Quality of life fixes

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

Moderators: The Artistocrats, Order of Battle Moderators

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Mercutio
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 320
Joined: Fri Mar 12, 2010 4:43 pm

Quality of life fixes

Post by Mercutio »

Overall I love the game, don't get me wrong. However there are things that I would like to see to make it better.

1) Option for colorblind mode or change the shade of the red in the upgrade/purchases screen. I cannot read the points needed for the units at all.

2) Please show the ending XP if using normal reinforcements so I don't have to do the math in my head.

3) If I can buy a new unit with a star, how come normal reinforcement doesn't come in on that level?

4) An option to see the city name on the map when a unit is in the city.

Thanks
Erik2
Order of Battle Moderator
Order of Battle Moderator
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Location: Norway

Re: Quality of life fixes

Post by Erik2 »

3) This is up to the scenario designer.
4) I would like an option to display location names on the map wether the location has a flag or not. This option could be combined with displaying the name if a unit occupies the location. Give it a keyboard shortcut and players can turn it on/off in the game.
Duplex
Staff Sergeant - StuG IIIF
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Re: Quality of life fixes

Post by Duplex »

Yes, I completely agree on number 4. Imagine all the rivers and villages and landmarks I could start naming.
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Custom Scenario Creator
Mercutio
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 320
Joined: Fri Mar 12, 2010 4:43 pm

Re: Quality of life fixes

Post by Mercutio »

Thanks for the replies.
1) is a big one for me, but I realize I am in the minority with red on gray legibility.
2) is a nice to have. It is a little annoying that I think it will still be at that star level to see it dip 15 points below.
3) I figured it is WAD, it just doesn't make much sense. I can see you are rushing troops so they may not have been trained. Perhaps when you reinforce for the beginning of the scenario they are trained?
4) Glad to see others of the same opinion.
GabeKnight
Lieutenant-General - Karl-Gerat 040
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Re: Quality of life fixes

Post by GabeKnight »

Mercutio wrote: Fri Dec 28, 2018 5:26 pm 3) I figured it is WAD, it just doesn't make much sense. I can see you are rushing troops so they may not have been trained. Perhaps when you reinforce for the beginning of the scenario they are trained?
Good point with 3) :lol: . And even if you would "rush in" troops to reinforce, they would have to come from the same training facility as any other infantry unit that has been bought recently, right?

4) +1
5) Expand the UI to display the units' torpedo attack value, torpedo reload time and plane fuel value.
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