What do you hope to see added before Fog II ends?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Mord
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What do you hope to see added before Fog II ends?

Post by Mord »

Me, more models to better differentiate Armies/Nations from one another. Love to see some new terrain types, buildings, walls castles, etc. And a list of a unit's ACCOMPLISHMENTS (what ever that might entail) during or after a battle. That's all that comes to mind at the moment. I haven't delved into Campaigns yet so I may find some things there.



Mord.
Karvon
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Re: What do you hope to see added before Fog II ends?

Post by Karvon »

I'd like to see the ability to send flank marches of one command or to designate one as a reserve/reinforcement command to arrive on the friendly rear side later in the battle.
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Re: What do you hope to see added before Fog II ends?

Post by Gaznak »

An option to toggle between "historical allies" and "any nation as ally" for what-if games.
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Re: What do you hope to see added before Fog II ends?

Post by pinwolf »

- DLCs adding the promised full range of history about 2500 BC to 1500 AD (Sumer/Akkad till Second Italian War) + inclusion of the Far East and America
- Implementation of naval battles (there are allready place holders for ship and boat unit types in the editor)
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Re: What do you hope to see added before Fog II ends?

Post by melm »

replay of the whole game
Meditans ex luce mundi
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Re: What do you hope to see added before Fog II ends?

Post by MarkShot »

Yes, I would like to see a replay functionality which operates:

* By single unit action.
* Side action.
* Entire game.
(So, the first two are discrete steps, and the last is just continuous, and the ability to flip between modes.)

Finally, this would be programmatically ease to do. Why?

(1) You have the map.

(2) You simply log movement and combat outcomes.

(3) With #2, you call the same UI modules which display game play actions/calculations but instead in service of simply displaying the log.

Finally, if replays are mainly initial map+log, it is a relatively small file and thus easy to keep/share.

Where the simplicity of doing this breaks down ...

* Mods (one can no longer assume just a map+log is enough)

* Game updates (depending on what they change, replays could be broken and/or all future patches may be complicated by the addition of replays)
TheGrayMouser
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Re: What do you hope to see added before Fog II ends?

Post by TheGrayMouser »

MP: 1 versus 2, 2 vs 2 etc!
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Re: What do you hope to see added before Fog II ends?

Post by jomni »

Karvon wrote: Sat Sep 28, 2019 1:59 pm I'd like to see the ability to send flank marches of one command or to designate one as a reserve/reinforcement command to arrive on the friendly rear side later in the battle.
+1 I like this mechanic in Takeda. When both armies send flank marches on the same side, they battle off map. The survivors of the winning side then appears later.
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Re: What do you hope to see added before Fog II ends?

Post by bodkin »

Changing weather and time of day over a campaign to give some aesthetic variation to battles. Also a slider for colour saturation, some armies can be a bit too colourful for my tastes.
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Re: What do you hope to see added before Fog II ends?

Post by Morbio »

TheGrayMouser wrote: Sun Sep 29, 2019 4:21 pm MP: 1 versus 2, 2 vs 2 etc!
+1
Latro
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Re: What do you hope to see added before Fog II ends?

Post by Latro »

I would very much like to see a unit level end result, including the enemy's units.
Maybe as a CSV file.
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Re: What do you hope to see added before Fog II ends?

Post by Schweetness101 »

a list of what units were selected for each army after the battle
My Mods:
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
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Re: What do you hope to see added before Fog II ends?

Post by gamercb »

The ability to give units a hold order so even if they would normally evade, they would test to see if they hold or evade. You sometimes want a delaying action by a unit, especially mounted.
Schweetness101
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Re: What do you hope to see added before Fog II ends?

Post by Schweetness101 »

gamercb wrote: Mon Sep 30, 2019 8:48 pm The ability to give units a hold order so even if they would normally evade, they would test to see if they hold or evade. You sometimes want a delaying action by a unit, especially mounted.
as a corollary to this it would be nice if you could order a cavalry unit to evade, or to back away from a combat it has been in for 1 or more melee turns (i think this was in FOG1 but removed for FOG2 for balance reasons or some such?)
My Mods:
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
Latro
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Re: What do you hope to see added before Fog II ends?

Post by Latro »

Schweetness101 wrote: Mon Sep 30, 2019 8:57 pm
as a corollary to this it would be nice if you could order a cavalry unit to evade, or to back away from a combat it has been in for 1 or more melee turns (i think this was in FOG1 but removed for FOG2 for balance reasons or some such?)
That would be nice.
Cavalry is too easily pinned, nthey should be able to disengage when in zoc only from the front.
garymann
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Re: What do you hope to see added before Fog II ends?

Post by garymann »

I would quite like on multiplayer the option to see the state of play of the game at the end of the your last move before you click your opponents turn (the old spyglass icon you get at the end of the game?). At present, if you play a game and go away, say for a weekend, it would be very useful to refresh in your mind where you are, before you get back into the game. Perhaps it's just a age thing!
stephenterrell
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Re: What do you hope to see added before Fog II ends?

Post by stephenterrell »

Quite a few of my battles end when i have inflicted just under 40% loss on the enemy with little loss to myself. Often this is from units some distance from the action recovering from routing.
To make things even more annoying there may be a number of fragmented enemy units about to break.
I guess in a real battle under such circumstances the fighting would continue a little longer even if it is dark!
Perhaps there could be an option at the end to add a move or two past the normal time limit?
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Re: What do you hope to see added before Fog II ends?

Post by ianiow »

Morbio wrote: Mon Sep 30, 2019 1:58 pm
TheGrayMouser wrote: Sun Sep 29, 2019 4:21 pm MP: 1 versus 2, 2 vs 2 etc!
+1
+2
One of cothyso's many promises back in the FOG1 days was to implement this. So if was theoretically feasible in FOG1 maybe it is possible in FOG2?
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Re: What do you hope to see added before Fog II ends?

Post by NikiforosFokas »

melm wrote: Sun Sep 29, 2019 1:05 am replay of the whole game
this!

and an evade option. actually if i have to choose only one thing is the old Fog1 evade option..
For Byzantium!!
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Re: What do you hope to see added before Fog II ends?

Post by TheGrayMouser »

Latro wrote: Tue Oct 01, 2019 6:22 am
Schweetness101 wrote: Mon Sep 30, 2019 8:57 pm
as a corollary to this it would be nice if you could order a cavalry unit to evade, or to back away from a combat it has been in for 1 or more melee turns (i think this was in FOG1 but removed for FOG2 for balance reasons or some such?)
That would be nice.
Cavalry is too easily pinned, nthey should be able to disengage when in zoc only from the front.
No version of fog ( computer or tabletop) allowed voluntary break offs ( maybe p&s tabletop did?). I agree that Cavalry is too easily pinned by mere infantry and would love to see it addressed somehow...
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