I wanted to add my words to Halvralf's and thank you for all your work in these forums as well as your updates about the bugs and so. Despite any kind of confusion I appreciate you work informing us, mate.
And now, yes, back to the topic, sorry
Moderators: The Artistocrats, Order of Battle Moderators
I wanted to add my words to Halvralf's and thank you for all your work in these forums as well as your updates about the bugs and so. Despite any kind of confusion I appreciate you work informing us, mate.
I did run Blitz (steam) briefly and it shows a Pz II icon in the purchase screen. Pz I is not purchasable (anymore), but has an icon in the editor, which is usually the same. Also aux Pz I in Poland show the correct icon in the GUI.
Everythings ok, you're right I modified the names of this tanks: there is "pz_i_b" in units.csv file, I typed "pz_I"...bebro wrote: ↑Sat Dec 01, 2018 9:30 amI did run Blitz (steam) briefly and it shows a Pz II icon in the purchase screen. Pz I is not purchasable (anymore), but has an icon in the editor, which is usually the same. Also aux Pz I in Poland show the correct icon in the GUI.
Did you mod something that might have changed unit data?
Even though I've never used the counters myself (and never will), I think this feature is officially listed as "supported" by the game, so yes, if it's not working right, it should be fixed.terminator wrote: ↑Sun Dec 16, 2018 4:22 pm This counters mod has been left for a very long time. Is it still worth sharing with the Bugs database
They can be wounded and imprisoned, making them unavailable for some turns. But you can not permanently lose them, if that's what you're asking.AndreyBacerage wrote: ↑Mon Dec 17, 2018 8:28 pm Nice Info Eric - btw its possible to eliminate also commanders in scenarios ?
Thanks - but why we can not set a erase them in editor - we need this feature I think.They can be wounded and imprisoned, making them unavailable for some turns. But you can not permanently lose them, if that's what you're asking.
Not sure what you are asking for, but there is no problem removing commanders in the editor.AndreyBacerage wrote: ↑Tue Dec 18, 2018 11:35 amThanks - but why we can not set a erase them in editor - we need this feature I think.They can be wounded and imprisoned, making them unavailable for some turns. But you can not permanently lose them, if that's what you're asking.
NO I mean remove exist commanders inside an Campaign scenario. is this also possible ?Not sure what you are asking for, but there is no problem removing commanders in the editor.
its possible in the next pATCH ?That is not possible indeed.