beginning.
, but for me everything related to the mod is frozen (of course I keep working on it, but don't ask Pavel for help), till the CTD issue is fixed.
Re: [Release]Holland -Battle over Rhenus 50 B.C.
Well it could be easily achieved by naming the tiles as territory but the problem why we didnt allow having territory names for sea is that you would not see the "Borders" of these water territories, because the texture is almost transparent.
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Re: [Release]Holland -Battle over Rhenus 50 B.C.
I can try making a territory border around the (sea) rivers. Or introducing a real river tile. I also need to work on a real bridge one day for Rome, over the Rhyne.
Much to do, I start experimenting.
Thanks for the support.
Re: [Release]Holland -Battle over Rhenus 50 B.C.
The problem is that the name will not be displayed in the tooltip for those water tiles.Cablenexus wrote: ↑Thu Jul 12, 2018 4:43 pm I can try making a territory border around the (sea) rivers. Or introducing a real river tile. I also need to work on a real bridge one day for Rome, over the Rhyne.
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Re: [Release]Holland -Battle over Rhenus 50 B.C.
20th turn mark reached.
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Re: [Release]Holland -Battle over Rhenus 50 B.C.
After inventing the coinage tech last turn I was not prompted with a new techscreen to choose a new tech to research.
It is automatically set to horsemanship next turn without me choosing this.
It is automatically set to horsemanship next turn without me choosing this.
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Re: [Release]Holland -Battle over Rhenus 50 B.C.
I notice a significant (mouse) lag when I build a new city and the box appears to enter your own name over the suggested name.
As this was a default option auto city naming is set to OFF.
Building a townn on tile x74 - y49 in attached save file (or eventually one turn after)
As this was a default option auto city naming is set to OFF.
Building a townn on tile x74 - y49 in attached save file (or eventually one turn after)
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Re: [Release]Holland -Battle over Rhenus 50 B.C.
Turn 23. Roman Empire offers map exchange.
Chamavii strikes back!
Chamavii strikes back!