New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.70

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by lennis29 »

Latro wrote: Sun Aug 25, 2019 7:59 pm So, are you going to do an award system?
'Cause I got a whooole bunch.

Some examples:
They look great, do you have the full mod?
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Latro
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by Latro »

Yes

Might as well post it here.

http://www.mediafire.com/file/adnyn6ybk ... s.rar/file

I think that the bit in 'strings' would need to be copied into the your own actual strings.pzdat, it only contains the data for this mod.
Also, you might want to tweak 'awards.pzdat' to your liking. Right now it's tuned for a very long campaign.
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by phcas »

Latro wrote: Mon Aug 26, 2019 7:36 pm Yes

Might as well post it here.

http://www.mediafire.com/file/adnyn6ybk ... s.rar/file

I think that the bit in 'strings' would need to be copied into the your own actual strings.pzdat, it only contains the data for this mod.
Also, you might want to tweak 'awards.pzdat' to your liking. Right now it's tuned for a very long campaign.
Thanks again Latro
lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by lennis29 »

Latro wrote: Mon Aug 26, 2019 7:36 pm Yes

Might as well post it here.

http://www.mediafire.com/file/adnyn6ybk ... s.rar/file

I think that the bit in 'strings' would need to be copied into the your own actual strings.pzdat, it only contains the data for this mod.
Also, you might want to tweak 'awards.pzdat' to your liking. Right now it's tuned for a very long campaign.
Thanks, I will try
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marlon2300
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by marlon2300 »

Awesome. Just waiting for this project. Nice job there :)
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by phcas »

SS changed uniform
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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by phcas »

Ships
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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by phcas »

Obstacles
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lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by lennis29 »

phcas wrote: Sun Sep 01, 2019 5:53 am Obstacles

Obstacle.jpg
Greetings PHCAS, you plan to work on all DLC maps, as well as the mod of (nikivdd)?
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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by phcas »

lennis29 wrote: Sun Sep 01, 2019 3:29 pm
phcas wrote: Sun Sep 01, 2019 5:53 am Obstacles

Obstacle.jpg
Greetings PHCAS, you plan to work on all DLC maps, as well as the mod of (nikivdd)?
Scenariowork will follow. First inputting units and units and units. AKRebel drives me crazy ;) We have now 23 different Kriegsmarine U-boots in the mod, and this are all 3-way units (Surface/Periscope depth/Dive).
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by phcas »

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We (PHcas & AKRebel) will try to get version v0.001 of the mod online on the 1st october 2019. After that a update will follow every week.

The mod is not finished when it gets online but it must be possible to play the normal campaigns with much more differend and historical units. Not all guns have crews yet and some unitgraphics will change in the future. A lot of units, specialy "prototype" units are hidden because they are "nopurchase". They will show up in all kind of scenarios in the future. Campaign scenario maps will be bigger in the future with more different units to fight with. Things like the new bridges and raft and sturmboote are in the mod and working. Also a part of the beautiful new sea units from AKRebel are already in the mod. With a powerfull update every week we hope to bring the mod to a higher level. So far for now.
Anduril
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by Anduril »

phcas wrote: Wed Sep 04, 2019 10:37 am
We (PHcas & AKRebel) will try to get version v0.001 of the mod online on the 1st october 2019. After that a update will follow every week.

The mod is not finished when it gets online but it must be possible to play the normal campaigns with much more differend and historical units. Not all guns have crews yet and some unitgraphics will change in the future. A lot of units, specialy "prototype" units are hidden because they are "nopurchase". They will show up in all kind of scenarios in the future. Campaign scenario maps will be bigger in the future with more different units to fight with. Things like the new bridges and raft and sturmboote are in the mod and working. Also a part of the beautiful new sea units from AKRebel are already in the mod. With a powerfull update every week we hope to bring the mod to a higher level. So far for now.
Great news!
Sorry for my bad scoolenglish
https://www.designmodproject.de/
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by phcas »

Anduril wrote: Wed Sep 04, 2019 12:38 pm
Great news!
We hope it is :)
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cw58
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by cw58 »

Looking forward to it!! :D :D :D
lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by lennis29 »

Excellent Mr. General.
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by Skylar27 »

Yes indeed I'm looking so forward to playing this MOD
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by phcas »

Seabattles will be much bigger in the mod, to start with Norway. Ships are expensive and sometimes quickly destroyed. Thanks to AKRebel we have a huge number of ships now. To find a better balance with ships we made them stronger. It works well in testplaying. It will be:

Carriers 20 (strongpoints)
Battleships 18
Heavy Cruisers 16
Light Cruisers 14
Destroyers 12
Submarines 10
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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by phcas »

In the mod the normal scenarios can be played. Some are a little reworked but not all. The goal is to replace the scenarios one by one with much bigger map scenarios after the mod release, following the campaigns. So starting with the 1939 campaign, Poland will be the first map to get bigger followed by Norway, Low Countries etc. This is not only nice but also required to employ the massive number of extra and new units we have made. The Poland map will expand from 21x25 hexes now to 83x83 hexes and the whole country will be covered in the map. I am already working on it. For example the city of Warsaw will not be only 1 hex like now but much bigger including the historical airfields Warsaw Babice, Okecie and the royal palace.
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by phcas »

Impressions of units
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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by phcas »

Ships can be purchased in the mod. As you can see there will be a lot of historical choices. On the screenshots: British destroyers - German destroyers/S-boots/torpedoboots
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