***[MOD] RUSSIA AT WAR:1941 [BETA]

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Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941 [BETA]

Post by Intenso82 » Fri Aug 10, 2018 7:57 pm

Air Recon Class

After discussing with McGuba and reading some additional sources,
I decided to use such a units roster for Soviet air reconnaissance in my mod at this point in time.

And also to better show some perspective embedded in the mod, here's the table:
151.jpg
151.jpg (65.41 KiB) Viewed 1989 times
Some units will be Noreplace trait, such as Yak-2/4, MBR-2.
For all Air recon units upgrade to U-2 will be available.

Reconnaissance aircraft will have reconmove.
Because AI does not know how to use it, the Axis aircraft will have an increased spot range for compensation.

U-2 aircraft will have a day-time recon version(basic).
And also there will be an upgrade to the night version which will have not only a night bomber mode, but also a night air spotter.
I think that U-2 will be the coolest aircraft of the Soviets :)
But all this has yet to be tested.

Generally night air units deserve a separate post.
It will be necessary to think how the night version of the aircraft should look. Maybe some special camouflage?
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743

guille1434
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Re: ***[MOD] RUSSIA AT WAR:1941 [BETA]

Post by guille1434 » Sat Aug 11, 2018 2:36 am

Hello friend!

Very interesting ideas, as always... As you mentioned the R-5 reconnaisance plane, here is a icon for this unit... 8)

I hope you like it!
Attachments
SE_Polikarpov R-5.png
SE_Polikarpov R-5.png (25.06 KiB) Viewed 1954 times
Polikarpov R-5.png
Polikarpov R-5.png (23.04 KiB) Viewed 1954 times

Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941 [BETA]

Post by Intenso82 » Sat Aug 11, 2018 6:11 pm

guille1434 wrote:
Sat Aug 11, 2018 2:36 am
As you mentioned the R-5 reconnaisance plane, here is a icon for this unit... 8)

I hope you like it!
Yes! 8)
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743

Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941 [BETA]

Post by Intenso82 » Mon Aug 20, 2018 9:29 am

Maritime aircraft

That AI could concentrate the actions of maritime aviation over the sea,
This type of aviation will have a type of movement only over the sea.
153.jpg
153.jpg (32.3 KiB) Viewed 1841 times
But I have not yet found the Ar-95 icon.

I conducted some simple tests, the naval warfare becomes more interesting with maritime aviation.

But there are some problems with AI.
Ai can't find a clear way to return to the base.
He can get into the local trap of the shoreline and get stuck there.
Also, he will move to the nearest airfield in a direct line, if he is located on land, he again rests on the shore :)
Aviation uses the search way for a direct route, which in general is logical.
But it would be good if she knew how to define a clear path, taking into account the avoidance of obstacles.

How can this be fix?
1. The simplest, to make maritime aviation an unlimited fuel.
But then it will have an unlimited range, which is not very good.
Although on the inland seas, such as the Black and Baltic Seas may be permissible.

2. Try to change the outlines of the coasts in order to minimize the number of local traps for aircraft.
And create a network of airfields located next to the sea hexes.
But this can not solve the problem completely.

3. Make a combined type of movement.
For example, seaplanes can have a surface mode and become ships.
With a small speed, but no fuel use.
And add in this mode to them a bit of fuel by script.
That in general, it will emulate re-fueling with fuel from submarines.
Also in this mode, it will be possible to refuel such type of aircraft in ports.
But it is unlikely that it will be able to protect against getting the AI ​​into local traps.

And Maybe ports add a mode of refueling planes ...

This would work well for the MP version, but for AI it needs to be tested and if it succeeds, it will not solve the problem 100% anyway.

Also, the AI ​​is not able to refuel the ships, which is apparently again connected with the fact that the AI ​​is not able to build a clear path along the water, taking into account the avoidance of obstacles.
And this restriction does not allow to make the indicator of the end of fuel for ships.

Hmm, it seems like the most suitable option with unlimited fuel ...
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743

Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941 [BETA]

Post by Intenso82 » Sat Sep 08, 2018 9:30 pm

More symbols.

Since there are a lot of units in mod, some of which have implicit restrictions.
Units can have traits - NoUpgrade(U), NoReplace(R) and their combinations.
And also some units may have a different strength from the default 10 value.

It is better when these traits are visible immediately on the unit.
It's important to plan upgrades and other actions with these units.

My decision was simple, it's just letters. Which will be seen in winter.
NoUpgrade - U, NoReplace - R, Limited strength - L.

But in the future probably it is better to put the symbol S(Strength ) instead L. Because some units have a default force greater than 10.
154.jpg
154.jpg (68.73 KiB) Viewed 1753 times
File sharing service compresses the picture, in reality, it looks more sharper :)
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743

Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941 [BETA]

Post by Intenso82 » Thu Dec 13, 2018 4:19 pm

SOVIET ARTILLERY UNIT ROSTER

In the next version of the mod, the unit roster for artillery will look like this.
Thanks to McGuba(arty WWI-era) and Guille for the new units.

