Panzer Corps 2 - Dev Diary #10

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AlbertoC
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Panzer Corps 2 - Dev Diary #10

Post by AlbertoC » Tue Aug 13, 2019 2:28 pm

“Funny, but I was afraid that graphics will be at the first place in new PzC, at the expense of playability.
But it turns out that (at least at this point) the logical "layer" of the game is definitely better than the "graphic" layer”.

- kondi754

Hi all! Welcome to a new issue of Panzer Corps 2 Dev Diaries!

It has been a while since the last dev diary. But we haven’t been idle! In fact we have been very busy with the game and made some very good progress. Also, several other important events happened in the meantime. In particular:

- There have been two in-depth streams about Panzer Corps 2. The first one was focused more on the graphics, while the second one was a full-blown gameplay reveal featuring almost 40 minutes of video footage and a Q&A session. If you have not seen these videos yet, what are you waiting for?
- Panzer Corps 2 got a Steam page now! If you are interested in this game, it would be a good idea to add it your wishlist. J
- It is still not too late to apply for Panzer Corps 2 beta!

The format of this dev diary will be a bit unusual. Lately we received several questions about the game, on Slitherine, Steam and Youtube. So we’ve decided to address the most important of these questions here.

Image

Bypassing the heavily fortified Maginot Line, the Germans strike deep into France



Will there be front lines, supply lines and more advanced supply rules?

Tell us more about the new encirclement mechanics

Supply rules will play a more significant role in Panzer Corps 2, compared to Panzer Corps, but the emphasis is on the effect supply has on battlefield tactics. We did not want to burden the player with counting supply points, moving around non-combat supply units etc. We also wanted to preserve the typical very fluid and dynamic gameplay of Panzer Corps, so there are no front lines and no need to maintain them per se. All units get automatic supply every turn as long as supply is not cut off. The primary means to cut off supply in Panzer Corps 2 is encirclement. We have shown an extensive demo of encirclements in our gameplay reveal stream (https://youtu.be/Cu1xK4Abq1c?t=3032), but that video did not answer all questions, so here is some additional explanation.

There are several supply sources on the map. These are special supply hexes, as well as some units (ships in particular). Also, by default all map edge is considered supply source. As long as it’s possible to trace a supply line from a unit to one of supply sources this unit will continue getting supply (fuel and ammo) at the beginning of its turn. Supply line can be broken by impassable terrain (impassable from wheeled movement perspective), enemy units or their zone of control. The easiest way to achieve this is to completely encircle a group of enemy units with your own, making sure that all gaps in your line are at least covered by your ZOC. But terrain can also play a critical role, especially on maps which involve large bodies of water (sea, lakes and major rivers, all of which are impassable for trucks, unless they are covered with ice). In the right place, just one or a few of well-placed units can completely block supply of the enemy.

Encircled units not only stop getting supplies but also get additional suppression and penalties to initiative and accuracy, in order to reflect their reduced combat ability. All these penalties are cumulative and get worse with each extra turn spent inside encirclements.

Image

The Germans launch Operation Battleaxe against british forces in North Africa


Tell us about the new campaign in Panzer Corps 2

Main campaign included with Panzer Corps 2 will cover the European and Africna theaters from German perspective. Compared to campaigns in Panzer Corps there will be the following differences.

- In terms of size the new campaign is somewhere between the Panzer Corps vanilla campaign and the Grand Campaign. The exact scenario count is 61.
- For the first time in the Panzer Corps series Europe and Africa are combined into a single campaign tree, with core units travelling from Europe to Africa and back.
- The new campaign has four primary paths: historical West, historical East, fictional West and fictional East.
- We have taken special care that all paths are balanced in terms of length. No matter what path you take, you will play roughly the same number of scenarios, from 20 to 23.
- A unique feature of the new campaign is its extensive branching. In fact, the new campaign can be described as several campaigns in one. You can do two complete playthroughs without seeing a single repeating scenario. And the total number of possible campaign paths you can take is several thousand!

