Erik's Multiplayer scenarios
Moderators: Order of Battle Moderators, The Artistocrats
Re: Erik's Multiplayer scenarios
3v1 Scandinavia
Completly reworked scenario.
Assigned all Allied players to 1 team . (Teams share Victory Points were never checked btw).
All units start at 10 strength.
Simplified/fixed a number of river/road/rail issues.
German land/air/naval units and British air/navy units are the only core units.
Historical units are spawned, no purchases.
German historical units for Weserübung north are deployed outside Norwegian ports. There are deployment hexes for additional units.
French/British/Polish units are spawned outside Norway near their historical (or planned) objectives.
Added German/British/French forces that were either kept in reserve for Scandinavia or cancelled.
Added German and British commanders.
Most Scandinavian land units will mobilize in later turns.
Link updated in first post.
Completly reworked scenario.
Assigned all Allied players to 1 team . (Teams share Victory Points were never checked btw).
All units start at 10 strength.
Simplified/fixed a number of river/road/rail issues.
German land/air/naval units and British air/navy units are the only core units.
Historical units are spawned, no purchases.
German historical units for Weserübung north are deployed outside Norwegian ports. There are deployment hexes for additional units.
French/British/Polish units are spawned outside Norway near their historical (or planned) objectives.
Added German/British/French forces that were either kept in reserve for Scandinavia or cancelled.
Added German and British commanders.
Most Scandinavian land units will mobilize in later turns.
Link updated in first post.
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- Administrative Corporal - SdKfz 251/1
- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Erik's Multiplayer scenarios
Papua - New Guinea (8.0)
This great scenario has one fatal flaw - after Japanese fleet makes it all the way around the peninsula it's suddenly game over for the US as there is no way of stopping their fleet with much weaker US naval forces.
Maybe it would be good to add some naval reinforcements for US in mid or late game? Or some planes with ship attack capability?
This great scenario has one fatal flaw - after Japanese fleet makes it all the way around the peninsula it's suddenly game over for the US as there is no way of stopping their fleet with much weaker US naval forces.
Maybe it would be good to add some naval reinforcements for US in mid or late game? Or some planes with ship attack capability?
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- Private First Class - Opel Blitz
- Posts: 4
- Joined: Wed Apr 18, 2018 9:01 pm
- Location: Whatcom County
Re: Erik's Multiplayer scenarios
Do I need a DLC to download these? They don't seem to show up with just base game.
Matt
Matt
Scandinavia
3v1 Scandinavia
Fixed commander Otto Kretschmer = Kriegsmarine
Increased Fallschirmjäger strength from 5 to 10 and added experience.
Link updated to 3.1 in first post.
Fixed commander Otto Kretschmer = Kriegsmarine
Increased Fallschirmjäger strength from 5 to 10 and added experience.
Link updated to 3.1 in first post.
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- Administrative Corporal - SdKfz 251/1
- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
3v1 Scandinavia
Historical naval deployments for neutral (and German) major ships.
Neutral land units will spawn in mobilization locations only if the specific nation still control it.
All these locations are named 'xxx MC' and well worth defending or recapturing. These locations are also supply sites.
Fixed German land (and air) reinforcements. They will spawn (mostly) in Germany to prevent them being deployed all over captured neutral towns.
Link updated to 3.3 in first post.
Neutral land units will spawn in mobilization locations only if the specific nation still control it.
All these locations are named 'xxx MC' and well worth defending or recapturing. These locations are also supply sites.
Fixed German land (and air) reinforcements. They will spawn (mostly) in Germany to prevent them being deployed all over captured neutral towns.
Link updated to 3.3 in first post.
1v1 Market-Garden 1.6
1v1 Market-Garden
Added (a lot) more air exits/deployment hexes for both sides.
Added transports to para AT/art units.
Increased British XXX Corps/RAF income.
Changed triggers/conditions for the 52 Lowland airlanding division.
Delayed later German reinforcements by one turn.
Link updated to 1.6 in first post.
Added (a lot) more air exits/deployment hexes for both sides.
Added transports to para AT/art units.
Increased British XXX Corps/RAF income.
Changed triggers/conditions for the 52 Lowland airlanding division.
Delayed later German reinforcements by one turn.
Link updated to 1.6 in first post.