Due to the fact that there will be more mortars,
I also decided to increase the standard range for artillery to 3(more similar to the BE mod).
It will be combined with the option "RangeAttackPenalty".
However, it will need to be tested.

It looks like is the most complete unit roster for Soviet artillery.
Soviet_Arty_Roster2.jpg
Soviet_Arty_Roster2.jpg (88.47 KiB) Viewed 1554 times

I recounted the entire composition of the artillery and now it will be more historically accurate.
Also still need to recalculate and redo the distribution of all artillery transport.
But I only have a tractor S-65, it would be nice to add more Kommunar and STZ-3.

I would also like to add a special unit - rail arty TM-1-180 or 130mm rail gun.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743

Yrfin
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Re: ***[MOD] RUSSIA AT WAR:1941 [BETA]

Post by Yrfin » Thu Dec 20, 2018 6:39 pm

Intenso82 wrote:
Thu Dec 13, 2018 4:19 pm
But I only have a tractor S-65, it would be nice to add more c and STZ-3.
Im use this icon for Kommunar Tracktor
Sov_tr_Kommunar.png
Sov_tr_Kommunar.png (28.94 KiB) Viewed 1438 times
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Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941 [BETA]

Post by Intenso82 » Fri Dec 21, 2018 11:39 am

Yrfin wrote:
Thu Dec 20, 2018 6:39 pm
Im use this icon for Kommunar Tracktor
Good icon, who is the creator?
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743

Yrfin
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Re: ***[MOD] RUSSIA AT WAR:1941 [BETA]

Post by Yrfin » Fri Dec 21, 2018 3:11 pm

Intenso82 wrote:
Fri Dec 21, 2018 11:39 am
Good icon, who is the creator?
No idea. Andrey Rublev maybe ...
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apostol13
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Re: ***[MOD] RUSSIA AT WAR:1941 [BETA]

Post by apostol13 » Sat Dec 22, 2018 2:23 pm

Intenso82 wrote:
Fri Dec 21, 2018 11:39 am
Good icon, who is the creator?
Юнит от H.Balck. На matrixgames была целая ветка http://www.matrixgames.com/forums/tm.as ... ge=37&key=
Но случился какай-то конфликт и его забанили :(

Yrfin
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Re: ***[MOD] RUSSIA AT WAR:1941 [BETA]

Post by Yrfin » Sat Dec 22, 2018 6:34 pm

Intenso82 wrote:
Thu Dec 13, 2018 4:19 pm
SOVIET ARTILLERY UNIT ROSTER
It looks like is the most complete unit roster for Soviet artillery.
Anyway good Roster.

One things what I use in my Mod:
Regiment arty: for Switchable Infantry
sov_art_76.2mm_M27.png
sov_art_76.2mm_M27.png (15.06 KiB) Viewed 1296 times
Icon maded by my request from Guille (c) :)
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Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941 [BETA]

Post by Intenso82 » Sun Dec 23, 2018 7:27 am

apostol13 wrote:
Sat Dec 22, 2018 2:23 pm
Intenso82 wrote:
Fri Dec 21, 2018 11:39 am
Good icon, who is the creator?
Юнит от H.Balck.
Yes, it looks like the work of H.balсk.
Sorry, I can't add this icon to my mod.
Because H.balk does not give permission to use his work for someone else. He was also banned on this forum.

But if someone makes a similar or better icon, I’ll be happy to add it.

By the way, the ratio of Kommunar and STZ-3 probably was 1 to 10 or more. Therefore, STZ-3 was more numerous.
And Kommunar was at the initial stage of the war.

Also many tractors were captured by the Germans, so it may be necessary to add a few captured tractor units for the Axis.
Yrfin wrote:
Sat Dec 22, 2018 6:34 pm
One things what I use in my Mod:
Regiment arty: for Switchable Infantry
Nice icon.
But I decided not to add a regimental level, but to use only divisional one.
Otherwise, the number of units and scale would have to be increased 3 times :))

Already about 80 artillery units and about 50 AT units are in mod.
Also 45mm AT units, were also used as regimental guns. Those, we can assume that the regimental artillery is accounted for in the 45mm AT guns.
Last edited by Intenso82 on Sun Dec 23, 2018 1:06 pm, edited 1 time in total.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743

Yrfin
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Re: ***[MOD] RUSSIA AT WAR:1941 [BETA]

Post by Yrfin » Sun Dec 23, 2018 12:27 pm

Intenso82 wrote:
Sun Dec 23, 2018 7:27 am


Yes, it looks like the work of H.balсk.
Sorry, I can't add this unit to my mod.
Because H.balk does not give permission to use his work for someone else. He was also banned on this forum.

But if someone makes a similar or better icon, I’ll be happy to add it.
ROFL
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