Unit Navigator Tool

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Mojko
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Re: Unit Navigator Tool

Post by Mojko » Sun Nov 25, 2018 7:51 am

Unit pictures updated. See diff page for more details.

- german infantry & heavy infantry 44, 45 now have fancy Panzerfaust equipped
- you need to manually clear your browser cache to see the new pictures as I did not change app version
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)

Mojko
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Re: Unit Navigator Tool

Post by Mojko » Thu Dec 27, 2018 6:50 am

There was a forum post showing Panzer Korps upgrade paths a while back which made me curious if such a feature would be a nice addition in Unit Navigator Tool. There is already an option to see an upgrade path for a specific unit in UNT, but there is no way to see a general overview. I think upgrade paths are pretty lacking in OOB in a sense that there are a lot of units that are misconfigured. This feature could help highlight and corrected these issues, but also provide a useful information when deciding which unit to buy. The Panzer Korps chart also shows unit switch connections, which I think is unnecessary and not that important. I would like to focus only on the upgrade paths to make the featured highly usable and simple to use.

Here is my take on how it may work:

1 - Filters

- the UI would have different filters from the normal view
- filters would be: faction and unit type

Questions:

- how to display the upgrade paths for units that share a path and are from different categories?
- do we need "show only units with upgrade paths" filter?

2 - Timeline

- the timeline needs to be either horizontal or vertical
- a horizontal timeline would be better for small screen devices such as phones and tablets
- a vertical timeline would be better for large screen devices such as desktops
- a combined view can be implemented which takes into account screen size and changes the timeline direction, this has a downside as the UI might be confusing if you're changing your screen size and also this requires more work to implement

Questions:

- which approach is the best?

3 - How much information to include in a unit

- the units should be probably only very small images with a link to the actual unit data
- some information may be displayed on hover event (when you move your mouse button of the unit or click once on a phone or tablet)

- how much information to include?

Please let me know your thoughts and ideas about this feature.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)

GabeKnight
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Re: Unit Navigator Tool

Post by GabeKnight » Fri Dec 28, 2018 3:43 pm

I'm not sure if just creating/generating such a faction specific chart for OoB wouldn't be more than enough? Rather than implementing a whole new procedural routine into the UNT?

Mojko
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Re: Unit Navigator Tool

Post by Mojko » Fri Dec 28, 2018 10:45 pm

GabeKnight wrote:
Fri Dec 28, 2018 3:43 pm
I'm not sure if just creating/generating such a faction specific chart for OoB wouldn't be more than enough? Rather than implementing a whole new procedural routine into the UNT?
I don't think a one time chart is good enough as new units get added and existing changed. To be honest, for me the upgrade paths are the first thing I explore after the new DLC comes out. Currently, it's very tedious to do that in the UNT, I want to have a nice overview available. The implementation shouldn't be that difficult, but the challenge is a good UI design. I write the code, but I rarely do UI design, In my work, I just get the UI design as a part of requirements. This is why I wanted to discuss how the UI should work before I implement it.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)

bru888
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Re: Unit Navigator Tool

Post by bru888 » Tue Jan 01, 2019 3:28 am

I cannot believe the following:

1) I initially resisted this tool because it was unofficial; I preferred an official version instead. Seriously, that's what I was thinking.
2) How often I use this tool now even though I must leave the game to access it. Big deal; pause the game and Alt+Tab, dummy.

Thanks again, Mojko. Happy New Year.
- Bru

Mojko
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Re: Unit Navigator Tool

Post by Mojko » Tue Jan 01, 2019 4:39 pm

bru888 wrote:
Tue Jan 01, 2019 3:28 am
I cannot believe the following:

1) I initially resisted this tool because it was unofficial; I preferred an official version instead. Seriously, that's what I was thinking.
2) How often I use this tool now even though I must leave the game to access it. Big deal; pause the game and Alt+Tab, dummy.

Thanks again, Mojko. Happy New Year.
Thank you, your feedback is much appreciated :D

Happy New Year!
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)

terminator
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Re: Unit Navigator Tool

Post by terminator » Fri Jan 18, 2019 5:10 am

:arrow: If we choose no option for faction, we can see all the factions :

Capture d’écran (7).png
Capture d’écran (7).png (316.62 KiB) Viewed 1029 times

:arrow: If we choose faction = all, we can not see all the factions :

Capture d’écran (6).png
Capture d’écran (6).png (90.65 KiB) Viewed 1029 times

Mojko
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Re: Unit Navigator Tool

Post by Mojko » Fri Jan 18, 2019 5:19 am

terminator wrote:
Fri Jan 18, 2019 5:10 am

If we choose faction = all, we can not see all the factions :
all is a faction, not a special option to see all factions. This faction contains neutral units that any faction can use such as supply ships. It even has it's own flag.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)

terminator
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Re: Unit Navigator Tool

Post by terminator » Fri Jan 18, 2019 5:59 am

Mojko wrote:
Fri Jan 18, 2019 5:19 am
all is a faction, not a special option to see all factions. This faction contains neutral units that any faction can use such as supply ships. It even has it's own flag.
The PanzerCorps Editor misled me :?