What other content will be included with Panzer Corps?

- A number of single scenarios, both historical and fictional, complementing the campaign content.
- A number of balanced scenarios designed specifically for Multiplayer.
- A tutorial section which will include tutorial campaigns as well as a number of tactical puzzles and tactical challenges, small but difficult scenarios which will help to hone your player skills.

Overall, we are looking at about 100 scenarios in 1.0, which is a huge amount of content, even without mentioning the random scenario generator, which will also be a part of initial release.


Will there be a new Grand Campaign?

This is one of the most frequent questions which we are getting, because the Grand Campaign was very popular with Panzer Corps players. Although it is a bit too early to say, we will very seriously consider making something similar, but even bigger and better, for Panzer Corps 2.


What other DLC plans do you have?

Once again, it is a bit too early to say, but our ambitions with this game are even greater than they were in Panzer Corps. If everything goes according to plan we will eventually cover all factions and all events of Second World War, including Pacific Theatre which Panzer Corps series never covered before, and also post-WW2 and Cold War era.

Image

Everything is ready for the final push towards Leningrad


Will there be a hotseat mode?


Yes.


Will there be a coop mode?

Yes, the game will support coop, both against the AI and against other human teams.


Will the game include the Editor?

Yes. We always considered our modding community to be very important and made a promise early on to provide the Editor from day one. At this point, I can say with 100% confidence that it will be included and it is pretty much finished already. It’s also a much more advanced tool compared to the Panzer Corps editor.


What languages will the game support?


The game will support English, German, French, Spanish, Russian and Simplified Chinese.


Has the beta started?


Yes! We are rolling out beta 3 this week, and there are more than 100 people testing the game already. We will be adding more people in each new beta to have a constant stream of “first impressions”. Also, we tend to add more and more people in each new iteration. So, even though we have got a lot of applications for this beta, there is a good chance that you will be selected at some point.


What are beta testers saying?

They like a lot of what they see, but also post lots of great suggestions, which we are carefully listening to. But to single out two most important points:

- General consensus seems to be that both terrain and units look great, so concerns about the graphics part of the game can be put to rest.
- All unit classes which were not very popular in Panzer Corps, like Infantry, Recon, Anti-Tank and Anti-Air are much more useful now and increasingly find their place in people’s cores.


When will the game release?

When it is ready. We are clearly getting very close now, because all major features which we planned for this game are already implemented. However, after 4 years of development, it would be foolish to rush and release an unstable game. A lot will depend on how the beta testing progresses.

Image

The Germans launch the final assault on the soviet capital of Moscow as the winter sets in

PanzerCro
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Re: Panzer Corps 2 - Dev Diary #10

Post by PanzerCro » Tue Aug 13, 2019 3:36 pm

AlbertoC wrote:
Tue Aug 13, 2019 2:28 pm









What other DLC plans do you have?

Once again, it is a bit too early to say, but our ambitions with this game are even greater than they were in Panzer Corps. If everything goes according to plan we will eventually cover all factions and all events of Second World War, including Pacific Theatre which Panzer Corps series never covered before, and also post-WW2 and Cold War era.




Yes, yes, and again YES !!! :) :) :D

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Re: Panzer Corps 2 - Dev Diary #10

Post by Kerensky » Tue Aug 13, 2019 10:16 pm

I'm always irked by about graphics coming before gameplay, and gameplay being sacrificed for graphics in modern gaming, and I'm definitely generally pleased with what's been seen and said here.

