Crecy 1346
Moderators: rbodleyscott, Slitherine Core, Gothic Labs
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- Lieutenant Colonel - Fw 190A
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Crecy 1346
Fantastic scenario Odenathus.
Enjoying playing the English in a couple of MP games and about to start an MP as the French.
I have not finished a game as yet & am not sure how they will end up.
One suggestion I would make is that the English Longbowmen not follow up.
Seems incorrect that they would pursue over the pits & stakes.
How are other players finding this scenario ? Are the English winning all the games ?
Enjoying playing the English in a couple of MP games and about to start an MP as the French.
I have not finished a game as yet & am not sure how they will end up.
One suggestion I would make is that the English Longbowmen not follow up.
Seems incorrect that they would pursue over the pits & stakes.
How are other players finding this scenario ? Are the English winning all the games ?
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- Sergeant - 7.5 cm FK 16 nA
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Re: Crecy 1346
I agree, that is a very nice scenario. Thanks for that Odenathus.
In my oppinion english archers are a little OP.
They should be a little weakened, but they shouldnt make a pursue against enemies. When they are in flat, they are dead.
I have got a bit of luck and i have won with a French. Now i am playing second times as French and battle is again very equal.
In my oppinion english archers are a little OP.
They should be a little weakened, but they shouldnt make a pursue against enemies. When they are in flat, they are dead.
I have got a bit of luck and i have won with a French. Now i am playing second times as French and battle is again very equal.
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- Lieutenant Colonel - Fw 190A
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- Location: Christchurch, New Zealand
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 208
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Re: Crecy 1346
Yes i do. At this moment there is 2:0 for French at Crecy in my games.
EDIT: Do you want to play Crecy against me?
EDIT: Do you want to play Crecy against me?
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- Lieutenant Colonel - Fw 190A
- Posts: 1127
- Joined: Mon Sep 24, 2007 7:39 am
- Location: Christchurch, New Zealand
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- Lieutenant Colonel - Fw 190A
- Posts: 1127
- Joined: Mon Sep 24, 2007 7:39 am
- Location: Christchurch, New Zealand
Re: Crecy 1346
Just finished my first game of Crecy 1346AD, playing the English against a veteran P&S gamer with approx 8 games of Crecy under his belt, and won.
English 3% - French 41%
English 3% - French 41%
Re: Crecy 1346
French have the numbers so not sure if making the longbows weaker is a good idea. Liked this scenario versus the AI. Played the middle difficulty. Despite losses from the English volleys the AI seemed to have trouble stopping the French if you push through the flanks and secure the Wadicourt Road to the rear of the English right. Had more trouble on the left with multiple welsh spear units putting ZoC on my knights there. Managed to Surround Edward III though too as a nice little bonus. I think the final routed score was something like 36% French/69% English give or take a bit on the final results.
Initial Impression after single play of it: If anything it probably should be a little harder to get around the sides of the English position without taking unmanageable losses as the French. Playing against the AI the Hobilars just aren't organized and quick enough to keep the French from starting to roll the English flanks due to the difference in numbers and the quirks of the AI routine. Perhaps, I need to crank up the difficulty one more level. In PBEM I imagine a player can react to a French flanking maneuver better.
The long range of the longbows is nice and gives the French Player a initial feeling that his army will melt away under wave after wave of arrows. But the French numbers allow the French Crossbows to potentially close and get pot shots in too.
Initial Impression after single play of it: If anything it probably should be a little harder to get around the sides of the English position without taking unmanageable losses as the French. Playing against the AI the Hobilars just aren't organized and quick enough to keep the French from starting to roll the English flanks due to the difference in numbers and the quirks of the AI routine. Perhaps, I need to crank up the difficulty one more level. In PBEM I imagine a player can react to a French flanking maneuver better.
The long range of the longbows is nice and gives the French Player a initial feeling that his army will melt away under wave after wave of arrows. But the French numbers allow the French Crossbows to potentially close and get pot shots in too.
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- Lieutenant Colonel - Fw 190A
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- Joined: Mon Sep 24, 2007 7:39 am
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Re: Crecy 1346
Just finished my 2nd game, played the English again against another veteran P&S player with, like me , little experience of the game.