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- Administrative Corporal - SdKfz 251/1
- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Erik's Multiplayer scenarios
Crete (1.7)
Scenario didn't recognise me retaking the objectives from Germans and at the end it shown a draw although all the primary were sitting under my control since like 10+ turns
Scenario didn't recognise me retaking the objectives from Germans and at the end it shown a draw although all the primary were sitting under my control since like 10+ turns
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- Administrative Corporal - SdKfz 251/1
- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Erik's Multiplayer scenarios
Road to Moscow 4.0
I have Yugoslavian Mountaneers division in my Soviet army. I'm not an expert in Barbarossa so I'm reporting this just in case.
I have Yugoslavian Mountaneers division in my Soviet army. I'm not an expert in Barbarossa so I'm reporting this just in case.
Re: Erik's Multiplayer scenarios
Fixed objectives.Edgewalker wrote: ↑Sat Oct 13, 2018 7:36 pm Crete (1.7)
Scenario didn't recognise me retaking the objectives from Germans and at the end it shown a draw although all the primary were sitting under my control since like 10+ turns
All units are now non-core (except for German air and British naval).
Added specialisations.
Reduced number of German air units.
Consolidated German land and air units into one faction.
Replaced Fallschirmjäger-40 with FJ-41 unit type.
Added German and British commanders.
Reduced number of Royal Navy units.
Replaced a number of British air and naval unit types.
Link updated to 2.0
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- Administrative Corporal - SdKfz 251/1
- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Erik's Multiplayer scenarios
Awww, hell no, I loved this merciless steamroller going slowly along the coast annihilating everything in its path
https://www.youtube.com/watch?v=WZEJ4OJTgg8
I Imagine borg commander as a supreme commander of a British fleet while Star Trek crew are german paratroopers
Re: Erik's Multiplayer scenarios
FixedEdgewalker wrote: ↑Sun Oct 14, 2018 8:40 am Road to Moscow 4.0
I have Yugoslavian Mountaneers division in my Soviet army. I'm not an expert in Barbarossa so I'm reporting this just in case.
Link updated to 4.1
Re: Erik's Multiplayer scenarios
Edge
Don't worry, the RN only lost a few old destroyers (and some spawned duplicate ships).
Don't worry, the RN only lost a few old destroyers (and some spawned duplicate ships).
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- Administrative Corporal - SdKfz 251/1
- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Erik's Multiplayer scenarios
Road to Moscow (1941 1v1) v4.1 16-10-2018
Turn 23, Soviet
I've lost the ability to purchase anti tank guns. I was buying them like almost every turn up to this point and than suddenly tab with anti-tank disappeared. Is there like a limit of anti-tank or smth?
Turn 23, Soviet
I've lost the ability to purchase anti tank guns. I was buying them like almost every turn up to this point and than suddenly tab with anti-tank disappeared. Is there like a limit of anti-tank or smth?
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- Administrative Corporal - SdKfz 251/1
- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Erik's Multiplayer scenarios
Road to Leningrad (1941 1v1) v2.1
Well, I'm sorry but I don't have any bugs this time, just wanna say that this scenario is amazingly well designed and works flawlessly so far (turn 25) We love it !
Well, I'm sorry but I don't have any bugs this time, just wanna say that this scenario is amazingly well designed and works flawlessly so far (turn 25) We love it !
Road To Leningrad
Road To Leningrad:
Added more supply
Link updated to 2.2 in first post.
Added more supply
Link updated to 2.2 in first post.
Re: Erik's Multiplayer scenarios
Looks like it is not possible to purchase Soviet AT between 23-7-42 and 28-12-42.Edgewalker wrote: ↑Wed Oct 17, 2018 7:13 am Road to Moscow (1941 1v1) v4.1 16-10-2018
Turn 23, Soviet
I've lost the ability to purchase anti tank guns. I was buying them like almost every turn up to this point and than suddenly tab with anti-tank disappeared. Is there like a limit of anti-tank or smth?
An oversight by the devs.
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- Administrative Corporal - SdKfz 251/1
- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
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- Administrative Corporal - SdKfz 251/1
- Posts: 136
- Joined: Thu Dec 11, 2014 6:57 pm
Re: Erik's Multiplayer scenarios
Go explain it to my soldiers in the trenches ;DErik2 wrote: ↑Sat Oct 20, 2018 9:20 amLooks like it is not possible to purchase Soviet AT between 23-7-42 and 28-12-42.Edgewalker wrote: ↑Wed Oct 17, 2018 7:13 am Road to Moscow (1941 1v1) v4.1 16-10-2018
Turn 23, Soviet
I've lost the ability to purchase anti tank guns. I was buying them like almost every turn up to this point and than suddenly tab with anti-tank disappeared. Is there like a limit of anti-tank or smth?
An oversight by the devs.
Sov_AT.jpg