All.PNG
All.PNG (5.71 KiB) Viewed 1019 times

Mojko
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Re: Unit Navigator Tool

Post by Mojko » Sat Mar 02, 2019 4:25 am

New version released: 2019-03-02

- Game data files updated to version 7.1.6

See diff page for more details.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)

terminator
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Re: Unit Navigator Tool

Post by terminator » Sat Mar 02, 2019 3:58 pm

Thank you for the new version :D

Missing image :

FrenchMortar(1).JPG
FrenchMortar(1).JPG (46.58 KiB) Viewed 747 times

FrenchMortar(2).jpg
FrenchMortar(2).jpg (14.92 KiB) Viewed 747 times

terminator
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Re: Unit Navigator Tool

Post by terminator » Sat Mar 02, 2019 4:35 pm

Another missing image, apparently the same as before (I need these images for my Unit Editor Tool) :

DutchMortar(1).JPG
DutchMortar(1).JPG (45.68 KiB) Viewed 744 times

DutchMortar(2).jpg
DutchMortar(2).jpg (14.57 KiB) Viewed 744 times

terminator
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Re: Unit Navigator Tool

Post by terminator » Sat Mar 02, 2019 4:50 pm

Another missing image, apparently the same as before (I need these images for my Unit Editor Tool) :

PolishMortar(1).JPG
PolishMortar(1).JPG (46.23 KiB) Viewed 740 times

PolishMortar(2).jpg
PolishMortar(2).jpg (15 KiB) Viewed 740 times

terminator
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Re: Unit Navigator Tool

Post by terminator » Sat Mar 02, 2019 5:05 pm

Another missing image, apparently the same as before (I need these images for my Unit Editor Tool) :

YugoMortar(1).JPG
YugoMortar(1).JPG (47.02 KiB) Viewed 738 times

YugoMortar(2).jpg
YugoMortar(2).jpg (14.59 KiB) Viewed 738 times

Mojko
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Re: Unit Navigator Tool

Post by Mojko » Sun Mar 03, 2019 3:05 am

Thanks for reporting on the missing images. I'm happy to add them if someone could export it from the game.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)

terminator
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Re: Unit Navigator Tool

Post by terminator » Sun Mar 03, 2019 4:47 am

Mojko wrote:
Sun Mar 03, 2019 3:05 am
Thanks for reporting on the missing images. I'm happy to add them if someone could export it from the game.
You can download the missing mortar infantry images here : viewtopic.php?f=374&t=82935&start=260#p772553

Mojko
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Re: Unit Navigator Tool

Post by Mojko » Mon Mar 04, 2019 6:07 am

terminator wrote:
Sun Mar 03, 2019 4:47 am
You can download the missing mortar infantry images here : viewtopic.php?f=374&t=82935&start=260#p772553
Thanks for help. I've added the missing images.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)

Mojko
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Re: Unit Navigator Tool

Post by Mojko » Sat Mar 16, 2019 1:40 am

New version released: 2019-03-11

- unit supply filter added

See diff page for more details.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)

terminator
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Re: Unit Navigator Tool

Post by terminator » Fri Mar 22, 2019 9:12 pm

Bugs in the availability and expiration dates for Finnish Infantry '40 & 41 :

FinnishInfantry(UnitNavigator)(2).JPG
FinnishInfantry(UnitNavigator)(2).JPG (80.2 KiB) Viewed 484 times

FinnishInfantry(UnitNavigator)(3).JPG
FinnishInfantry(UnitNavigator)(3).JPG (79.14 KiB) Viewed 484 times

FinnishInfantry(UnitNavigator).JPG
FinnishInfantry(UnitNavigator).JPG (42.95 KiB) Viewed 484 times

Mojko
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Re: Unit Navigator Tool

Post by Mojko » Sat Mar 23, 2019 2:19 am

New version released: 2019-03-23

- Available and expire date time handling corrected

See diff page for more details.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)

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