GUNDOBALDO08 wrote: ↑
Fri Jul 20, 2018 2:55 pm
Dear Aristocrats, can we expect next dlc before PC2 release?!? Now that PC2 Devs has started Diary we could loose interest about OOB...
Little concurrency can stimulate business...
I read the PC2 diary and I must say I'm not impressed. Btw I completely ignored how the game looks as that is labeled as alpha and it's not fair to judge a game by its looks in alpha. I did go through the list of features and here is what I think:
Overrun - Bad
hated this feature in Panzer General 2 because it makes squishy units much less viable. The thing I like about OOB is that there are viable strategies which use weak units like engineers.
Encirclements - Good
this is basically imported from OOB. Works well in OOB so I think I will like it in PC2 as well
Splitting units - Bad
This provides unnecessary complexity and potential to be exploited. It also makes balancing scenarios more difficult. Doesn't work well will above mentioned Overrun mechanic.
Captured units - Bad
While I like using captured units in the campaign, these are carefully balanced. Having this as a core mechanic can be a nightmare from scenario designer point of view.
Unique hero abilities - Bad
Hated this in Panzer General 3. Once again this makes the balancing of the campaign a nightmare because if these abilities are actually good you may end up with overpowered units. I thought that they would learn their lesson from overpowered leaders in PC 1 that had to be banned in a patch.
Air and Naval Warfare - Good
The description of the feature is quite vague to comment on but overall PC 2 really needs more focus on Air and Naval warfare. I always thought that Air and Naval Warfare in PC 1 was just an afterthought.
Overall, I'm not impressed, but there is still plenty of information that we don't know about the game so I will keep an eye out for new features
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)