Result, English 58% - French 63%
As you can see, very, very close. In the last turn of the game King Edward III, who had pursued into a large mob of French peasants, was last seen routing off towards the English camp.
Result, English 58% - French 63%
As you can see, very, very close. In the last turn of the game King Edward III, who had pursued into a large mob of French peasants, was last seen routing off towards the English camp.
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- Major-General - Jagdtiger
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Re: Crecy 1346
I've played one MP match as the French. I won through an admittedly ahistorical cautious advance with knights on the flanks and covering fire from the crossbowmen. I look forward to giving it a try as the English.
SnuggleBunny's Field of Glory II / Medieval / Pike and Shot / Sengoku Jidai MP Channel:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
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- Lieutenant Colonel - Fw 190A
- Posts: 1127
- Joined: Mon Sep 24, 2007 7:39 am
- Location: Christchurch, New Zealand
Re: Crecy 1346
Played my first game as the French against my French foe of the previous game.
I did as Snuggles did, a cautious co-ordinated approach so as the French army could attack all along the English front with the infantry supporting the Knights.
Worked well, result French 22% - English 51%
I did as Snuggles did, a cautious co-ordinated approach so as the French army could attack all along the English front with the infantry supporting the Knights.
Worked well, result French 22% - English 51%
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- Lieutenant Colonel - Fw 190A
- Posts: 1127
- Joined: Mon Sep 24, 2007 7:39 am
- Location: Christchurch, New Zealand
Re: Crecy 1346
Played my 4th game of Crecy as the English. I decided to try something a little different and redeployed all the English around the Baggage Camp giving them a tight defensive line on higher ground but without many of the ditches.
After a slow steady advance the French attacked the perimeter en masse and after losing many brave units broke through in many places due to the English having to pursue the routing French units thus leaving gaps which were brilliantly exploited by gribol. The English Baggage was looted & Edward was last seen routing off the field.
English 63% French 38%
Odenathus the English standing behind their pits of stakes on higher ground then pursuing routing French units seems wrong.
Also many French units become Fragged and fall back from melee, should they ( especially the lower grade units ) rout instead ?
Can you prevent these anomalies ?
Thanks
After a slow steady advance the French attacked the perimeter en masse and after losing many brave units broke through in many places due to the English having to pursue the routing French units thus leaving gaps which were brilliantly exploited by gribol. The English Baggage was looted & Edward was last seen routing off the field.
English 63% French 38%
Odenathus the English standing behind their pits of stakes on higher ground then pursuing routing French units seems wrong.
Also many French units become Fragged and fall back from melee, should they ( especially the lower grade units ) rout instead ?
Can you prevent these anomalies ?
Thanks
Re: Crecy 1346
Thanks for the comments. To be honest I don't know how to prevent the longbowmen from pursuing across their own pots. I think it's built-in to the underlying scripts (for that troop type if its enemies rout)?
Re: Crecy 1346
There is FUNCTION WillUnitPursue(me, enemy, type) in COMBATTOOLS.bsf. It determines the chance of pursuing routing enemies. If you add there the next script:
Code: Select all
if (GetAttrib(me, "Carbine") > 0)
{
stopChance = 100;
}
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- Field of Glory 2
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Re: Crecy 1346
It is presumably because the Pits are not rated as field defences. If they were they should not pursue.Cronos09 wrote: ↑Fri May 03, 2019 3:58 amThere is FUNCTION WillUnitPursue(me, enemy, type) in COMBATTOOLS.bsf. It determines the chance of pursuing routing enemies. If you add there the next script:the longbowmen will never pursue their enemies. About pursuing across the pits of stakes one needs to think more.Code: Select all
if (GetAttrib(me, "Carbine") > 0) { stopChance = 100; }
Mark, are they an object or a tile? If they are an object I can show you how the mod the ObstacleTools.BSF script to make them count the same as Chains.
Richard Bodley Scott
Re: Crecy 1346
Hi Richard. Thanks for the offer but I'm not sure that it's best if defenders never pursue, and the players know that they won't. I think that might lead to some iffy moves, safe in the knowledge that the longbowmen are rooted to the spot.