Field of Glory: Empires - Challenge III Antigonos by DasTactic

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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Daniele
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Field of Glory: Empires - Challenge III Antigonos by DasTactic

Post by Daniele » Fri Jun 07, 2019 12:26 pm

DasTactic played his third challenge on Field of GloryEmpires!


Ancient One
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Re: Field of Glory: Empires - Challenge III Antigonos by DasTactic

Post by Ancient One » Sun Jun 09, 2019 4:40 pm

Great video, but the part from about 3:10 to 4:30 brings up a couple of concerns for me:

The big open sea areas can apparently have combat just like the coastal areas, so unless there's a large chance of avoiding contact or something, don't they make unrealistically large choke points?

Also, the AI doesn't escort it's transports with warships?

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Re: Field of Glory: Empires - Challenge III Antigonos by DasTactic

Post by loki100 » Mon Jun 10, 2019 7:03 am

Ancient One wrote:
Sun Jun 09, 2019 4:40 pm
Great video, but the part from about 3:10 to 4:30 brings up a couple of concerns for me:

The big open sea areas can apparently have combat just like the coastal areas, so unless there's a large chance of avoiding contact or something, don't they make unrealistically large choke points?

Also, the AI doesn't escort it's transports with warships?
a) - you can get sea battles in the open sea regions but its rare. You can't supply a fleet there, so to use one of those as a choke point would mean having enough ships that you had 2 suitable fleets - one resupplying, one on station. If you have that sort of naval domination better to go hunting the enemy? More common is to use coastal regions to set up either a naval blockade or to try and defend a region.

b) - been changed since this release, much easier now to combine combat ships and land units into a stack so you have close escorts. Having said that, I tend to use the fleet to patrol and protect the transit zones and take my chances on getting caught - mainly on the grounds that if I am badly outmatched at sea, its not worth risking naval transport/invasion in any case.

Pocus
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Re: Field of Glory: Empires - Challenge III Antigonos by DasTactic

Post by Pocus » Mon Jun 10, 2019 10:38 am

There was an internal patch entirely devoted to naval AI post this Challenge. Among others things the AI will escort much more its convoys.
AGEOD Team - Makers of Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.

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Re: Field of Glory: Empires - Challenge III Antigonos by DasTactic

Post by devoncop » Mon Jun 10, 2019 11:11 am

Pocus wrote:
Mon Jun 10, 2019 10:38 am
There was an internal patch entirely devoted to naval AI post this Challenge. Among others things the AI will escort much more its convoys.
Great to hear 👍

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