The only thing I will say is that there is no resting on any laurels. Improvements are still coming and being worked on in BETA! :D
And that's probably the only thing I can say too lol. NDA and all. :P

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Re: Panzer Corps 2 - Dev Diary #10

Post by Kerensky » Tue Aug 13, 2019 10:20 pm

AlbertoC wrote:
Tue Aug 13, 2019 2:28 pm
The Germans launch Operation Battleaxe against british forces in North Africa
*ahem* Since we are finally getting into the historical content of the game (yay! :D ), I feel compelled to mention this is incorrect.
Operation Battleaxe was a British Army operation during the Second World War in June 1941, to clear eastern Cyrenaica of German and Italian forces and raise the Siege of Tobruk.
It's right in game though, it's a British offensive, don't worry guys! :mrgreen: :mrgreen: :mrgreen:

Teku
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Re: Panzer Corps 2 - Dev Diary #10

Post by Teku » Sat Aug 17, 2019 10:45 pm

Not to take away from the new 3d look its going for, but will it be an option to change it to the more classic look like panzer corps 1 and panzer general? It may be just me, but i've just been more of a fan of the classic 2d look

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Re: Panzer Corps 2 - Dev Diary #10

Post by Rudankort » Mon Aug 19, 2019 5:41 am

Teku wrote:
Sat Aug 17, 2019 10:45 pm
Not to take away from the new 3d look its going for, but will it be an option to change it to the more classic look like panzer corps 1 and panzer general? It may be just me, but i've just been more of a fan of the classic 2d look
We have something called "strategic mode" in the game which uses a simplified 2D representation of the map and units. We don't plan to make it look exactly like Panzer Corps, but it might be more suited to your needs. By default, this mode is used when you zoom out from the map, but it can be configured to show at all zoom levels. We will show screenshots when this mode is ready for prime time. It has significantly improved in beta 4, but we are not 100% happy yet.

Teku
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Re: Panzer Corps 2 - Dev Diary #10

Post by Teku » Sat Sep 21, 2019 6:20 am

This may seem like a bit of a dumb question but its something that i was partly annoyed i couldn't do in PC1. Will we be able to rename units? I don't want another case where my best unit was "Reward" like form pc1's bonus units

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Re: Panzer Corps 2 - Dev Diary #10

Post by Pingunator » Sat Sep 21, 2019 7:41 am

Teku wrote:
Sat Sep 21, 2019 6:20 am
This may seem like a bit of a dumb question but its something that i was partly annoyed i couldn't do in PC1. Will we be able to rename units? I don't want another case where my best unit was "Reward" like form pc1's bonus units
You can do that in PC1 already. Just press Alt + N in deployment phase.

Teku
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Re: Panzer Corps 2 - Dev Diary #10

Post by Teku » Sat Sep 21, 2019 8:47 am

derp me

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Re: Panzer Corps 2 - Dev Diary #10

Post by Rudankort » Sat Sep 21, 2019 11:38 am

Pingunator wrote:
Sat Sep 21, 2019 7:41 am
You can do that in PC1 already. Just press Alt + N in deployment phase.
It should work at any moment, not only deployment phase.
Teku wrote:
Sat Sep 21, 2019 6:20 am
This may seem like a bit of a dumb question but its something that i was partly annoyed i couldn't do in PC1. Will we be able to rename units? I don't want another case where my best unit was "Reward" like form pc1's bonus units
Yes of course, renaming units is possible in Panzer Corps 2 too. Just click the name and enter new one.

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Re: Panzer Corps 2 - Dev Diary #10

Post by Teku » Mon Sep 23, 2019 12:20 am

Ah, remembered something i wanted to ask in a previous diary. I asked before how the new capture system would work (one of the big things i look forward to about PC2) and i was also wondering, how would the capture system apply to aircraft?

Like, would it possible to have a Luftwaffe made up entirely of captured spitfires :D

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Re: Panzer Corps 2 - Dev Diary #10

Post by PanzerCro » Sat Oct 05, 2019 4:17 pm

Teku wrote:
Mon Sep 23, 2019 12:20 am
Ah, remembered something i wanted to ask in a previous diary. I asked before how the new capture system would work (one of the big things i look forward to about PC2) and i was also wondering, how would the capture system apply to aircraft?

Like, would it possible to have a Luftwaffe made up entirely of captured spitfires :D
That would be nice. I had captured FW-190 with Soviets all way to the end of campaign in Soviet corps.

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