It has been a while since the last update, but don't doubt that we are working as hard as before.
We have prepared a new update for you with many changes that were requested by you - players!
You can download the patch here.
The most important changes are:
- Strategic Overview window was extended, and you can now choose between Map View and Table View. We received this request from a number of players, and I am sure you’ll appreciate the result.
- We extended the Resource Usage window calculation panel. It is more detailed and the individual factors affecting the calculation are explained in detail.
- Battle Result outcomes have been reviewed, and the calculation of outcomes such as "Draw", "Victory", etc. has been tweaked. Similarly, the General's advice has been reviewed.
- AI has also been improved. Prepare for being even more pushed by AI, who will use its cavalry units better, upgrade its units, and wisely choose which units and where they will be recruited.
- Food will no longer be always abundant. Bigger cities will consume more, and if you want to have a strong army with advanced units, these will be more affected during food crises. Plan ahead!
- Many other small tweaks were made, especially in UI.
Here is the complete Changelog:
User Interface
- Strategic Overview window has now two views: Map View and Table View.
- Resource Usage Calculation Panel improved.
- Recover, Heal and Heal Inside tooltips now inform about potential Loyalty and General Morale changes.
- Battle Result outcome improved.
- Improved "General's Advice".
- Economic and Happiness graphs were improved.
- Government and current Research labels in State window are clickable.
- Tooltips in Map Item Type window specify how a map item can obtain a particular Improvement (in battle / training in ... / preset from the beginning).
- Playback speed of History Replay window changed.
- Improved decision-making related to upgrading units.
- Improved decision-making related to what units, where, and when they should be created.
- Algorithm of using cavalry units improved.
- Food consumption of cities and advanced units tweaked.
- Improvements for cavalry units changed.
- CTD in supply calculation fixed.
- Strategy Review action's incorrect text in tooltip fixed.
- Units not added to units loop issue fixed.
- Some issues with Objectives fixed.
- Couple of rare bugs causing CTDs fixed.
- Many minor bugs fixed:)
- Performance improved.
- Some text changes.