I'm currently working on my own Mod and I've noticed that most probably the "ureliable" trait doesn't work as before, maybe it's a new bug


Moderators: Order of Battle Moderators, The Artistocrats
Yes, it seems to be.
So I would like to hear an answer for this question from Adherbal or Bebro: is this trait simply not working after the last patch and it's just an ordinary bug, or did they listen to the lamentations of other players and eliminated this from the game?GabeKnight wrote: ↑Tue Mar 19, 2019 2:51 pmYes, it seems to be.![]()
I've already suspected something. It just didn't feel right when some of my Field-Armoured Shermans roamed around too carelessly in the countryside the other day - but didn't follow up on it. Tested right now on a blank map with a ton of Tigers and Panthers moving. Nothing.
I remember a discussion about decreasing the chance of efficiency-loss from 50-50 to something lower, but not getting rid of it altogether.
(Kondi, IMO nothing's better to find bugs and whatnot than testing during modding. I'm sure you'll run into more of these in the near future)
Well after reading about it I tested it in scenario 1 in Endsieg. They do loose efficieny but I can't say if it's changed from previous versions. The Panther D in the sec obj was orange after three attacks and one move.kondi754 wrote: ↑Tue Mar 19, 2019 5:44 pmSo I would like to hear an answer for this question from Adherbal or Bebro: is this trait simply not working after the last patch and it's just an ordinary bug, or did they listen to the lamentations of other players and eliminated this from the game?GabeKnight wrote: ↑Tue Mar 19, 2019 2:51 pmYes, it seems to be.![]()
I've already suspected something. It just didn't feel right when some of my Field-Armoured Shermans roamed around too carelessly in the countryside the other day - but didn't follow up on it. Tested right now on a blank map with a ton of Tigers and Panthers moving. Nothing.
I remember a discussion about decreasing the chance of efficiency-loss from 50-50 to something lower, but not getting rid of it altogether.
(Kondi, IMO nothing's better to find bugs and whatnot than testing during modding. I'm sure you'll run into more of these in the near future)
(If so I'll go back to the old version)
The EXCEPTIONAL difficulty of my Mod is based, among others, on THIS trait - unreliable Tiger and Bison II for example. In such conditions it is really hard to create something interesting.![]()
My German Grand Campaign Mod will be even more sensitive for this trait than Sandstorm because all heavy German tanks (Panther and Tiger) and vehicles built on their chassis will have this trait, so I'm asking for an express restoration of the previous state![]()
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This is what I mean, should be red, orange should be after 1 movement and 1 shotHalvralf wrote: ↑Tue Mar 19, 2019 6:13 pmWell after reading about it I tested it in scenario 1 in Endsieg. They do loose efficieny but I can't say if it's changed from previous versions. The Panther D in the sec obj was orange after three attacks and one move.kondi754 wrote: ↑Tue Mar 19, 2019 5:44 pmSo I would like to hear an answer for this question from Adherbal or Bebro: is this trait simply not working after the last patch and it's just an ordinary bug, or did they listen to the lamentations of other players and eliminated this from the game?GabeKnight wrote: ↑Tue Mar 19, 2019 2:51 pm
Yes, it seems to be.![]()
I've already suspected something. It just didn't feel right when some of my Field-Armoured Shermans roamed around too carelessly in the countryside the other day - but didn't follow up on it. Tested right now on a blank map with a ton of Tigers and Panthers moving. Nothing.
I remember a discussion about decreasing the chance of efficiency-loss from 50-50 to something lower, but not getting rid of it altogether.
(Kondi, IMO nothing's better to find bugs and whatnot than testing during modding. I'm sure you'll run into more of these in the near future)
(If so I'll go back to the old version)
The EXCEPTIONAL difficulty of my Mod is based, among others, on THIS trait - unreliable Tiger and Bison II for example. In such conditions it is really hard to create something interesting.![]()
My German Grand Campaign Mod will be even more sensitive for this trait than Sandstorm because all heavy German tanks (Panther and Tiger) and vehicles built on their chassis will have this trait, so I'm asking for an express restoration of the previous state![]()
![]()
![]()
Sounds like a good idea. Maybe with an Allied DLC one day...GabeKnight wrote: ↑Tue Mar 19, 2019 6:33 pmIt may be used in conjunction with the Brit. "Metal Detector" spec internally somehow. It makes engineers mine-immune then - even their transports, I think (?).
I meant that it *is* used like this at the moment. With the spec the engineers are landmine immune.CoolDTA wrote: ↑Tue Mar 19, 2019 7:57 pmSounds like a good idea. Maybe with an Allied DLC one day...GabeKnight wrote: ↑Tue Mar 19, 2019 6:33 pmIt may be used in conjunction with the Brit. "Metal Detector" spec internally somehow. It makes engineers mine-immune then - even their transports, I think (?).
It's unacceptable.GabeKnight wrote: ↑Tue Mar 19, 2019 9:52 pmActually both Kondi and Halvralf were right. The "unreliable" trait does not reduce efficiency when moving, but it does (always, I think) when the unit attacks.
No idea if this is the new way this trait's supposed to work now. I hope not; liked the former way better, too.
Then T34 is red after the second move, IS2 ... after the first ... It is such a storykondi754 wrote: ↑Tue Mar 19, 2019 11:25 pmIt's unacceptable.GabeKnight wrote: ↑Tue Mar 19, 2019 9:52 pmActually both Kondi and Halvralf were right. The "unreliable" trait does not reduce efficiency when moving, but it does (always, I think) when the unit attacks.
No idea if this is the new way this trait's supposed to work now. I hope not; liked the former way better, too.
@Adherbal, Bebro
I demand a return to the previous state !!! Tiger should be red after a maximum of 3 moves.
I'm mad at you, how could you do it without consulting all the players?![]()
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: I disagree.
Bebro, Thanks for your reply
In that case you could simply reduce the movement points of these tankskondi754 wrote: ↑Wed Mar 20, 2019 10:58 amBebro, Thanks for your reply
Is any solution to return to the previous state?
Suppose I'll install 7.1.4. version again - I'm working on historical Mod, and the Tigers and Panthers had big problems with a drive system, not a cannon or armorso efficency should be lost when move not during the fight